// nih-plug: plugins, but rewritten in Rust // Copyright (C) 2022 Robbert van der Helm // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . use lazy_static::lazy_static; use std::cell::{Cell, RefCell}; use std::collections::HashMap; use std::ffi::c_void; use std::marker::PhantomData; use std::mem; use vst3_sys::base::{kInvalidArgument, kNoInterface, kResultFalse, kResultOk, tresult, TBool}; use vst3_sys::base::{IPluginBase, IPluginFactory, IPluginFactory2, IPluginFactory3}; use vst3_sys::vst::TChar; use vst3_sys::vst::{IComponent, IEditController}; use vst3_sys::VST3; use widestring::U16CStr; use crate::params::ParamPtr; use crate::plugin::{BusConfig, Plugin, Vst3Plugin}; use crate::wrapper::util::{hash_param_id, strlcpy, u16strlcpy}; // Alias needed for the VST3 attribute macro use vst3_sys as vst3_com; /// Re-export for the wrapper. pub use vst3_sys::sys::GUID; /// The VST3 SDK version this is roughtly based on. const VST3_SDK_VERSION: &str = "VST 3.6.14"; /// Right now the wrapper adds its own bypass parameter. /// /// TODO: Actually use this parameter. const BYPASS_PARAM_ID: &str = "bypass"; lazy_static! { static ref BYPASS_PARAM_HASH: u32 = hash_param_id(BYPASS_PARAM_ID); } #[VST3(implements(IComponent, IEditController))] pub struct Wrapper { /// The wrapped plugin instance. plugin: P, /// Whether the plugin is currently bypassed. This is not yet integrated with the `Plugin` /// trait. bypass_state: Cell, /// A mapping from parameter ID hashes (obtained from the string parameter IDs) to pointers to /// parameters belonging to the plugin. As long as `plugin` does not get recreated, these /// addresses will remain stable, as they are obtained from a pinned object. param_by_hash: HashMap, /// The keys from `param_map` in a stable order. param_hashes: Vec, /// The default normalized parameter value for every parameter in `param_ids`. We need to store /// this in case the host requeries the parmaeter later. param_defaults_normalized: Vec, /// Mappings from parameter hashes back to string parameter indentifiers. Useful for debug /// logging and when handling plugin state. param_id_hashes: HashMap, /// The current bus configuration, modified through `IAudioProcessor::setBusArrangements()`. current_bus_config: RefCell, } impl Wrapper

{ pub fn new() -> Box { let mut wrapper = Self::allocate( P::default(), // plugin Cell::new(false), // bypass_state HashMap::new(), // param_by_hash Vec::new(), // param_hashes Vec::new(), // param_defaults_normalized HashMap::new(), // param_id_hashes // Some hosts, like the current version of Bitwig and Ardour at the time of writing, // will try using the plugin's default not yet initialized bus arrangement. Because of // that, we'll always initialize this configuration even before the host requests a // channel layout. RefCell::new(BusConfig { num_input_channels: P::DEFAULT_NUM_INPUTS, num_output_channels: P::DEFAULT_NUM_OUTPUTS, }), ); // This is a mapping from the parameter IDs specified by the plugin to pointers to thsoe // parameters. Since the object returned by `params()` is pinned, these pointers are safe to // dereference as long as `wrapper.plugin` is alive let param_map = wrapper.plugin.params().param_map(); nih_debug_assert!( !param_map.contains_key(BYPASS_PARAM_ID), "The wrapper alread yadds its own bypass parameter" ); wrapper.param_by_hash = param_map .iter() .map(|(id, p)| (hash_param_id(id), *p)) .collect(); wrapper.param_hashes = wrapper.param_by_hash.keys().copied().collect(); wrapper.param_defaults_normalized = wrapper .param_hashes .iter() .map(|hash| unsafe { wrapper.param_by_hash[hash].normalized_value() }) .collect(); wrapper.param_id_hashes = param_map .into_keys() .map(|id| (hash_param_id(id), id)) .collect(); wrapper } } impl IPluginBase for Wrapper

