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nih-plug/plugins/puberty_simulator/src/lib.rs
2023-03-18 23:27:57 +01:00

442 lines
19 KiB
Rust

// Puberty Simulator: the next generation in voice change simulation technology
// Copyright (C) 2022-2023 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
use nih_plug::prelude::*;
use realfft::num_complex::Complex32;
use realfft::{ComplexToReal, RealFftPlanner, RealToComplex};
use std::f32;
use std::sync::Arc;
const MIN_WINDOW_ORDER: usize = 6;
#[allow(dead_code)]
const MIN_WINDOW_SIZE: usize = 1 << MIN_WINDOW_ORDER; // 64
const DEFAULT_WINDOW_ORDER: usize = 10;
#[allow(dead_code)]
const DEFAULT_WINDOW_SIZE: usize = 1 << DEFAULT_WINDOW_ORDER; // 1024
const MAX_WINDOW_ORDER: usize = 15;
const MAX_WINDOW_SIZE: usize = 1 << MAX_WINDOW_ORDER; // 32768
const MIN_OVERLAP_ORDER: usize = 2;
#[allow(dead_code)]
const MIN_OVERLAP_TIMES: usize = 1 << MIN_OVERLAP_ORDER; // 4
const DEFAULT_OVERLAP_ORDER: usize = 3;
#[allow(dead_code)]
const DEFAULT_OVERLAP_TIMES: usize = 1 << DEFAULT_OVERLAP_ORDER; // 8
const MAX_OVERLAP_ORDER: usize = 5;
#[allow(dead_code)]
const MAX_OVERLAP_TIMES: usize = 1 << MAX_OVERLAP_ORDER; // 32
struct PubertySimulator {
params: Arc<PubertySimulatorParams>,
/// An adapter that performs most of the overlap-add algorithm for us.
stft: util::StftHelper,
/// Contains a Hann window function of the current window length, passed to the overlap-add
/// helper. Allocated with a `MAX_WINDOW_SIZE` initial capacity.
window_function: Vec<f32>,
/// The algorithms for the FFT and IFFT operations, for each supported order so we can switch
/// between them without replanning or allocations. Initialized during `initialize()`.
plan_for_order: Option<[Plan; MAX_WINDOW_ORDER - MIN_WINDOW_ORDER + 1]>,
/// The output of our real->complex FFT.
complex_fft_buffer: Vec<Complex32>,
}
/// A plan for a specific window size, all of which will be precomputed during initilaization.
struct Plan {
/// The algorithm for the FFT operation.
r2c_plan: Arc<dyn RealToComplex<f32>>,
/// The algorithm for the IFFT operation.
c2r_plan: Arc<dyn ComplexToReal<f32>>,
}
#[derive(Params)]
struct PubertySimulatorParams {
/// The pitch change in octaves.
#[id = "pitch"]
pitch_octaves: FloatParam,
/// The size of the FFT window as a power of two (to prevent invalid inputs).
#[id = "wndsz"]
window_size_order: IntParam,
/// The amount of overlap to use in the overlap-add algorithm as a power of two (again to
/// prevent invalid inputs).
#[id = "ovrlap"]
overlap_times_order: IntParam,
/// The type of broken pitch shifting to apply.
#[id = "mode"]
mode: EnumParam<PitchShiftingMode>,
}
#[derive(Enum, Debug, PartialEq)]
enum PitchShiftingMode {
/// Directly linearly interpolate sine and cosine waves from different bins. This obviously
/// sounds very bad, but it also sounds kind of hilarious.
#[id = "interpolated-rectangular"]
#[name = "Very broken"]
InterpolateRectangular,
/// The same as `InterpolateRectangular`, but interpolating the polar forms instead. This sounds
/// slightly better, which actually ends up making it sound a lot worse.
