//! [VIZIA](https://github.com/vizia/vizia) editor support for NIH plug. // See the comment in the main `nih_plug` crate #![allow(clippy::type_complexity)] use baseview::{WindowHandle, WindowScalePolicy}; use crossbeam::atomic::AtomicCell; use nih_plug::params::persist::PersistentField; use nih_plug::prelude::{Editor, GuiContext, ParentWindowHandle}; use serde::{Deserialize, Serialize}; use std::sync::atomic::{AtomicBool, Ordering}; use std::sync::Arc; use vizia::prelude::*; // Re-export for convenience pub use vizia; pub mod assets; pub mod vizia_assets; pub mod widgets; /// Create an [`Editor`] instance using a [`vizia`][::vizia] GUI. The [`ViziaState`] passed to this /// function contains the GUI's intitial size, and this is kept in sync whenever the GUI gets /// resized. You can also use this to know if the GUI is open, so you can avoid performing /// potentially expensive calculations while the GUI is not open. If you want this size to be /// persisted when restoring a plugin instance, then you can store it in a `#[persist = "key"]` /// field on your parameters struct. /// /// The [`GuiContext`] is also passed to the app function. This is only meant for saving and /// restoring state as part of your plugin's preset handling. You should not interact with this /// directly to set parameters. Use the `ParamEvent`s instead. /// /// The `theming` argument controls what level of theming to apply. If you use /// [`ViziaTheming::Custom`], then you **need** to call /// [`nih_plug_vizia::assets::register_noto_sans_light()`][assets::register_noto_sans_light()] at /// the start of your app function. Vizia's included fonts are also not registered by default. If /// you use the Roboto font that normally comes with Vizia or any of its emoji or icon fonts, you /// also need to register those using the functions in /// [`nih_plug_vizia::vizia_assets`][crate::vizia_assets]. /// /// See [VIZIA](https://github.com/vizia/vizia)'s repository for examples on how to use this. pub fn create_vizia_editor( vizia_state: Arc, theming: ViziaTheming, app: F, ) -> Option> where F: Fn(&mut Context, Arc) + 'static + Send + Sync, { Some(Box::new(ViziaEditor { vizia_state, app: Arc::new(app), theming, // TODO: We can't get the size of the window when baseview does its own scaling, so if the // host does not set a scale factor on Windows or Linux we should just use a factor of // 1. That may make the GUI tiny but it also prevents it from getting cut off. #[cfg(target_os = "macos")] scaling_factor: AtomicCell::new(None), #[cfg(not(target_os = "macos"))] scaling_factor: AtomicCell::new(Some(1.0)), })) } /// Controls what level of theming to apply to the editor. #[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy, Default)] pub enum ViziaTheming { /// Disable both `nih_plug_vizia`'s and vizia's built-in theming. None, /// Disable `nih_plug_vizia`'s custom theming. Vizia's included fonts are also not registered by /// default. If you use the Roboto font that normally comes with Vizia or any of its emoji or /// icon fonts, you need to register those using the functions in /// [`nih_plug_vizia::vizia_assets`][crate::vizia_assets]. Builtin, /// Apply `nih_plug_vizia`'s custom theming. This is the default. You **need** to call /// [`nih_plug_vizia::assets::register_noto_sans_light()`][assets::register_noto_sans_light()] /// at the start of your app function for the font to work correctly. #[default] Custom, } /// State for an `nih_plug_vizia` editor. The scale factor can be manipulated at runtime by changing /// `cx.user_scale_factor`. #[derive(Serialize, Deserialize)] pub struct ViziaState { /// The window's size in logical pixels before applying `scale_factor`. #[serde(with = "nih_plug::params::persist::serialize_atomic_cell")] size: AtomicCell<(u32, u32)>, /// A scale factor that should be applied to `size` separate from from any system HiDPI scaling. /// This can be used to allow GUIs to be scaled uniformly. #[serde(with = "nih_plug::params::persist::serialize_atomic_cell")] scale_factor: AtomicCell, /// Whether the editor's window is currently open. #[serde(skip)] open: AtomicBool, } impl<'a> PersistentField<'a, ViziaState> for Arc { fn set(&self, new_value: ViziaState) { self.size.store(new_value.size.load()); self.scale_factor.store(new_value.scale_factor.load()); } fn map(&self, f: F) -> R where F: Fn(&ViziaState) -> R, { f(self) } } impl ViziaState { /// Initialize the GUI's state. This value can be passed to [`create_vizia_editor()`]. The /// window size is in logical pixels, so before it is multiplied by the DPI scaling factor. pub fn from_size(width: u32, height: u32) -> Arc { Arc::new(ViziaState { size: AtomicCell::new((width, height)), scale_factor: AtomicCell::new(1.0), open: AtomicBool::new(false), }) } /// The same as [`from_size()`][Self::from_size()], but with a separate initial scale factor. /// This