310 lines
10 KiB
Rust
310 lines
10 KiB
Rust
// nih-plug: plugins, but rewritten in Rust
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// Copyright (C) 2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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use std::ffi::c_void;
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use std::marker::PhantomData;
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use std::mem;
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// Alias needed for the VST3 attribute macro
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use vst3_sys as vst3_com;
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use vst3_sys::base::{kInvalidArgument, kNoInterface, kResultFalse, kResultOk, tresult, TBool};
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use vst3_sys::base::{IPluginBase, IPluginFactory, IPluginFactory2, IPluginFactory3};
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use vst3_sys::vst::IComponent;
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use vst3_sys::VST3;
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use crate::plugin::{BusConfig, Plugin};
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use crate::wrapper::util::{strlcpy, u16strlcpy};
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/// Re-export for the wrapper.
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pub use vst3_sys::sys::GUID;
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#[VST3(implements(IComponent))]
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pub struct Wrapper<P: Plugin> {
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plugin: P,
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current_bus_config: BusConfig,
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}
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impl<P: Plugin> Wrapper<P> {
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pub fn new() -> Box<Self> {
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Self::allocate(
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P::default(),
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// Some hosts, like the current version of Bitwig and Ardour at the time of writing,
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// will try using the plugin's default not yet initialized bus arrangement. Because of
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// that, we'll always initialize this configuration even before the host requests a
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// channel layout.
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BusConfig {
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num_input_channels: P::DEFAULT_NUM_INPUTS,
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num_output_channels: P::DEFAULT_NUM_OUTPUTS,
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},
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)
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}
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}
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impl<P: Plugin> IPluginBase for Wrapper<P> {
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unsafe fn initialize(&self, _context: *mut c_void) -> tresult {
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// We currently don't need or allow any initialization logic
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kResultOk
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}
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unsafe fn terminate(&self) -> tresult {
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kResultOk
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}
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}
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impl<P: Plugin> IComponent for Wrapper<P> {
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unsafe fn get_controller_class_id(&self, _tuid: *mut vst3_sys::IID) -> tresult {
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// We won't separate the edit controller to keep the implemetnation a bit smaller
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kNoInterface
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}
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unsafe fn set_io_mode(&self, _mode: vst3_sys::vst::IoMode) -> tresult {
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// This would need to integrate with the GUI, which we currently don't have
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kResultOk
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}
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unsafe fn get_bus_count(
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&self,
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type_: vst3_sys::vst::MediaType,
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_dir: vst3_sys::vst::BusDirection,
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) -> i32 {
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// All plugins currently only have a single input and a single output bus
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match type_ {
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x if x == vst3_com::vst::MediaTypes::kAudio as i32 => 1,
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_ => 0,
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}
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}
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unsafe fn get_bus_info(
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&self,
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type_: vst3_sys::vst::MediaType,
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dir: vst3_sys::vst::BusDirection,
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index: i32,
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info: *mut vst3_sys::vst::BusInfo,
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) -> tresult {
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match type_ {
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t if t == vst3_com::vst::MediaTypes::kAudio as i32 => {
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*info = mem::zeroed();
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let info = &mut *info;
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info.media_type = vst3_com::vst::MediaTypes::kAudio as i32;
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info.bus_type = vst3_com::vst::BusTypes::kMain as i32;
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info.flags = vst3_com::vst::BusFlags::kDefaultActive as u32;
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match (dir, index) {
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(d, 0) if d == vst3_com::vst::BusDirections::kInput as i32 => {
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info.direction = vst3_com::vst::BusDirections::kInput as i32;
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info.channel_count = self.current_bus_config.num_input_channels as i32;
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u16strlcpy(&mut info.name, "Input");
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kResultOk
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}
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(d, 0) if d == vst3_com::vst::BusDirections::kOutput as i32 => {
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info.direction = vst3_com::vst::BusDirections::kOutput as i32;
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info.channel_count = self.current_bus_config.num_output_channels as i32;
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u16strlcpy(&mut info.name, "Output");
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kResultOk
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}
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_ => kInvalidArgument,
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}
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}
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_ => kInvalidArgument,
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}
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}
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unsafe fn get_routing_info(
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&self,
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in_info: *mut vst3_sys::vst::RoutingInfo,
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out_info: *mut vst3_sys::vst::RoutingInfo,
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) -> tresult {
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*out_info = mem::zeroed();
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let in_info = &*in_info;
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let out_info = &mut *out_info;
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match (in_info.media_type, in_info.bus_index) {
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(t, 0) if t == vst3_sys::vst::MediaTypes::kAudio as i32 => {
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out_info.media_type = vst3_sys::vst::MediaTypes::kAudio as i32;
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out_info.bus_index = in_info.bus_index;
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out_info.channel = in_info.channel;
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kResultOk
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}
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_ => kInvalidArgument,
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}
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}
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unsafe fn activate_bus(
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&self,
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type_: vst3_sys::vst::MediaType,
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_dir: vst3_sys::vst::BusDirection,
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index: i32,
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_state: vst3_sys::base::TBool,
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) -> tresult {
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// We don't need any special handling here
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match (type_, index) {
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(t, 0) if t == vst3_sys::vst::MediaTypes::kAudio as i32 => kResultOk,
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_ => kInvalidArgument,
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}
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}
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unsafe fn set_active(&self, _state: TBool) -> tresult {
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// We don't need any special handling here
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kResultOk
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}
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unsafe fn set_state(&self, _state: *mut c_void) -> tresult {
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// TODO: Implemnt state saving and restoring
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kResultFalse
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}
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unsafe fn get_state(&self, _state: *mut c_void) -> tresult {
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// TODO: Implemnt state saving and restoring
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kResultFalse
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}
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}
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// TODO: Implement the rest
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// #[VST3(implements(IPluginFactory, IPluginFactory2, IPluginFactory3))]
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#[VST3(implements(IPluginFactory))]
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pub struct Factory<P: Plugin> {
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/// The exposed plugin's GUID. Instead of generating this, we'll just let the programmer decide
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/// on their own.