#[id = "interpolated-polar"]
#[name = "Also very broken"]
InterpolatePolar,
}
impl Default for PubertySimulator {
fn default() -> Self {
Self {
params: Arc::new(PubertySimulatorParams::default()),
stft: util::StftHelper::new(2, MAX_WINDOW_SIZE, 0),
window_function: Vec::with_capacity(MAX_WINDOW_SIZE),
plan_for_order: None,
complex_fft_buffer: Vec::with_capacity(MAX_WINDOW_SIZE / 2 + 1),
}
}
}
impl Default for PubertySimulatorParams {
fn default() -> Self {
let power_of_two_val2str = formatters::v2s_i32_power_of_two();
let power_of_two_str2val = formatters::s2v_i32_power_of_two();
Self {
pitch_octaves: FloatParam::new(
"Pitch",
-1.0,
FloatRange::SymmetricalSkewed {
min: -5.0,
max: 5.0,
factor: FloatRange::skew_factor(-2.0),
center: 0.0,
},
)
// This doesn't need smoothing to prevent zippers because we're already going
// overlap-add, but sounds kind of slick
.with_smoother(SmoothingStyle::Linear(100.0))
.with_unit(" Octaves")
.with_value_to_string(formatters::v2s_f32_rounded(2)),
window_size_order: IntParam::new(
"Window Size",
DEFAULT_WINDOW_ORDER as i32,
IntRange::Linear {
min: MIN_WINDOW_ORDER as i32,
max: MAX_WINDOW_ORDER as i32,
},
)
.with_value_to_string(power_of_two_val2str.clone())
.with_string_to_value(power_of_two_str2val.clone()),
overlap_times_order: IntParam::new(
"Window Overlap",
DEFAULT_OVERLAP_ORDER as i32,
IntRange::Linear {
min: MIN_OVERLAP_ORDER as i32,
max: MAX_OVERLAP_ORDER as i32,
},
)
.with_value_to_string(power_of_two_val2str)
.with_string_to_value(power_of_two_str2val),
mode: EnumParam::new("Mode", PitchShiftingMode::InterpolateRectangular),
}
}
}
impl Plugin for PubertySimulator {
const NAME: &'static str = "Puberty Simulator";
const VENDOR: &'static str = "Robbert van der Helm";
const URL: &'static str = env!("CARGO_PKG_HOMEPAGE");
const EMAIL: &'static str = "mail@robbertvanderhelm.nl";
const VERSION: &'static str = env!("CARGO_PKG_VERSION");
// We'll only do stereo for simplicity's sake
const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout] = &[AudioIOLayout {
main_input_channels: NonZeroU32::new(2),
main_output_channels: NonZeroU32::new(2),
..AudioIOLayout::const_default()
}];
type SysExMessage = ();
type BackgroundTask = ();
fn params(&self) -> Arc<dyn Params> {
self.params.clone()
}
fn initialize(
&mut self,
_audio_io_layout: &AudioIOLayout,
_buffer_config: &BufferConfig,
context: &mut impl InitContext<Self>,
) -> bool {
// Planning with RustFFT is very fast, but it will still allocate we we'll plan all of the
// FFTs we might need in advance
if self.plan_for_order.is_none() {
let mut planner = RealFftPlanner::new();
let plan_for_order: Vec<Plan> = (MIN_WINDOW_ORDER..=MAX_WINDOW_ORDER)
.map(|order| Plan {
r2c_plan: planner.plan_fft_forward(1 << order),
c2r_plan: planner.plan_fft_inverse(1 << order),
})
.collect();
self.plan_for_order = Some(
plan_for_order
.try_into()
.unwrap_or_else(|_| panic!("Mismatched plan orders")),
);
}
// Normally we'd also initialize the STFT helper for the correct channel count here, but we
// only do stereo so that's not necessary
let window_size = self.window_size();
if self.window_function.len() != window_size {
self.resize_for_window(window_size);
context.set_latency_samples(self.stft.latency_samples());
}
true
}
fn reset(&mut self) {
// This zeroes out the buffers
self.stft.set_block_size(self.window_size());
}
fn process(
&mut self,
buffer: &mut Buffer,
_aux: &mut AuxiliaryBuffers,
context: &mut impl ProcessContext<Self>,
) -> ProcessStatus {
// Compensate for the window function, the overlap, and the extra gain introduced by the
// IDFT operation
let window_size = self.window_size();
let overlap_times = self.overlap_times();
let sample_rate = context.transport().sample_rate;
// The overlap gain compensation is based on a squared Hann window, which will sum perfectly
// at four times overlap or higher. We'll apply a regular Hann window before the analysis
// and after the synthesis.
