// Loudness War Winner: Because negative LUFS are boring // Copyright (C) 2022 Robbert van der Helm // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . use nih_plug::prelude::*; use std::sync::Arc; /// The length of silence after which the signal should start fading out into silence. This is to /// avoid outputting a constant DC signal. const SILENCE_FADEOUT_START_MS: f32 = 1000.0; /// The time it takes after `SILENCE_FADEOUT_START_MS` to fade from a full scale DC signal to silence. const SILENCE_FADEOUT_END_MS: f32 = SILENCE_FADEOUT_START_MS + 1000.0; struct LoudnessWarWinner { params: Arc, /// The number of samples since the last non-zero sample. This is used to fade into silence when /// the input has also been silent for a while instead of outputting a constant DC signal. All /// channels need to be silent for a signal to be considered silent. num_silent_samples: u32, /// `SILENCE_FADEOUT_START_MS` converted to samples. silence_fadeout_start_samples: u32, /// `SILENCE_FADEOUT_END_MS` converted to samples. silence_fadeout_end_samples: u32, /// The length of the fadeout, in samples. silence_fadeout_length_samples: u32, } #[derive(Params)] struct LoudnessWarWinnerParams { /// The output gain, set to -24 dB by default because oof ouchie. #[id = "output"] output_gain: FloatParam, } impl Default for LoudnessWarWinner { fn default() -> Self { Self { params: Arc::new(LoudnessWarWinnerParams::default()), num_silent_samples: 0, silence_fadeout_start_samples: 0, silence_fadeout_end_samples: 0, silence_fadeout_length_samples: 0, } } } impl Default for LoudnessWarWinnerParams { fn default() -> Self { Self { output_gain: FloatParam::new( "Output Gain", util::db_to_gain(-24.0), // Because we're representing gain as decibels the range is already logarithmic FloatRange::Linear { min: util::db_to_gain(-24.0), max: util::db_to_gain(0.0), }, ) .with_smoother(SmoothingStyle::Logarithmic(10.0)) .with_unit(" dB") .with_value_to_string(formatters::v2s_f32_gain_to_db(2)) .with_string_to_value(formatters::s2v_f32_gain_to_db()), } } } impl Plugin for LoudnessWarWinner { const NAME: &'static str = "Loudness War Winner"; const VENDOR: &'static str = "Robbert van der Helm"; const URL: &'static str = "https://github.com/robbert-vdh/nih-plug"; const EMAIL: &'static str = "mail@robbertvanderhelm.nl"; const VERSION: &'static str = "0.1.0"; const DEFAULT_NUM_INPUTS: u32 = 2; const DEFAULT_NUM_OUTPUTS: u32 = 2; fn params(&self) -> Arc { // The explicit cast is not needed, but Rust Analyzer gets very upset when you don't do it self.params.clone() as Arc } fn accepts_bus_config(&self, config: &BusConfig) -> bool { config.num_input_channels == config.num_output_channels && config.num_input_channels > 0 } fn initialize( &mut self, _bus_config: &BusConfig, buffer_config: &BufferConfig, _context: &mut impl ProcessContext, ) -> bool { self.silence_fadeout_start_samples = (SILENCE_FADEOUT_START_MS / 1000.0 * buffer_config.sample_rate).round() as u32; self.silence_fadeout_end_samples = (SILENCE_FADEOUT_END_MS / 1000.0 * buffer_config.sample_rate).round() as u32; self.silence_fadeout_length_samples = self.silence_fadeout_end_samples - self.silence_fadeout_start_samples; true } fn reset(&mut self) { // Start with silence, so we don't immediately output a DC signal if the plugin is inserted // on a silent channel self.num_silent_samples = self.silence_fadeout_end_samples; } fn process( &mut self, buffer: &mut Buffer, _context: &mut impl ProcessContext, ) -> ProcessStatus { for mut channel_samples in buffer.iter_samples() { let output_gain = self.params.output_gain.smoothed.next(); // TODO: Add a second parameter called "WIN HARDER" that bandpasses the signal around 5 // kHz let mut is_silent = true; for sample in channel_samples.iter_mut() { is_silent &= *sample == 0.0; *sample = if *sample >= 0.0 { 1.0 } else { -1.0 } * output_gain; } // To avoid outputting a constant DC signal even when there's no input we'll slowly fade // into silence if is_silent { self.num_silent_samples += 1; if self.num_silent_samples >= self.silence_fadeout_end_samples { for sample in channel_samples { *sample = 0.0; } } else if self.num_silent_samples >= self.silence_fadeout_start_samples { let fadeout_gain = 1.0 - ((self.num_silent_samples - self.silence_fadeout_start_samples) as f32 / self.silence_fadeout_length_samples as f32); for sample in channel_samples { *sample *= fadeout_gain; } } } else { self.num_silent_samples = 0; } } ProcessStatus::Normal } } impl ClapPlugin for LoudnessWarWinner { const CLAP_ID: &'static str = "nl.robbertvanderhelm.loudness-war-winner"; const CLAP_DESCRIPTION: &'static str = "Win the loudness war with ease"; const CLAP_FEATURES: &'static [&'static str] = &[ "audio_effect", "stereo", "mono", "limiter", "distortion", "utility", "pain", ]; const CLAP_MANUAL_URL: &'static str = Self::URL; const CLAP_SUPPORT_URL: &'static str = Self::URL; } impl Vst3Plugin for LoudnessWarWinner { const VST3_CLASS_ID: [u8; 16] = *b"LoudnessWar.RvdH"; const VST3_CATEGORIES: &'static str = "Fx|Dynamics|Distortion"; } nih_export_clap!(LoudnessWarWinner); nih_export_vst3!(LoudnessWarWinner);