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cid: GUID,
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/// The type will be used for constructing plugin instances later.
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_phantom: PhantomData<P>,
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}
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impl<P: Plugin> Factory<P> {
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pub fn new(guid: GUID) -> Box<Self> {
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Self::allocate(guid, PhantomData::default())
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}
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}
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impl<P: Plugin> IPluginFactory for Factory<P> {
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unsafe fn get_factory_info(&self, info: *mut vst3_sys::base::PFactoryInfo) -> tresult {
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*info = mem::zeroed();
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let info = &mut *info;
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strlcpy(&mut info.vendor, P::NAME);
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strlcpy(&mut info.url, P::URL);
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strlcpy(&mut info.email, P::EMAIL);
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info.flags = vst3_sys::base::FactoryFlags::kUnicode as i32;
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kResultOk
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}
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unsafe fn count_classes(&self) -> i32 {
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// We don't do shell plugins, and good of an idea having separated components and edit
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// controllers in theory is, few software can use it, and doing that would make our simple
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// microframework a lot less simple
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1
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}
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unsafe fn get_class_info(&self, index: i32, info: *mut vst3_sys::base::PClassInfo) -> tresult {
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if index != 0 {
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return kInvalidArgument;
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}
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*info = mem::zeroed();
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let info = &mut *info;
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info.cid = self.cid;
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info.cardinality = vst3_sys::base::ClassCardinality::kManyInstances as i32;
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strlcpy(&mut info.category, "Audio Module Class");
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strlcpy(&mut info.name, P::NAME);
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kResultOk
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}
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unsafe fn create_instance(
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&self,
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cid: *const vst3_sys::IID,
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_iid: *const vst3_sys::IID,
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obj: *mut *mut vst3_sys::c_void,
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) -> tresult {
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if *cid != self.cid {
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return kNoInterface;
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}
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*obj = Box::into_raw(Wrapper::<P>::new()) as *mut vst3_sys::c_void;
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kResultOk
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}
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}
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/// Export a VST3 plugin from this library using the provided plugin type and a 4x4 character class
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/// ID. This CID should be a `[u8; 16]`. You can use the `*b"fooofooofooofooo"` syntax for this.
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///
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/// TODO: Come up with some way to hae Cargo spit out a VST3 module. Is that possible without a
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/// custom per-plugin build script?
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#[macro_export]
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macro_rules! nih_export_vst3 {
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($plugin_ty:ty, $cid:expr) => {
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#[no_mangle]
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pub extern "system" fn GetPluginFactory() -> *mut ::std::ffi::c_void {
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let factory = ::nih_plug::wrapper::vst3::Factory::<$plugin_ty>::new(
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::nih_plug::wrapper::vst3::GUID { data: $cid },
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);
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Box::into_raw(factory) as *mut ::std::ffi::c_void
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}
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// We don't need any special initialization logic, so all of these module entry point
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// functions just return true all the time
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// These two entry points are used on Linux, and they would theoretically also be used on
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// the BSDs:
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// https://github.com/steinbergmedia/vst3_public_sdk/blob/c3948deb407bdbff89de8fb6ab8500ea4df9d6d9/source/main/linuxmain.cpp#L47-L52
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#[no_mangle]
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#[cfg(all(target_family = "unix", not(target_os = "macos")))]
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pub extern "C" fn ModuleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool {
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true
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}
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#[no_mangle]
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#[cfg(all(target_family = "unix", not(target_os = "macos")))]
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pub extern "C" fn ModuleExit() -> bool {
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true
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}
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// These two entry points are used on macOS:
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// https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/macmain.cpp#L60-L61
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#[no_mangle]
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#[cfg(target_os = "macos")]
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pub extern "C" fn bundleEntry(_lib_handle: *mut ::std::ffi::c_void) -> bool {
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true
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}
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#[no_mangle]
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#[cfg(target_os = "macos")]
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pub extern "C" fn bundleExit() -> bool {
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true
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}
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// And these two entry points are used on Windows:
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// https://github.com/steinbergmedia/vst3_public_sdk/blob/bc459feee68803346737901471441fd4829ec3f9/source/main/dllmain.cpp#L59-L60
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#[no_mangle]
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#[cfg(target_os = "windows")]
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pub extern "system" fn InitModule() -> bool {
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true
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}
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#[no_mangle]
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#[cfg(target_os = "windows")]
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pub extern "system" fn DeinitModule() -> bool {
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true
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}
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};
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}
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