use anyhow::{bail, Context}; use serde::Deserialize; use std::collections::HashMap; use std::fs; use std::path::Path; use std::process::Command; mod symbols; /// Re-export for the main function. pub use anyhow::Result; /// The base birectory for the bundler's output. const BUNDLE_HOME: &str = "target/bundled"; fn build_usage_string(command_name: &str) -> String { format!( "Usage: {command_name} bundle [--release] [--target ] {command_name} bundle -p -p ... [--release] [--target ]" ) } /// Any additional configuration that might be useful for creating plugin bundles, stored as /// `bundler.toml` alongside the workspace's main `Cargo.toml` file. type BundlerConfig = HashMap; #[derive(Debug, Clone, Deserialize)] struct PackageConfig { name: Option, } /// The target we're generating a plugin for. This can be either the native target or a cross /// compilation target, so to reduce redundancy when determining the correct bundle paths we'll use /// an enum for this. /// /// TODO: Right now we don't consider ARM targets at all #[allow(dead_code)] #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum CompilationTarget { Linux64, Linux32, Mac64, Windows64, Windows32, } /// The main xtask entry point function. See the readme for instructions on how to use this. pub fn main() -> Result<()> { let args = std::env::args().skip(1); main_with_args("cargo xtask", args) } /// The main xtask entry point function, but with custom command line arguments. `args` should not /// contain the command name, so you should always skip at least one argument from /// `std::env::args()` before passing it to this function. pub fn main_with_args(command_name: &str, mut args: impl Iterator) -> Result<()> { chdir_workspace_root()?; let usage_string = build_usage_string(command_name); let command = args .next() .context(format!("Missing command name\n\n{usage_string}",))?; match command.as_str() { "bundle" => { // For convenience's sake we'll allow building multiple packages with -p just like carg // obuild, but you can also build a single package without specifying -p let mut args = args.peekable(); let mut packages = Vec::new(); if args.peek().map(|s| s.as_str()) == Some("-p") { while args.peek().map(|s| s.as_str()) == Some("-p") { packages.push( args.nth(1) .context(format!("Missing package name after -p\n\n{usage_string}"))?, ); } } else { packages.push( args.next() .context(format!("Missing package name\n\n{usage_string}"))?, ); }; let other_args: Vec<_> = args.collect(); bundle(&packages[0], &other_args)?; for package in packages.into_iter().skip(1) { eprintln!(); bundle(&package, &other_args)?; } Ok(()) } // This is only meant to be used by the CI, since using awk for this can be a bit spotty on // macOS "known-packages" => list_known_packages(), _ => bail!("Unknown command '{command}'\n\n{usage_string}"), } } /// Change the current directory into the Cargo workspace's root. pub fn chdir_workspace_root() -> Result<()> { let project_root = Path::new(env!("CARGO_MANIFEST_DIR")) .parent() .context("Could not find project root")?; std::env::set_current_dir(project_root).context("Could not change to project root directory") } /// Bundle a package using the provided `cargo build` arguments. Options from the `bundler.toml` /// file in the workspace's root are respected (see /// ). This requires the current /// working directory to have been set to the workspace's root using [`chdir_workspace_root()`]. pub fn bundle(package: &str, args: &[String]) -> Result<()> { let bundle_name = match load_bundler_config()?.and_then(|c| c.get(package).cloned()) { Some(PackageConfig { name: Some(name) }) => name, _ => package.to_string(), }; let mut is_release_build = false; let mut cross_compile_target: Option = None; for arg_idx in (0..args.len()).rev() { let arg = &args[arg_idx]; match arg.as_str() { "--release" => is_release_build = true, "--target" => { // When cross compiling we should generate the correct bundle type cross_compile_target = Some( args.get(arg_idx + 1) .context("Missing cross-compile target")? .to_owned(), ); } arg if arg.starts_with("--target=") => { cross_compile_target = Some( arg.strip_prefix("--target=") .context("Missing cross-compile target")? .to_owned(), ); } _ => (), } } let status = Command::new("cargo") .arg("build") .arg("-p") .arg(package) .args(args) .status() .context(format!("Could not call cargo to build {package}"))?; if !status.success() { bail!