// nih-plug: plugins, but rewritten in Rust
// Copyright (C) 2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
use raw_window_handle::RawWindowHandle;
use std::pin::Pin;
use crate::buffer::Buffer;
use crate::context::{GuiContext, ProcessContext};
use crate::param::internals::Params;
/// Basic functionality that needs to be implemented by a plugin. The wrappers will use this to
/// expose the plugin in a particular plugin format.
///
/// This is super basic, and lots of things I didn't need or want to use yet haven't been
/// implemented. Notable missing features include:
///
/// - Sidechain inputs
/// - Multiple output busses
/// - Special handling for offline processing
/// - Transport and other context information in the process call
/// - Sample accurate automation (this would be great, but sadly few hosts even support it so until
/// they do we'll ignore that it's a thing)
/// - Parameter hierarchies/groups
/// - Bypass parameters, right now the VST3 wrapper generates one for you
/// - Outputting parameter changes from the plugin
/// - MIDI CC handling
/// - Outputting MIDI events
/// - GUIs
pub trait Plugin: Default + Send + Sync {
/// The type of the GUI editor instance belonging to this plugin. Use [NoEditor] when you don't
/// need an editor. Make sure to implement both the [Self::create_editor()] and
/// [Self::editor_size()] functions when you do add an editor.
type Editor: Editor;
const NAME: &'static str;
const VENDOR: &'static str;
const URL: &'static str;
const EMAIL: &'static str;
/// Semver compatible version string (e.g. `0.0.1`). Hosts likely won't do anything with this,
/// but just in case they do this should only contain decimals values and dots.
const VERSION: &'static str;
/// The default number of inputs. Some hosts like, like Bitwig and Ardour, use the defaults
/// instead of setting up the busses properly.
const DEFAULT_NUM_INPUTS: u32 = 2;
/// The default number of inputs. Some hosts like, like Bitwig and Ardour, use the defaults
/// instead of setting up the busses properly.
const DEFAULT_NUM_OUTPUTS: u32 = 2;
/// Whether the plugin accepts note events. If this is set to `false`, then the plugin won't
/// receive any note events.
const ACCEPTS_MIDI: bool = false;
/// The plugin's parameters. The host will update the parameter values before calling
/// `process()`. These parameters are identified by strings that should never change when the
/// plugin receives an update.
fn params(&self) -> Pin<&dyn Params>;
/// Create an editor for this plugin and embed it in the parent window. The idea is that you
/// take a reference to your [Params] in your editor to be able to read the current values. Then
/// whenever you need to change any of those values, you can use the methods on the [GuiContext]
/// that's passed to this function. When you change a parameter value there it will be
/// broadcasted to the host and also updated in your [Params] struct.
//
// TODO: Think of how this would work with the event loop. On Linux the wrapper must provide a
// timer using VST3's `IRunLoop` interface, but on Window and macOS the window would
// normally register its own timer. Right now we just ignore this because it would
// otherwise be basically impossible to have this still be GUI-framework agnostic. Any
// callback that deos involve actual GUI operations will still be spooled to the IRunLoop
// instance.
fn create_editor(
&self,
_parent: RawWindowHandle,
_context: &impl GuiContext,
) -> Option {
None
}
/// Return the current size of the plugin's editor, if it has one.
fn editor_size(&self) -> Option<(u32, u32)> {
None
}
//
// The following functions follow the lifetime of the plugin.
//
/// Whether the plugin supports a bus config. This only acts as a check, and the plugin
/// shouldn't do anything beyond returning true or false.
fn accepts_bus_config(&self, config: &BusConfig) -> bool {
config.num_input_channels == 2 && config.num_output_channels == 2
}
/// Initialize the plugin for the given bus and buffer configurations. If the plugin is being
/// restored from an old state, then that state will have already been restored at this point.
