// nih-plug: plugins, but rewritten in Rust // Copyright (C) 2022 Robbert van der Helm // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . use raw_window_handle::RawWindowHandle; use std::pin::Pin; use crate::buffer::Buffer; use crate::context::{GuiContext, ProcessContext}; use crate::param::internals::Params; /// Basic functionality that needs to be implemented by a plugin. The wrappers will use this to /// expose the plugin in a particular plugin format. /// /// This is super basic, and lots of things I didn't need or want to use yet haven't been /// implemented. Notable missing features include: /// /// - Sidechain inputs /// - Multiple output busses /// - Special handling for offline processing /// - Transport and other context information in the process call /// - Sample accurate automation (this would be great, but sadly few hosts even support it so until /// they do we'll ignore that it's a thing) /// - Parameter hierarchies/groups /// - Bypass parameters, right now the VST3 wrapper generates one for you /// - Outputting parameter changes from the plugin /// - MIDI CC handling /// - Outputting MIDI events /// - GUIs pub trait Plugin: Default + Send + Sync { /// The type of the GUI editor instance belonging to this plugin. Use [NoEditor] when you don't /// need an editor. Make sure to implement both the [Self::create_editor()] and /// [Self::editor_size()] functions when you do add an editor. type Editor: Editor; const NAME: &'static str; const VENDOR: &'static str; const URL: &'static str; const EMAIL: &'static str; /// Semver compatible version string (e.g. `0.0.1`). Hosts likely won't do anything with this, /// but just in case they do this should only contain decimals values and dots. const VERSION: &'static str; /// The default number of inputs. Some hosts like, like Bitwig and Ardour, use the defaults /// instead of setting up the busses properly. const DEFAULT_NUM_INPUTS: u32 = 2; /// The default number of inputs. Some hosts like, like Bitwig and Ardour, use the defaults /// instead of setting up the busses properly. const DEFAULT_NUM_OUTPUTS: u32 = 2; /// Whether the plugin accepts note events. If this is set to `false`, then the plugin won't /// receive any note events. const ACCEPTS_MIDI: bool = false; /// The plugin's parameters. The host will update the parameter values before calling /// `process()`. These parameters are identified by strings that should never change when the /// plugin receives an update. fn params(&self) -> Pin<&dyn Params>; /// Create an editor for this plugin and embed it in the parent window. The idea is that you /// take a reference to your [Params] in your editor to be able to read the current values. Then /// whenever you need to change any of those values, you can use the methods on the [GuiContext] /// that's passed to this function. When you change a parameter value there it will be /// broadcasted to the host and also updated in your [Params] struct. // // TODO: Think of how this would work with the event loop. On Linux the wrapper must provide a // timer using VST3's `IRunLoop` interface, but on Window and macOS the window would // normally register its own timer. Right now we just ignore this because it would // otherwise be basically impossible to have this still be GUI-framework agnostic. Any // callback that deos involve actual GUI operations will still be spooled to the IRunLoop // instance. fn create_editor( &self, _parent: RawWindowHandle, _context: &impl GuiContext, ) -> Option { None } /// Return the current size of the plugin's editor, if it has one. fn editor_size(&self) -> Option<(u32, u32)> { None } // // The following functions follow the lifetime of the plugin. // /// Whether the plugin supports a bus config. This only acts as a check, and the plugin /// shouldn't do anything beyond returning true or false. fn accepts_bus_config(&self, config: &BusConfig) -> bool { config.num_input_channels == 2 && config.num_output_channels == 2 } /// Initialize the plugin for the given bus and buffer configurations. If the plugin is being /// restored from an old state, then that state will have already been restored at this point. /// If based on those parameters (or for any reason whatsoever) the plugin needs to introduce /// latency, then you can do so here using the process context. Depending on how the host /// restores plugin state, this function may also be called twice in rapid succession. If the /// plugin fails to inialize for whatever reason, then this should return `false`. /// /// Before this point, the plugin should not have done any expensive initialization. Please /// don't be that plugin that takes twenty seconds to scan. #[allow(unused_variables)] fn initialize( &mut self, bus_config: &BusConfig, buffer_config: &BufferConfig, context: &mut impl ProcessContext, ) -> bool { true } /// Process audio. The host's input buffers have already been copied to the output buffers if /// they are not processing audio in place (most hosts do however). All channels are also /// guarenteed to contain the same number of samples. Lastly, denormals have already been taken /// case of by NIH-plug, and you can optionally enable the `assert_process_allocs` feature to /// abort the program when any allocation accurs in the process function while running in debug /// mode. /// /// TODO: Provide a way to access auxiliary input channels if the IO configuration is /// assymetric /// TODO: Pass transport and other context information to the plugin fn process(&mut self, buffer: &mut Buffer, context: &mut impl ProcessContext) -> ProcessStatus; } /// Provides auxiliary metadata needed for a VST3 plugin. pub trait Vst3Plugin: Plugin { /// The unique class ID that identifies this particular plugin. You can use the /// `*b"fooofooofooofooo"` syntax for this. const VST3_CLASS_ID: [u8; 16]; /// One or more categories, separated by pipe characters (`|`), up to 127 characters. Anything /// logner than that will be truncated. See the VST3 SDK for examples of common categories: /// const VST3_CATEGORIES: &'static str; } /// An editor for a [Plugin]. If you don't have or need an editor, then you can use the [NoEditor] /// struct as a placeholder. pub trait Editor { /// Called just before the window gets closed. fn close(&self); /// Return the (currnent) size of the editor in pixels as a `(width, height)` pair. fn size(&self) -> (u32, u32); // TODO: Add the things needed for DPI scaling // TODO: Resizing } pub struct NoEditor; impl Editor for NoEditor { fn close(&self) {} fn size(&self) -> (u32, u32) { (0, 0) } } /// We only support a single main input and output bus at the moment. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub struct BusConfig { /// The number of input channels for the plugin. pub num_input_channels: u32, /// The number of output channels for the plugin. pub num_output_channels: u32, } /// Configuration for (the host's) audio buffers. #[derive(Debug, Clone, Copy, PartialEq)] pub struct BufferConfig { /// The current sample rate. pub sample_rate: f32, /// The maximum buffer size the host will use. The plugin should be able to accept variable /// sized buffers up to this size. pub max_buffer_size: u32, } /// Indicates the current situation after the plugin has processed audio. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum ProcessStatus { /// Something went wrong while processing audio. Error(&'static str), /// The plugin has finished processing audio. When the input is silent, the most may suspend the /// plugin to save resources as it sees fit. Normal, /// The plugin has a (reverb) tail with a specific length in samples. Tail(u32), /// This plugin will continue to produce sound regardless of whether or not the input is silent, /// and should thus not be deactivated by the host. This is essentially the same as having an /// infite tail. KeepAlive, } /// Event for (incoming) notes. Right now this only supports a very small subset of the MIDI /// specification. See the util module for convenient conversion functions. /// /// All of the timings are sample offsets withing the current buffer. /// /// TODO: Add more events as needed #[derive(Debug, Copy, Clone, PartialEq, Eq)] pub enum NoteEvent { NoteOn { timing: u32, channel: u8, note: u8, velocity: u8, }, NoteOff { timing: u32, channel: u8, note: u8, velocity: u8, }, } impl NoteEvent { /// Return the sample within the current buffer this event belongs to. pub fn timing(&self) -> u32 { match &self { NoteEvent::NoteOn { timing, .. } => *timing, NoteEvent::NoteOff { timing, .. } => *timing, } } }