let gain_compensation: f32 =
((overlap_times as f32 / 4.0) * 1.5).recip() / window_size as f32;
// If the window size has changed since the last process call, reset the buffers and chance
// our latency. All of these buffers already have enough capacity
if self.window_function.len() != window_size {
self.resize_for_window(window_size);
context.set_latency_samples(self.stft.latency_samples());
}
// These plans have already been made during initialization we can switch between versions
// without reallocating
let fft_plan = &mut self.plan_for_order.as_mut().unwrap()
[self.params.window_size_order.value() as usize - MIN_WINDOW_ORDER];
let mut smoothed_pitch_value = 0.0;
self.stft
.process_overlap_add(buffer, overlap_times, |channel_idx, real_fft_buffer| {
// This loop runs whenever there's a block ready, so we can't easily do any post- or
// pre-processing without muddying up the interface. But if this is channel 0, then
// we're dealing with a new block. We'll use this for our parameter smoothing.
if channel_idx == 0 {
smoothed_pitch_value = self
.params
.pitch_octaves
.smoothed
.next_step((window_size / overlap_times) as u32);
}
// Negated because pitching down should cause us to take values from higher frequency bins
let frequency_multiplier = 2.0f32.powf(-smoothed_pitch_value);
// We'll window the input with a Hann function to avoid spectral leakage
util::window::multiply_with_window(real_fft_buffer, &self.window_function);
// RustFFT doesn't actually need a scratch buffer here, so we'll pass an empty
// buffer instead
fft_plan
.r2c_plan
.process_with_scratch(real_fft_buffer, &mut self.complex_fft_buffer, &mut [])
.unwrap();
// TODO: Move this to helper functions. These functions capture a lot of variables
// here so that might require some work. And branch preductors are probably
// good enough to be able to put the match inside of the `process_bin`
// function, but it seems preferable to have it outside of the loop.
let num_bins = self.complex_fft_buffer.len();
match self.params.mode.value() {
PitchShiftingMode::InterpolateRectangular => {
// This simply interpolates the sine and cosine waves composing the complex
// sinusoids from the frequency bins to neighbouring frequency bins scaled
// by the octave pitch multiplies. The iteration order dependson the pitch
// shifting direction since we're doing it in place.
let mut process_bin = |bin_idx| {
let frequency = bin_idx as f32 / window_size as f32 * sample_rate;
let target_frequency = frequency * frequency_multiplier;
// Simple linear interpolation
let target_bin = target_frequency / sample_rate * window_size as f32;
let target_bin_floor = target_bin.floor() as usize;
let target_bin_ceil = target_bin.ceil() as usize;
let target_floor_t = target_bin % 1.0;
let target_ceil_t = 1.0 - target_floor_t;
let target_floor = self
.complex_fft_buffer
.get(target_bin_floor)
.copied()
.unwrap_or_default();
let target_ceil = self
.complex_fft_buffer
.get(target_bin_ceil)
.copied()
.unwrap_or_default();
self.complex_fft_buffer[bin_idx] = (target_floor * target_floor_t
+ target_ceil * target_ceil_t)
* 3.0 // Random extra gain, not sure
* gain_compensation;
};
if frequency_multiplier >= 1.0 {
for bin_idx in 0..num_bins {
process_bin(bin_idx);
}
} else {
for bin_idx in (0..num_bins).rev() {
process_bin(bin_idx);
}
}
}
PitchShiftingMode::InterpolatePolar => {
// Same as the above, but interpolating in the polar form instead. While
// this does sound more correct it doesn't sound nearly as hilarious, and it
// just sounds bad at this point. But maybe there's some use for this.