{ unsafe fn initialize(&self, _context: *mut c_void) -> tresult { // We currently don't need or allow any initialization logic kResultOk } unsafe fn terminate(&self) -> tresult { kResultOk } } impl IComponent for Wrapper

{ unsafe fn get_controller_class_id(&self, _tuid: *mut vst3_sys::IID) -> tresult { // We won't separate the edit controller to keep the implemetnation a bit smaller kNoInterface } unsafe fn set_io_mode(&self, _mode: vst3_sys::vst::IoMode) -> tresult { // This would need to integrate with the GUI, which we currently don't have kResultOk } unsafe fn get_bus_count( &self, type_: vst3_sys::vst::MediaType, _dir: vst3_sys::vst::BusDirection, ) -> i32 { // All plugins currently only have a single input and a single output bus match type_ { x if x == vst3_sys::vst::MediaTypes::kAudio as i32 => 1, _ => 0, } } unsafe fn get_bus_info( &self, type_: vst3_sys::vst::MediaType, dir: vst3_sys::vst::BusDirection, index: i32, info: *mut vst3_sys::vst::BusInfo, ) -> tresult { if info.is_null() { nih_debug_assert_failure!("Null pointer passed to function"); return kInvalidArgument; } match type_ { t if t == vst3_sys::vst::MediaTypes::kAudio as i32 => { *info = mem::zeroed(); let info = &mut *info; info.media_type = vst3_sys::vst::MediaTypes::kAudio as i32; info.bus_type = vst3_sys::vst::BusTypes::kMain as i32; info.flags = vst3_sys::vst::BusFlags::kDefaultActive as u32; match (dir, index) { (d, 0) if d == vst3_sys::vst::BusDirections::kInput as i32 => { info.direction = vst3_sys::vst::BusDirections::kInput as i32; info.channel_count = self.current_bus_config.borrow().num_input_channels as i32; u16strlcpy(&mut info.name, "Input"); kResultOk } (d, 0) if d == vst3_sys::vst::BusDirections::kOutput as i32 => { info.direction = vst3_sys::vst::BusDirections::kOutput as i32; info.channel_count = self.current_bus_config.borrow().num_output_channels as i32; u16strlcpy(&mut info.name, "Output"); kResultOk } _ => kInvalidArgument, } } _ => kInvalidArgument, } } unsafe fn get_routing_info( &self, in_info: *mut vst3_sys::vst::RoutingInfo, out_info: *mut vst3_sys::vst::RoutingInfo, ) -> tresult { if in_info.is_null() || out_info.is_null() { nih_debug_assert_failure!("Null pointer passed to function"); return kInvalidArgument; } *out_info = mem::zeroed(); let in_info = &*in_info; let out_info = &mut *out_info; match (in_info.media_type, in_info.bus_index) { (t, 0) if t == vst3_sys::vst::MediaTypes::kAudio as i32 => { out_info.media_type = vst3_sys::vst::MediaTypes::kAudio as i32; out_info.bus_index = in_info.bus_index; out_info.channel = in_info.channel; kResultOk } _ => kInvalidArgument, } } unsafe fn activate_bus( &self, type_: vst3_sys::vst::MediaType, _dir: vst3_sys::vst::BusDirection, index: i32, _state: vst3_sys::base::TBool, ) -> tresult { // We don't need any special handling here match (type_, index) { (t, 0) if t == vst3_sys::vst::MediaTypes::kAudio as i32 => kResultOk, _ => kInvalidArgument, } } unsafe fn set_active(&self, _state: TBool) -> tresult { // We don't need any special handling here kResultOk } unsafe fn set_state(&self, _state: *mut c_void) -> tresult { // TODO: Implemnt state saving and restoring kResultFalse } unsafe fn get_state(&self, _state: *mut c_void) -> tresult { // TODO: Implemnt state saving and restoring kResultFalse } } impl IEditController for Wrapper

