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Robbert van der Helm 15d0e69d46 Remove TODO about adding MIDI support
Since we did just that.
2022-02-04 15:17:42 +01:00
.cargo Add an xtask binary target for running tasks 2022-01-29 17:31:51 +01:00
nih_plug_derive Move parameter implementation details to a module 2022-02-01 21:01:28 +01:00
plugins/examples Remove TODO about adding MIDI support 2022-02-04 15:17:42 +01:00
src Add MIDI support to the sine example 2022-02-04 15:17:42 +01:00
xtask Propagate build errors in xtask bundle 2022-02-02 15:00:02 +01:00
.gitignore Initial commit 2022-01-24 21:00:37 +01:00
Cargo.lock Enable assert_no_alloc in debug builds 2022-02-03 15:58:00 +01:00
Cargo.toml Move example plugins into a subdirectory 2022-02-03 16:57:10 +01:00
COPYING Initial commit 2022-01-24 21:00:37 +01:00
README.md Describe the examples 2022-02-04 15:17:42 +01:00

NIH plugs

Because of course we need to remake everything from scratch!

This is a work in progress JUCE-lite-lite written in Rust to do some experiments with. The idea is to have a statefull but simple plugin API that gets rid of as much unnecessary ceremony wherever possible, while also keeping the amount of magic to minimum. Since this is not quite meant for general use just yet, the plugin API is limited to the functionality I needed and I'll expose more functionality as I need it. See the documentation comment in the Plugin trait for an incomplete list of missing functionality.

Building

After installing Rust you can compile any of the plugins in the plugins directory in the following way, replacing gain with the name of the plugin:

cargo xtask bundle gain --release --bundle-vst3

Example plugins

The best way to get an idea for what the API looks like is to look at the examples.

  • gain is a simple smoothed gain plugin that shows off a couple other parts of the API, like support for storing arbitrary serializable state.
  • sine is a simple test tone generator plugin with frequency smoothing that can also make use of MIDI input instead of generating a static signal based on the plugin's parameters.

Licensing

Right now everything is licensed under the GPLv3+ license, partly because the VST3 bindings used are also GPL licensed. I may split off the VST3 wrapper into its own crate and relicense the core library under a more permissive license later.