/// If based on those parameters (or for any reason whatsoever) the plugin needs to introduce
/// latency, then you can do so here using the process context. Depending on how the host
/// restores plugin state, this function may also be called twice in rapid succession. If the
/// plugin fails to inialize for whatever reason, then this should return `false`.
///
/// Before this point, the plugin should not have done any expensive initialization. Please
/// don't be that plugin that takes twenty seconds to scan.
#[allow(unused_variables)]
fn initialize(
&mut self,
bus_config: &BusConfig,
buffer_config: &BufferConfig,
context: &mut impl ProcessContext,
) -> bool {
true
}
/// Process audio. The host's input buffers have already been copied to the output buffers if
/// they are not processing audio in place (most hosts do however). All channels are also
/// guarenteed to contain the same number of samples. Lastly, denormals have already been taken
/// case of by NIH-plug, and you can optionally enable the `assert_process_allocs` feature to
/// abort the program when any allocation accurs in the process function while running in debug
/// mode.
///
/// TODO: Provide a way to access auxiliary input channels if the IO configuration is
/// assymetric
/// TODO: Pass transport and other context information to the plugin
fn process(&mut self, buffer: &mut Buffer, context: &mut impl ProcessContext) -> ProcessStatus;
}
/// Provides auxiliary metadata needed for a VST3 plugin.
pub trait Vst3Plugin: Plugin {
/// The unique class ID that identifies this particular plugin. You can use the
/// `*b"fooofooofooofooo"` syntax for this.
const VST3_CLASS_ID: [u8; 16];
/// One or more categories, separated by pipe characters (`|`), up to 127 characters. Anything
/// logner than that will be truncated. See the VST3 SDK for examples of common categories:
///
const VST3_CATEGORIES: &'static str;
}
/// An editor for a [Plugin]. If you don't have or need an editor, then you can use the [NoEditor]
/// struct as a placeholder.
pub trait Editor {
/// Called just before the window gets closed.
fn close(&self);
/// Return the (currnent) size of the editor in pixels as a `(width, height)` pair.
fn size(&self) -> (u32, u32);
// TODO: Add the things needed for DPI scaling
// TODO: Resizing
}
pub struct NoEditor;
impl Editor for NoEditor {
fn close(&self) {}
fn size(&self) -> (u32, u32) {
(0, 0)
}
}
/// We only support a single main input and output bus at the moment.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct BusConfig {
/// The number of input channels for the plugin.
pub num_input_channels: u32,
/// The number of output channels for the plugin.
pub num_output_channels: u32,
}
/// Configuration for (the host's) audio buffers.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct BufferConfig {
/// The current sample rate.
pub sample_rate: f32,
/// The maximum buffer size the host will use. The plugin should be able to accept variable
/// sized buffers up to this size.
pub max_buffer_size: u32,
}
/// Indicates the current situation after the plugin has processed audio.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ProcessStatus {
/// Something went wrong while processing audio.
Error(&'static str),
/// The plugin has finished processing audio. When the input is silent, the most may suspend the
/// plugin to save resources as it sees fit.
Normal,
/// The plugin has a (reverb) tail with a specific length in samples.
Tail(u32),
/// This plugin will continue to produce sound regardless of whether or not the input is silent,
/// and should thus not be deactivated by the host. This is essentially the same as having an
/// infite tail.
KeepAlive,
}
/// Event for (incoming) notes. Right now this only supports a very small subset of the MIDI
/// specification. See the util module for convenient conversion functions.
///
/// All of the timings are sample offsets withing the current buffer.
///
/// TODO: Add more events as needed
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum NoteEvent {
NoteOn {
timing: u32,
channel: u8,
note: u8,
velocity: u8,
},
NoteOff {
timing: u32,
channel: u8,
note: u8,
velocity: u8,
},
}
impl NoteEvent {
/// Return the sample within the current buffer this event belongs to.
pub fn timing(&self) -> u32 {
match &self {
NoteEvent::NoteOn { timing, .. } => *timing,
NoteEvent::NoteOff { timing, .. } => *timing,
}
}
}