use nih_plug::prelude::*; use parking_lot::RwLock; use std::pin::Pin; use std::sync::Arc; struct Gain { params: Pin>, } #[derive(Params)] struct GainParams { #[id = "gain"] pub gain: FloatParam, #[id = "stable"] pub but_field_names_can_change: BoolParam, /// This field isn't used in this exampleq, but anything written to the vector would be restored /// together with a preset/state file saved for this plugin. This can be useful for storign /// things like sample data. #[persist = "industry_secrets"] pub random_data: RwLock>, /// You can also nest parameter structs. This is only for your own organization: they will still /// appear as a flat list to the host. #[nested] pub sub_params: SubParams, } #[derive(Params)] struct SubParams { #[id = "thing"] pub nested_parameter: FloatParam, } impl Default for Gain { fn default() -> Self { Self { params: Box::pin(GainParams::default()), } } } impl Default for GainParams { fn default() -> Self { Self { // There are three ways to specify parameters: // // ...either manually specify all fields: gain: FloatParam { value: 0.0, smoothed: Smoother::new(SmoothingStyle::Linear(50.0)), value_changed: None, range: FloatRange::Linear { min: -30.0, max: 30.0, }, step_size: Some(0.01), name: "Gain", unit: " dB", // This is actually redundant, because a step size of two decimal places already // causes the parameter to shown rounded value_to_string: Some(formatters::f32_rounded(2)), string_to_value: None, // ...or specify the fields you want to initialize directly and leave the other // fields at their defaults: // // ..Default::default(), }, // ...or use the builder interface: but_field_names_can_change: BoolParam::new("Important value", false).with_callback( Arc::new(|_new_value: bool| { // If, for instance, updating this parameter would require other parts of the // plugin's internal state to be updated other values to also be updated, then // you can use this callback to for instance modify an atomic in the plugin. }), ), // Persisted fields can be intialized like any other fields, and they'll keep their when // restoring the plugin's state. random_data: RwLock::new(Vec::new()), sub_params: SubParams { nested_parameter: FloatParam::new( "Unused Nested Parameter", 0.5, FloatRange::Skewed { min: 2.0, max: 2.4, factor: FloatRange::skew_factor(2.0), }, ) .with_value_to_string(formatters::f32_rounded(2)), }, } } } impl Plugin for Gain { const NAME: &'static str = "Gain"; const VENDOR: &'static str = "Moist Plugins GmbH"; const URL: &'static str = "https://youtu.be/dQw4w9WgXcQ"; const EMAIL: &'static str = "info@example.com"; const VERSION: &'static str = "0.0.1"; const DEFAULT_NUM_INPUTS: u32 = 2; const DEFAULT_NUM_OUTPUTS: u32 = 2; const ACCEPTS_MIDI: bool = false; const SAMPLE_ACCURATE_AUTOMATION: bool = true; fn params(&self) -> Pin<&dyn Params> { self.params.as_ref() } fn accepts_bus_config(&self, config: &BusConfig) -> bool { // This works with any symmetrical IO layout config.num_input_channels == config.num_output_channels && config.num_input_channels > 0 } // This plugin doesn't need any special initialization, but if you need to do anything expensive // then this would be the place. State is kept around while when the host reconfigures the // plugin. If we did need special initialization, we could implement the `initialize()` and/or // `reset()` methods fn process( &mut self, buffer: &mut Buffer, _context: &mut impl ProcessContext, ) -> ProcessStatus { for channel_samples in buffer.iter_samples() { // Smoothing is optionally built into the parameters themselves let gain = self.params.gain.smoothed.next(); for sample in channel_samples { *sample *= util::db_to_gain(gain); } } ProcessStatus::Normal } } impl ClapPlugin for Gain { const CLAP_ID: &'static str = "com.moist-plugins-gmbh.gain"; const CLAP_DESCRIPTION: &'static str = "A smoothed gain parameter example plugin"; const CLAP_FEATURES: &'static [&'static str] = &["audio_effect", "mono", "stereo", "tool"]; const CLAP_MANUAL_URL: &'static str = Self::URL; const CLAP_SUPPORT_URL: &'static str = Self::URL; } impl Vst3Plugin for Gain { const VST3_CLASS_ID: [u8; 16] = *b"GainMoistestPlug"; const VST3_CATEGORIES: &'static str = "Fx|Dynamics"; } nih_export_clap!(Gain); nih_export_vst3!(Gain);