b676353589
So that structs are more logically grouped with their traits.
82 lines
4.1 KiB
Rust
82 lines
4.1 KiB
Rust
//! Traits for working with plugin editors.
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use raw_window_handle::{HasRawWindowHandle, RawWindowHandle};
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use std::any::Any;
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use std::sync::Arc;
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use crate::context::gui::GuiContext;
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/// An editor for a [`Plugin`][crate::prelude::Plugin].
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pub trait Editor: Send {
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/// Create an instance of the plugin's editor and embed it in the parent window. As explained in
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/// [`Plugin::editor()`][crate::prelude::Plugin::editor()], you can then read the parameter
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/// values directly from your [`Params`][crate::prelude::Params] object, and modifying the
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/// values can be done using the functions on the [`ParamSetter`][crate::prelude::ParamSetter].
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/// When you change a parameter value that way it will be broadcasted to the host and also
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/// updated in your [`Params`][crate::prelude::Params] struct.
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///
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/// This function should return a handle to the editor, which will be dropped when the editor
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/// gets closed. Implement the [`Drop`] trait on the returned handle if you need to explicitly
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/// handle the editor's closing behavior.
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///
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/// If [`set_scale_factor()`][Self::set_scale_factor()] has been called, then any created
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/// windows should have their sizes multiplied by that factor.
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///
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/// The wrapper guarantees that a previous handle has been dropped before this function is
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/// called again.
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//
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// TODO: Think of how this would work with the event loop. On Linux the wrapper must provide a
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// timer using VST3's `IRunLoop` interface, but on Window and macOS the window would
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// normally register its own timer. Right now we just ignore this because it would
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// otherwise be basically impossible to have this still be GUI-framework agnostic. Any
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// callback that deos involve actual GUI operations will still be spooled to the IRunLoop
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// instance.
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// TODO: This function should return an `Option` instead. Right now window opening failures are
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// always fatal. This would need to be fixed in baseview first.
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fn spawn(
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&self,
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parent: ParentWindowHandle,
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context: Arc<dyn GuiContext>,
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) -> Box<dyn Any + Send>;
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/// Returns the (current) size of the editor in pixels as a `(width, height)` pair. This size
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/// must be reported in _logical pixels_, i.e. the size before being multiplied by the DPI
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/// scaling factor to get the actual physical screen pixels.
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fn size(&self) -> (u32, u32);
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/// Set the DPI scaling factor, if supported. The plugin APIs don't make any guarantees on when
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/// this is called, but for now just assume it will be the first function that gets called
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/// before creating the editor. If this is set, then any windows created by this editor should
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/// have their sizes multiplied by this scaling factor on Windows and Linux.
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///
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/// Right now this is never called on macOS since DPI scaling is built into the operating system
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/// there.
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fn set_scale_factor(&self, factor: f32) -> bool;
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/// A callback that will be called whenever the parameter values changed while the editor is
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/// open. You don't need to do anything with this, but this can be used to force a redraw when
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/// the host sends a new value for a parameter or when a parameter change sent to the host gets
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/// processed.
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///
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/// This function will be called from the **audio thread**. It must thus be lock-free and may
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/// not allocate.
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fn param_values_changed(&self);
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// TODO: Reconsider adding a tick function here for the Linux `IRunLoop`. To keep this platform
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// and API agnostic, add a way to ask the GuiContext if the wrapper already provides a
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// tick function. If it does not, then the Editor implementation must handle this by
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// itself. This would also need an associated `PREFERRED_FRAME_RATE` constant.
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// TODO: Host->Plugin resizing
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}
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/// A raw window handle for platform and GUI framework agnostic editors.
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pub struct ParentWindowHandle {
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pub handle: RawWindowHandle,
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}
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unsafe impl HasRawWindowHandle for ParentWindowHandle {
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fn raw_window_handle(&self) -> RawWindowHandle {
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self.handle
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}
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}
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