("Could not build {}", package); } let compilation_target = compilation_target(cross_compile_target.as_deref())?; let lib_path = Path::new(target_base(cross_compile_target.as_deref())?) .join(if is_release_build { "release" } else { "debug" }) .join(library_basename(package, compilation_target)); if !lib_path.exists() { bail!("Could not find built library at '{}'", lib_path.display()); } // We'll detect the pugin formats supported by the plugin binary and create bundled accordingly // NOTE: NIH-plug does not support VST2, but we'll support bundling VST2 plugins anyways because // this bundler can also be used standalone. let bundle_clap = symbols::exported(&lib_path, "clap_entry") .with_context(|| format!("Could not parse '{}'", lib_path.display()))?; // We'll ignore the platofrm-specific entry points for VST2 plugins since there's no reason to // create a new Rust VST2 plugin that doesn't work in modern DAWs let bundle_vst2 = symbols::exported(&lib_path, "VSTPluginMain") .with_context(|| format!("Could not parse '{}'", lib_path.display()))?; let bundle_vst3 = symbols::exported(&lib_path, "GetPluginFactory") .with_context(|| format!("Could not parse '{}'", lib_path.display()))?; let bundled_plugin = bundle_clap || bundle_vst2 || bundle_vst3; eprintln!(); if bundle_clap { let clap_bundle_library_name = clap_bundle_library_name(&bundle_name, compilation_target); let clap_lib_path = Path::new(BUNDLE_HOME).join(&clap_bundle_library_name); fs::create_dir_all(clap_lib_path.parent().unwrap()) .context("Could not create CLAP bundle directory")?; reflink::reflink_or_copy(&lib_path, &clap_lib_path) .context("Could not copy library to CLAP bundle")?; // In contrast to VST3, CLAP only uses bundles on macOS, so we'll just take the first // component of the library name instead let clap_bundle_home = Path::new(BUNDLE_HOME).join( Path::new(&clap_bundle_library_name) .components() .next() .expect("Malformed CLAP library path"), ); maybe_create_macos_bundle_metadata(package, &clap_bundle_home, compilation_target)?; eprintln!("Created a CLAP bundle at '{}'", clap_bundle_home.display()); } if bundle_vst2 { let vst2_bundle_library_name = vst2_bundle_library_name(&bundle_name, compilation_target); let vst2_lib_path = Path::new(BUNDLE_HOME).join(&vst2_bundle_library_name); fs::create_dir_all(vst2_lib_path.parent().unwrap()) .context("Could not create VST2 bundle directory")?; reflink::reflink_or_copy(&lib_path, &vst2_lib_path) .context("Could not copy library to VST2 bundle")?; // VST2 only uses bundles on macOS, so we'll just take the first component of the library // name instead let vst2_bundle_home = Path::new(BUNDLE_HOME).join( Path::new(&vst2_bundle_library_name) .components() .next() .expect("Malformed VST2 library path"), ); maybe_create_macos_bundle_metadata(package, &vst2_bundle_home, compilation_target)?; eprintln!("Created a VST2 bundle at '{}'", vst2_bundle_home.display()); } if bundle_vst3 { let vst3_lib_path = Path::new(BUNDLE_HOME).join(vst3_bundle_library_name(&bundle_name, compilation_target)); fs::create_dir_all(vst3_lib_path.parent().unwrap()) .context("Could not create VST3 bundle directory")?; reflink::reflink_or_copy(&lib_path, &vst3_lib_path) .context("Could not copy library to VST3 bundle")?; let vst3_bundle_home = vst3_lib_path .parent() .unwrap() .parent() .unwrap() .parent() .unwrap(); maybe_create_macos_bundle_metadata(package, vst3_bundle_home, compilation_target)?; eprintln!("Created a VST3 bundle at '{}'", vst3_bundle_home.display()); } if !bundled_plugin { eprintln!("Not creating any plugin bundles because the package does not export any plugins") } Ok(()) } /// This lists the packages configured in `bundler.toml`. This is only used as part of the CI when /// bundling plugins. pub fn list_known_packages() -> Result<()> { if let Some(config) = load_bundler_config()? { for package in config.keys() { println!("{package}"); } } Ok(()) } /// Load the `bundler.toml` file, if it exists. If it does exist but it cannot be parsed, then this /// will return an error. fn load_bundler_config() -> Result> { // We're already in the project root let bundler_config_path = Path::new("bundler.toml"); if !bundler_config_path.exists() { return Ok(None); } let result = toml::from_str( &fs::read_to_string(&bundler_config_path) .with_context(|| format!("Could not read '{}'", bundler_config_path.display()))?, ) .with_context(|| format!