{ unsafe fn set_component_state(&self, _state: *mut c_void) -> tresult { // We have a single file component, so we don't need to do anything here kResultOk } unsafe fn set_state(&self, state: *mut c_void) -> tresult { // We have a single file component, so there's only one `set_state()` function. Unlike C++, // Rust allows you to have multiple methods with the same name when they're provided by // different treats, but because of the Rust implementation the host may call either of // these functions depending on how they're implemented IComponent::set_state(self, state) } unsafe fn get_state(&self, state: *mut c_void) -> tresult { // Same for this function IComponent::get_state(self, state) } unsafe fn get_parameter_count(&self) -> i32 { // NOTE: We add a bypass parameter ourselves on index `self.param_ids.len()`, so these // indices are all off by one self.param_hashes.len() as i32 + 1 } unsafe fn get_parameter_info( &self, param_index: i32, info: *mut vst3_sys::vst::ParameterInfo, ) -> tresult { if info.is_null() { nih_debug_assert_failure!("Null pointer passed to function"); return kInvalidArgument; } // Parameter index `self.param_ids.len()` is our own bypass parameter if param_index < 0 || param_index > self.param_hashes.len() as i32 { return kInvalidArgument; } *info = std::mem::zeroed(); let info = &mut *info; if param_index == self.param_hashes.len() as i32 { info.id = hash_param_id(BYPASS_PARAM_ID); u16strlcpy(&mut info.title, "Bypass"); u16strlcpy(&mut info.short_title, "Bypass"); u16strlcpy(&mut info.units, ""); info.step_count = 0; info.default_normalized_value = 0.0; info.unit_id = vst3_sys::vst::kRootUnitId; info.flags = vst3_sys::vst::ParameterFlags::kCanAutomate as i32 | vst3_sys::vst::ParameterFlags::kIsBypass as i32; } else { let param_hash = &self.param_hashes[param_index as usize]; let default_value = &self.param_defaults_normalized[param_index as usize]; let param_ptr = &self.param_by_hash[param_hash]; info.id = *param_hash; u16strlcpy(&mut info.title, param_ptr.name()); u16strlcpy(&mut info.short_title, param_ptr.name()); u16strlcpy(&mut info.units, param_ptr.unit()); // TODO: Don't forget this when we add enum parameters info.step_count = 0; info.default_normalized_value = *default_value as f64; info.unit_id = vst3_sys::vst::kRootUnitId; info.flags = vst3_sys::vst::ParameterFlags::kCanAutomate as i32; } kResultOk } unsafe fn get_param_string_by_value( &self, id: u32, value_normalized: f64, string: *mut TChar, ) -> tresult { if string.is_null() { nih_debug_assert_failure!("Null pointer passed to function"); return kInvalidArgument; } // Somehow there's no length there, so we'll assume our own maximum let dest = &mut *(string as *mut [TChar; 128]); if id == *BYPASS_PARAM_HASH { if value_normalized > 0.5 { u16strlcpy(dest, "Bypassed") } else { u16strlcpy(dest, "Enabled") } kResultOk } else if let Some(param_ptr) = self.param_by_hash.get(&id) { u16strlcpy( dest, ¶m_ptr.normalized_value_to_string(value_normalized as f32), ); kResultOk } else { kInvalidArgument } } unsafe fn get_param_value_by_string( &self, id: u32, string: *const TChar, value_normalized: *mut f64, ) -> tresult { if string.is_null() || value_normalized.is_null() { nih_debug_assert_failure!("Null pointer passed to function"); return kInvalidArgument; } let string = match U16CStr::from_ptr_str(string as *const u16).to_string() { Ok(s) => s, Err(_) => return kInvalidArgument, }; if id == *BYPASS_PARAM_HASH { let value = match string.as_str() { "Bypassed" => 1.0, "Enabled" => 0.0, _ => return kResultFalse, }; *value_normalized = value; kResultOk } else if let Some(param_ptr) = self.param_by_hash.get(&id) { let value = match param_ptr.string_to_normalized_value(&string) { Some(v) => v as f64, None => return kResultFalse, }; *value_normalized = value; kResultOk } else { kInvalidArgument } } unsafe fn normalized_param_to_plain(&self, id: u32, value_normalized: f64) -> f64 { if id == *BYPASS_PARAM_HASH { value_normalized } else if let Some(param_ptr) = self.param_by_hash.get(&id) { param_ptr.preview_unnormalized(value_normalized as f32) as f64 } else { 0.5 } } unsafe fn plain_param_to_normalized(&self, id: u32, plain_value: f64) -> f64 { if id == *BYPASS_PARAM_HASH { plain_value.clamp(0.0, 1.0) } else if let Some(param_ptr) = self.param_by_hash.get(&id) { param_ptr.preview_normalized(plain_value as f32) as f64 } else { 0.5 } } unsafe fn get_param_normalized(&self, id: u32) -> f64 { if id == *BYPASS_PARAM_HASH { if self.bypass_state.get() { 1.0 } else { 0.0 } } else if let Some(param_ptr) = self.param_by_hash.get(&id) { param_ptr.normalized_value() as f64 } else { 0.5 } } unsafe fn set_param_normalized(&self, id: u32, value: f64) -> tresult { if id == *BYPASS_PARAM_HASH { self.bypass_state.set(value >= 0.5); kResultOk } else if let Some(param_ptr) = self.param_by_hash.get(&id) { param_ptr.set_normalized_value(value as f32); kResultOk } else { kInvalidArgument } } unsafe fn set_component_handler(&self, _handler: *mut c_void) -> tresult { // TODO: Use this when we add GUI support kResultOk } unsafe fn create_view(&self, _name: vst3_sys::base::FIDString) -> *mut c_void { // We currently don't support GUIs std::ptr::null_mut() } } #[VST3(implements(IPluginFactory, IPluginFactory2, IPluginFactory3))] pub struct Factory { /// The exposed plugin's GUID. Instead of generating this, we'll just let the programmer decide /// on their own. cid: GUID, /// The type will be used for constructing plugin instances later. _phantom: PhantomData

