b075d1b1bb
The alternative isn't really feasible without specialization, and NIH-plug should work on the stable compiler.
215 lines
6.9 KiB
Rust
215 lines
6.9 KiB
Rust
// nih-plug: plugins, but rewritten in Rust
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// Copyright (C) 2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#[macro_use]
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extern crate nih_plug;
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use nih_plug::{
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formatters, util, Buffer, BufferConfig, BusConfig, Plugin, ProcessContext, ProcessStatus,
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Vst3Plugin,
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};
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use nih_plug::{BoolParam, FloatParam, Param, Params, Range, Smoother, SmoothingStyle};
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use std::f32::consts;
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use std::pin::Pin;
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/// A test tone generator that can either generate a sine wave based on the plugin's parameters or
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/// based on the current MIDI input.
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struct Sine {
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params: Pin<Box<SineParams>>,
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sample_rate: f32,
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/// The current phase of the sine wave, always kept between in `[0, 1]`.
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phase: f32,
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samples: f32,
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/// The frequency if the active note, if triggered by MIDI.
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midi_note_freq: f32,
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/// A simple attack and release envelope to avoid clicks.
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///
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/// Smoothing is built into the parameters, but you can also use them manually if you need to
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/// smooth soemthing that isn't a parameter.
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midi_note_gain: Smoother<f32>,
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}
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#[derive(Params)]
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struct SineParams {
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#[id = "gain"]
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pub gain: FloatParam,
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#[id = "freq"]
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pub frequency: FloatParam,
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#[id = "usemid"]
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pub use_midi: BoolParam,
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}
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impl Default for Sine {
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fn default() -> Self {
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Self {
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params: Box::pin(SineParams::default()),
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sample_rate: 1.0,
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phase: 0.0,
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samples: 0.0,
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midi_note_freq: 1.0,
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midi_note_gain: Smoother::new(SmoothingStyle::Linear(5.0)),
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}
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}
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}
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impl Default for SineParams {
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fn default() -> Self {
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Self {
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gain: FloatParam {
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value: -10.0,
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smoothed: Smoother::new(SmoothingStyle::Linear(3.0)),
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range: Range::Linear {
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min: -30.0,
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max: 0.0,
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},
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name: "Gain",
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unit: " dB",
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value_to_string: formatters::f32_rounded(2),
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..Default::default()
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},
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frequency: FloatParam {
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value: 420.0,
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smoothed: Smoother::new(SmoothingStyle::Linear(10.0)),
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range: Range::Skewed {
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min: 1.0,
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max: 20_000.0,
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factor: Range::skew_factor(-2.0),
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},
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name: "Frequency",
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unit: " Hz",
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value_to_string: formatters::f32_rounded(0),
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..Default::default()
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},
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use_midi: BoolParam {
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value: false,
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name: "Use MIDI",
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..Default::default()
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},
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}
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}
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}
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impl Sine {
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fn calculate_sine(&mut self, frequency: f32) -> f32 {
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let phase_delta = frequency / self.sample_rate;
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let sine = (self.phase * consts::TAU).sin();
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self.phase += phase_delta;
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if self.phase >= 1.0 {
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self.phase -= 1.0;
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}
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sine
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}
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}
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impl Plugin for Sine {
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const NAME: &'static str = "Sine Test Tone";
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const VENDOR: &'static str = "Moist Plugins GmbH";
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const URL: &'static str = "https://youtu.be/dQw4w9WgXcQ";
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const EMAIL: &'static str = "info@example.com";
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const VERSION: &'static str = "0.0.1";
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const DEFAULT_NUM_INPUTS: u32 = 0;
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const DEFAULT_NUM_OUTPUTS: u32 = 2;
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const ACCEPTS_MIDI: bool = true;
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fn params(&self) -> Pin<&dyn Params> {
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self.params.as_ref()
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}
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fn accepts_bus_config(&self, config: &BusConfig) -> bool {
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// This can output to any number of channels, but it doesn't take any audio inputs
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config.num_input_channels == 0 && config.num_input_channels > 0
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}
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fn initialize(
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&mut self,
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_bus_config: &BusConfig,
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buffer_config: &BufferConfig,
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_context: &mut impl ProcessContext,
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) -> bool {
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self.sample_rate = buffer_config.sample_rate;
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true
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}
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fn process(&mut self, buffer: &mut Buffer, context: &mut impl ProcessContext) -> ProcessStatus {
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let mut next_event = context.next_midi_event();
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for (sample_id, samples) in buffer.iter_mut().enumerate() {
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// Smoothing is optionally built into the parameters themselves
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let gain = self.params.gain.smoothed.next();
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let offset =
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((self.samples / 100.0) + 1.0).log2() / (100.0f32 * 500.0 + 1.0).log2() * 500.0;
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self.samples += 1.0;
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if self.samples / 100.0 > 500.0 {
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self.samples = 0.0;
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}
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// This plugin can be either triggered by MIDI or controleld by a parameter
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let sine = if self.params.use_midi.value {
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// Act on the next MIDI event
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'midi_events: loop {
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match next_event {
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Some(event) if event.timing() == sample_id as u32 => match event {
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nih_plug::NoteEvent::NoteOn { note, .. } => {
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self.midi_note_freq = util::midi_note_to_freq(note);
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self.midi_note_gain.set_target(self.sample_rate, 1.0);
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}
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nih_plug::NoteEvent::NoteOff { note, .. } => {
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if self.midi_note_freq == util::midi_note_to_freq(note) {
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self.midi_note_gain.set_target(self.sample_rate, 0.0);
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}
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}
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},
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_ => break 'midi_events,
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}
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next_event = context.next_midi_event();
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}
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// This gain envelope prevents clicks with new notes and with released notes
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self.calculate_sine(self.midi_note_freq) * self.midi_note_gain.next()
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} else {
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let frequency = self.params.frequency.smoothed.next();
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self.calculate_sine(frequency + offset)
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};
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for sample in samples {
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*sample = sine * util::db_to_gain(gain);
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}
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}
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ProcessStatus::Normal
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}
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}
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impl Vst3Plugin for Sine {
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const VST3_CLASS_ID: [u8; 16] = *b"SineMoistestPlug";
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const VST3_CATEGORIES: &'static str = "Instrument|Synth|Tools";
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}
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nih_export_vst3!(Sine);
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