let mut process_bin = |bin_idx| {
let frequency = bin_idx as f32 / window_size as f32 * sample_rate;
let target_frequency = frequency * frequency_multiplier;
// Simple linear interpolation
let target_bin = target_frequency / sample_rate * window_size as f32;
let target_bin_floor = target_bin.floor() as usize;
let target_bin_ceil = target_bin.ceil() as usize;
let target_floor_t = target_bin % 1.0;
let target_ceil_t = 1.0 - target_floor_t;
let target_floor = self
.complex_fft_buffer
.get(target_bin_floor)
.copied()
.unwrap_or_default();
let target_ceil = self
.complex_fft_buffer
.get(target_bin_ceil)
.copied()
.unwrap_or_default();
let target_floor_magnitude = target_floor.norm();
let target_floor_phase = target_floor.arg();
let target_ceil_magnitude = target_ceil.norm();
let target_ceil_phase = target_ceil.arg();
self.complex_fft_buffer[bin_idx] = Complex32::from_polar(
(target_floor_magnitude * target_floor_t)
+ (target_ceil_magnitude * target_ceil_t),
(target_floor_phase * target_floor_t)
+ (target_ceil_phase * target_ceil_t),
) * 3.0 // Random extra gain, not sure
* gain_compensation;
};
if frequency_multiplier >= 1.0 {
for bin_idx in 0..num_bins {
process_bin(bin_idx);
}
} else {
for bin_idx in (0..num_bins).rev() {
process_bin(bin_idx);
}
}
}
}
// Make sure the imaginary components on the first and last bin are zero
self.complex_fft_buffer[0].im = 0.0;
self.complex_fft_buffer[num_bins - 1].im = 0.0;
// Inverse FFT back into the scratch buffer. This will be added to a ring buffer
// which gets written back to the host at a one block delay.
fft_plan
.c2r_plan
.process_with_scratch(&mut self.complex_fft_buffer, real_fft_buffer, &mut [])
.unwrap();
// Apply the window function once more to reduce time domain aliasing. The gain
// compensation compensates for the squared Hann window that would be applied if we
// didn't do any processing at all.
util::window::multiply_with_window(real_fft_buffer, &self.window_function);
});
ProcessStatus::Normal
}
}
impl PubertySimulator {
fn window_size(&self) -> usize {
1 << self.params.window_size_order.value() as usize
}
fn overlap_times(&self) -> usize {
1 << self.params.overlap_times_order.value() as usize
}
/// `window_size` should not exceed `MAX_WINDOW_SIZE` or this will allocate.
fn resize_for_window(&mut self, window_size: usize) {
// The FFT algorithms for this window size have already been planned
self.stft.set_block_size(window_size);
self.window_function.resize(window_size, 0.0);
self.complex_fft_buffer
.resize(window_size / 2 + 1, Complex32::default());
util::window::hann_in_place(&mut self.window_function);
}
}
impl ClapPlugin for PubertySimulator {
const CLAP_ID: &'static str = "nl.robbertvanderhelm.puberty-simulator";
const CLAP_DESCRIPTION: Option<&'static str> = Some("Simulates a pitched down cracking voice");
const CLAP_MANUAL_URL: Option<&'static str> = Some(Self::URL);
const CLAP_SUPPORT_URL: Option<&'static str> = None;
const CLAP_FEATURES: &'static [ClapFeature] = &[
ClapFeature::AudioEffect,
ClapFeature::Stereo,
ClapFeature::Glitch,
ClapFeature::PitchShifter,
];
}
impl Vst3Plugin for PubertySimulator {
const VST3_CLASS_ID: [u8; 16] = *b"PubertySim..RvdH";
const VST3_SUBCATEGORIES: &'static [Vst3SubCategory] = &[
Vst3SubCategory::Fx,
Vst3SubCategory::PitchShift,
Vst3SubCategory::Stereo,
];
}
nih_export_clap!(PubertySimulator);
nih_export_vst3!(PubertySimulator);