, } impl Factory

{ pub fn new() -> Box { Self::allocate( GUID { data: P::VST3_CLASS_ID, }, PhantomData::default(), ) } } impl IPluginFactory for Factory

{ unsafe fn get_factory_info(&self, info: *mut vst3_sys::base::PFactoryInfo) -> tresult { *info = mem::zeroed(); let info = &mut *info; strlcpy(&mut info.vendor, P::NAME); strlcpy(&mut info.url, P::URL); strlcpy(&mut info.email, P::EMAIL); info.flags = vst3_sys::base::FactoryFlags::kUnicode as i32; kResultOk } unsafe fn count_classes(&self) -> i32 { // We don't do shell plugins, and good of an idea having separated components and edit // controllers in theory is, few software can use it, and doing that would make our simple // microframework a lot less simple 1 } unsafe fn get_class_info(&self, index: i32, info: *mut vst3_sys::base::PClassInfo) -> tresult { if index != 0 { return kInvalidArgument; } *info = mem::zeroed(); let info = &mut *info; info.cid = self.cid; info.cardinality = vst3_sys::base::ClassCardinality::kManyInstances as i32; strlcpy(&mut info.category, "Audio Module Class"); strlcpy(&mut info.name, P::NAME); kResultOk } unsafe fn create_instance( &self, cid: *const vst3_sys::IID, _iid: *const vst3_sys::IID, obj: *mut *mut vst3_sys::c_void, ) -> tresult { if cid.is_null() || obj.is_null() { nih_debug_assert_failure!("Null pointer passed to function"); return kInvalidArgument; } if *cid != self.cid { return kNoInterface; } *obj = Box::into_raw(Wrapper::

