71 lines
2.3 KiB
Rust
71 lines
2.3 KiB
Rust
#[macro_use]
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mod util;
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mod context;
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mod factory;
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mod inner;
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mod view;
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mod wrapper;
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/// Re-export for the wrapper.
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pub use factory::Factory;
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/// Export a VST3 plugin from this library using the provided plugin type.
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#[macro_export]
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macro_rules! nih_export_vst3 {
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($plugin_ty:ty) => {
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#[no_mangle]
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pub extern "system" fn GetPluginFactory() -> *mut ::std::ffi::c_void {
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let factory = ::nih_plug::wrapper::vst3::Factory::<$plugin_ty>::new();
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Box::into_raw(factory) as *mut ::std::ffi::c_void
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}
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// We don't need any special initialization logic, so all of these module entry point
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// functions just return true all the time
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// These two entry points are used on Linux, and they would theoretically also be used on
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// the BSDs:
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// https://github.com/steinbergmedia/vst3_public_sdk/blob/c3948deb407bdbff89de8fb6ab8500ea4df9d6d9/source/main/linuxmain.cpp#L47-L52
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#[no_mangle]
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#[cfg(all(target_family = "unix", not(target_os = "macos")))]
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pub extern "C" fn ModuleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool {
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true
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}
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#[no_mangle]
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#[cfg(all(target_family = "unix", not(target_os = "macos")))]
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pub extern "C" fn ModuleExit() -> bool {
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true
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}
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// These two entry points are used on macOS:
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// https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/macmain.cpp#L60-L61
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#[no_mangle]
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#[cfg(target_os = "macos")]
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pub extern "C" fn bundleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool {
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true
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}
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#[no_mangle]
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#[cfg(target_os = "macos")]
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pub extern "C" fn bundleExit() -> bool {
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true
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}
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// And these two entry points are used on Windows:
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// https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/dllmain.cpp#L59-L60
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#[no_mangle]
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#[cfg(target_os = "windows")]
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pub extern "system" fn InitDll() -> bool {
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true
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}
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#[no_mangle]
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#[cfg(target_os = "windows")]
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pub extern "system" fn ExitDll() -> bool {
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true
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}
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};
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}
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