("Could not parse '{}'", bundler_config_path.display()))?; Ok(Some(result)) } /// The target we're compiling for. This is used to determine the paths and options for creating /// plugin bundles. fn compilation_target(cross_compile_target: Option<&str>) -> Result { match cross_compile_target { Some("x86_64-unknown-linux-gnu") => Ok(CompilationTarget::Linux64), Some("x86_64-apple-darwin") => Ok(CompilationTarget::Mac64), Some("x86_64-pc-windows-gnu") => Ok(CompilationTarget::Windows64), Some(target) => bail!("Unhandled cross-compilation target: {}", target), None => { #[cfg(all(target_os = "linux", target_arch = "x86_64"))] return Ok(CompilationTarget::Linux64); #[cfg(all(target_os = "linux", target_arch = "x86"))] return Ok(CompilationTarget::Linux32); #[cfg(all(target_os = "macos", target_arch = "x86_64"))] return Ok(CompilationTarget::Mac64); #[cfg(all(target_os = "windows", target_arch = "x86_64"))] return Ok(CompilationTarget::Windows64); #[cfg(all(target_os = "windows", target_arch = "x86"))] return Ok(CompilationTarget::Windows32); } } } /// The base directory for the compiled binaries. This does not use [`CompilationTarget`] as we need /// to be able to differentiate between native and cross-compilation. fn target_base(cross_compile_target: Option<&str>) -> Result<&'static str> { match cross_compile_target { Some("x86_64-unknown-linux-gnu") => Ok("target/x86_64-unknown-linux-gnu"), Some("x86_64-pc-windows-gnu") => Ok("target/x86_64-pc-windows-gnu"), Some("x86_64-apple-darwin") => Ok("target/x86_64-apple-darwin"), Some(target) => bail!("Unhandled cross-compilation target: {}", target), None => Ok("target"), } } /// The file name of the compiled library for a `cdylib` crate. fn library_basename(package: &str, target: CompilationTarget) -> String { match target { CompilationTarget::Linux64 | CompilationTarget::Linux32 => format!("lib{package}.so"), CompilationTarget::Mac64 => format!("lib{package}.dylib"), CompilationTarget::Windows64 | CompilationTarget::Windows32 => format!("{package}.dll"), } } /// The filename of the CLAP plugin for Linux and Windows, or the full path to the library file /// inside of a CLAP bundle on macOS fn clap_bundle_library_name(package: &str, target: CompilationTarget) -> String { match target { CompilationTarget::Linux64 | CompilationTarget::Linux32 | CompilationTarget::Windows64 | CompilationTarget::Windows32 => format!("{package}.clap"), CompilationTarget::Mac64 => format!("{package}.clap/Contents/MacOS/{package}"), } } /// On Linux and Windows VST2 plugins are regular library files, and on macOS they are put in a /// bundle. fn vst2_bundle_library_name(package: &str, target: CompilationTarget) -> String { match target { CompilationTarget::Linux64 | CompilationTarget::Linux32 => format!("{package}.so"), CompilationTarget::Windows64 | CompilationTarget::Windows32 => format!("{package}.dll"), CompilationTarget::Mac64 => format!("{package}.vst/Contents/MacOS/{package}"), } } /// The full path to the library file inside of a VST3 bundle, including the leading `.vst3` /// directory. /// /// See . fn vst3_bundle_library_name(package: &str, target: CompilationTarget) -> String { match target { CompilationTarget::Linux64 => format!("{package}.vst3/Contents/x86_64-linux/{package}.so"), CompilationTarget::Linux32 => format!("{package}.vst3/Contents/i386-linux/{package}.so"), CompilationTarget::Mac64 => format!("{package}.vst3/Contents/MacOS/{package}"), CompilationTarget::Windows64 => { format!("{package}.vst3/Contents/x86_64-win/{package}.vst3") } CompilationTarget::Windows32 => format!("{package}.vst3/Contents/x86-win/{package}.vst3"), } } /// If compiling for macOS, create all of the bundl-y stuff Steinberg and Apple require you to have. /// /// This still requires you to move the dylib file to `{bundle_home}/Contents/macOS/{package}` /// yourself first. pub fn maybe_create_macos_bundle_metadata( package: &str, bundle_home: &Path, target: CompilationTarget, ) -> Result<()> { if target != CompilationTarget::Mac64 { return Ok(()); } // TODO: May want to add bundler.toml fields for the identifier, version and signature at some // point. fs::write(bundle_home.join("Contents").join("PkgInfo"), "BNDL????") .context("Could not create PkgInfo file")?; fs::write( bundle_home.join("Contents").join("Info.plist"), format!(r#" CFBundleExecutable {package} CFBundleIconFile CFBundleIdentifier com.nih-plug.{package} CFBundleName {package} CFBundleDisplayName {package} CFBundlePackageType BNDL CFBundleSignature ???? CFBundleShortVersionString 1.0.0 CFBundleVersion 1.0.0 NSHumanReadableCopyright NSHighResolutionCapable "#), ) .context("Could not create Info.plist file")?; Ok(()) }