scale factor gets applied on top of any HiDPI scaling, and it can be modified at /// runtime by changing `cx.user_scale_factor`. pub fn from_size_with_scale(width: u32, height: u32, scale_factor: f64) -> Arc { Arc::new(ViziaState { size: AtomicCell::new((width, height)), scale_factor: AtomicCell::new(scale_factor), open: AtomicBool::new(false), }) } /// Returns a `(width, height)` pair for the current size of the GUI in logical pixels, after /// applying the user scale factor. pub fn scaled_logical_size(&self) -> (u32, u32) { let (logical_width, logical_height) = self.size.load(); let scale_factor = self.scale_factor.load(); ( (logical_width as f64 * scale_factor).round() as u32, (logical_height as f64 * scale_factor).round() as u32, ) } /// Returns a `(width, height)` pair for the current size of the GUI in logical pixels before /// applying the user scale factor. pub fn inner_logical_size(&self) -> (u32, u32) { self.size.load() } /// Get the non-DPI related uniform scaling factor the GUI's size will be multiplied with. This /// can be changed by changing `cx.user_scale_factor`. pub fn user_scale_factor(&self) -> f64 { self.scale_factor.load() } /// Whether the GUI is currently visible. // Called `is_open()` instead of `open()` to avoid the ambiguity. pub fn is_open(&self) -> bool { self.open.load(Ordering::Acquire) } } /// An [`Editor`] implementation that calls an vizia draw loop. struct ViziaEditor { vizia_state: Arc, /// The user's app function. app: Arc) + 'static + Send + Sync>, /// What level of theming to apply. See [`ViziaEditorTheming`]. theming: ViziaTheming, /// The scaling factor reported by the host, if any. On macOS this will never be set and we /// should use the system scaling factor instead. scaling_factor: AtomicCell>, } impl Editor for ViziaEditor { fn spawn( &self, parent: ParentWindowHandle, context: Arc, ) -> Box { let app = self.app.clone(); let vizia_state = self.vizia_state.clone(); let theming = self.theming; let (unscaled_width, unscaled_height) = vizia_state.inner_logical_size(); let system_scaling_factor = self.scaling_factor.load(); let user_scale_factor = vizia_state.user_scale_factor(); let mut application = Application::new(move |cx| { // Set some default styles to match the iced integration if theming >= ViziaTheming::Custom { // NOTE: vizia's font rendering looks way too dark and thick. Going one font weight // lower seems to compensate for this. cx.set_default_font(assets::NOTO_SANS_LIGHT); cx.add_theme(include_str!("../assets/theme.css")); // There doesn't seem to be any way to bundle styles with a widget, so we'll always // include the style sheet for our custom widgets at context creation widgets::register_theme(cx); } // Any widget can change the parameters by emitting `ParamEvent` events. This model will // handle them automatically. widgets::ParamModel { context: context.clone(), } .build(cx); // And we'll link `WindowEvent::ResizeWindow` and `WindowEvent::SetScale` events to our // `ViziaState`. We'll notify the host when any of these change. widgets::WindowModel { context: context.clone(), vizia_state: vizia_state.clone(), } .build(cx); app(cx, context.clone()) }) .with_scale_policy( system_scaling_factor .map(|factor| WindowScalePolicy::ScaleFactor(factor as f64)) .unwrap_or(WindowScalePolicy::SystemScaleFactor), ) .inner_size((unscaled_width, unscaled_height)) .user_scale_factor(user_scale_factor); // This way the plugin can decide to use none of the built in theming if theming == ViziaTheming::None { application = application.ignore_default_theme(); } let window = application.open_parented(&parent); self.vizia_state.open.store(true, Ordering::Release); Box::new(ViziaEditorHandle { vizia_state: self.vizia_state.clone(), window, }) } fn size(&self) -> (u32, u32) { // This includes the user scale factor if set, but not any HiDPI scaling self.vizia_state.scaled_logical_size() } fn set_scale_factor(&self, factor: f32) -> bool { // We're making things a bit more complicated by having both a system scale factor, which is // used for HiDPI and also known to the host, and a user scale factor that the user can use // to arbitrarily resize the GUI self.scaling_factor.store(Some(factor)); true } fn param_values_changed(&self) { // TODO: Update the GUI when this happens, right now this happens automatically as a result // of of the reactivity } } /// The window handle used for [`ViziaEditor`]. struct ViziaEditorHandle { vizia_state: Arc, window: WindowHandle, } /// The window handle enum stored within 'WindowHandle' contains raw pointers. Is there a way around /// having this requirement? unsafe impl Send for ViziaEditorHandle {} impl Drop for ViziaEditorHandle { fn drop(&mut self) { self.vizia_state.open.store(false, Ordering::Release); // XXX: This should automatically happen when the handle gets dropped, but apparently not self.window.close(); } }