::new()) as *mut vst3_sys::c_void; kResultOk } } impl IPluginFactory2 for Factory

{ unsafe fn get_class_info2( &self, index: i32, info: *mut vst3_sys::base::PClassInfo2, ) -> tresult { if index != 0 { return kInvalidArgument; } *info = mem::zeroed(); let info = &mut *info; info.cid = self.cid; info.cardinality = vst3_sys::base::ClassCardinality::kManyInstances as i32; strlcpy(&mut info.category, "Audio Module Class"); strlcpy(&mut info.name, P::NAME); info.class_flags = 1 << 1; // kSimpleModeSupported strlcpy(&mut info.subcategories, P::VST3_CATEGORIES); strlcpy(&mut info.vendor, P::VENDOR); strlcpy(&mut info.version, P::VERSION); strlcpy(&mut info.sdk_version, VST3_SDK_VERSION); kResultOk } } impl IPluginFactory3 for Factory

{ unsafe fn get_class_info_unicode( &self, index: i32, info: *mut vst3_sys::base::PClassInfoW, ) -> tresult { if index != 0 { return kInvalidArgument; } *info = mem::zeroed(); let info = &mut *info; info.cid = self.cid; info.cardinality = vst3_sys::base::ClassCardinality::kManyInstances as i32; strlcpy(&mut info.category, "Audio Module Class"); u16strlcpy(&mut info.name, P::NAME); info.class_flags = 1 << 1; // kSimpleModeSupported strlcpy(&mut info.subcategories, P::VST3_CATEGORIES); u16strlcpy(&mut info.vendor, P::VENDOR); u16strlcpy(&mut info.version, P::VERSION); u16strlcpy(&mut info.sdk_version, VST3_SDK_VERSION); kResultOk } unsafe fn set_host_context(&self, _context: *mut c_void) -> tresult { // We don't need to do anything with this kResultOk } } /// Export a VST3 plugin from this library using the provided plugin type. /// /// TODO: Come up with some way to hae Cargo spit out a VST3 module. Is that possible without a /// custom per-plugin build script? #[macro_export] macro_rules! nih_export_vst3 { ($plugin_ty:ty) => { #[no_mangle] pub extern "system" fn GetPluginFactory() -> *mut ::std::ffi::c_void { let factory = ::nih_plug::wrapper::vst3::Factory::<$plugin_ty>::new(); Box::into_raw(factory) as *mut ::std::ffi::c_void } // We don't need any special initialization logic, so all of these module entry point // functions just return true all the time // These two entry points are used on Linux, and they would theoretically also be used on // the BSDs: // https://github.com/steinbergmedia/vst3_public_sdk/blob/c3948deb407bdbff89de8fb6ab8500ea4df9d6d9/source/main/linuxmain.cpp#L47-L52 #[no_mangle] #[cfg(all(target_family = "unix", not(target_os = "macos")))] pub extern "C" fn ModuleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool { true } #[no_mangle] #[cfg(all(target_family = "unix", not(target_os = "macos")))] pub extern "C" fn ModuleExit() -> bool { true } // These two entry points are used on macOS: // https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/macmain.cpp#L60-L61 #[no_mangle] #[cfg(target_os = "macos")] pub extern "C" fn bundleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool { true } #[no_mangle] #[cfg(target_os = "macos")] pub extern "C" fn bundleExit() -> bool { true } // And these two entry points are used on Windows: // https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/dllmain.cpp#L59-L60 #[no_mangle] #[cfg(target_os = "windows")] pub extern "system" fn InitModule() -> bool { true } #[no_mangle] #[cfg(target_os = "windows")] pub extern "system" fn DeinitModule() -> bool { true } }; }