c566888fa3
Instead of the previous technically-unsound approach. While it wouldn't cause any issues in practice, it did break Rust's guarantees. That was a design choice after adding support for editors in NIH-plug, but this is probably the better long term solution. The downside is that all uses of `param.value` now need to be changed to `param.value()`.
324 lines
12 KiB
Rust
324 lines
12 KiB
Rust
// Safety limiter: ear protection for the 21st century
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// Copyright (C) 2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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use nih_plug::prelude::*;
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use std::sync::Arc;
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/// After reaching the threshold, it will take this many milliseconds under that threshold to start
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/// fading back to the normal signal. Peaking above the threshold again during this time resets
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/// this. The fadeout doesn't start immediately since that would add some nasty distortion when most
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/// but not all samples pass the threshold.
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const MORSE_FADEOUT_START_MS: f32 = 500.0;
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/// The Morse fadeout ends after this many milliseconds.
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const MORSE_FADEOUT_END_MS: f32 = MORSE_FADEOUT_START_MS + 1500.0;
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/// The frequency of the sine wave used for the SOS signal.
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const MORSE_FREQUENCY: f32 = 420.0;
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/// The four second SOS morse code sequence. Each element here represents an edge where the signal
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/// is either turned on or off. The first element of each tuple is the time in milliseconds into the
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/// sequence, while the second element is the new gate status at that time point. The last element
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/// acts as a delay before wrapping around, and it is equivalent to the 0 position in the next cycle
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/// (hence why it is set to true).
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const MORSE_SEQ_EDGES_MS: [(u32, bool); 19] = [
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// S, 3*100 ms + 2*100ms spacing
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(0, true),
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(100, false),
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(200, true),
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(300, false),
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(400, true),
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// 500 ms silence
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(500, false),
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//
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// O, 3*200 ms + 2*100ms spacing
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(1000, true),
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(1200, false),
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(1400, true),
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(1600, false),
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(1800, true),
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// 500 ms silence
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(2000, false),
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//
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// S, 3*100 ms + 2*100ms spacing
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(2500, true),
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(2600, false),
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(2700, true),
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(2800, false),
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(2900, true),
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// 1000 ms silence
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(3000, false),
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// Acts as a delay at the end before the sequence loops. This sample 4000 behaves like an alias
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// for sample 0 in the next cycle.
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(4000, true),
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];
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struct SafetyLimiter {
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params: Arc<SafetyLimiterParams>,
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buffer_config: BufferConfig,
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/// `MORSE_FADEOUT_START_MS` translated into samples.
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morse_fadeout_samples_start: u32,
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/// `MORSE_FADEOUT_END_MS` translated into samples.
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morse_fadeout_samples_end: u32,
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/// `MORSE_SEQ_EDGES_MS` translated into samples.
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morse_seq_edges_samples: [(u32, bool); 19],
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/// The number of samples into the fadeout. This resets back to 0 whenever the signal peaks
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/// above the threshold.
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morse_fadeout_samples_current: u32,
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/// The index of the current step into `morse_seq_edges_samples`. This wraps around to zero when
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/// reaching the end of the sequence. This is only reset once the fadeout is fully finished.
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morse_seq_current_step_idx: usize,
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/// The index of the current sample in the morse code qeuence. This wraps around to zero when
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/// reaching the end of the sequence. This is only reset once the fadeout is fully finished.
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morse_seq_current_sample_idx: u32,
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/// The phase of the Morse code sine oscillator. This runs from zero to `2 * pi` for
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/// efficiency's sake.
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osc_phase_tau: f32,
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/// The phase increment for every sample. This can be precomputed since the frequency is fixed.
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osc_phase_tau_dt: f32,
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}
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#[derive(Params)]
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struct SafetyLimiterParams {
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/// The level at which to start engaging the safety limiter. Stored as a gain ratio instead of
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/// decibels.
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#[id = "threshold"]
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threshold_gain: FloatParam,
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}
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impl Default for SafetyLimiterParams {
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fn default() -> Self {
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Self {
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threshold_gain: FloatParam::new(
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"Threshold",
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util::db_to_gain(0.00),
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FloatRange::Skewed {
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min: util::db_to_gain(-24.0),
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max: util::db_to_gain(12.0),
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factor: FloatRange::gain_skew_factor(-24.0, 12.0),
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},
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)
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.with_unit(" dB")
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.with_value_to_string(formatters::v2s_f32_gain_to_db(2))
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.with_string_to_value(formatters::s2v_f32_gain_to_db()),
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}
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}
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}
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impl Default for SafetyLimiter {
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fn default() -> Self {
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SafetyLimiter {
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params: Arc::new(SafetyLimiterParams::default()),
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buffer_config: BufferConfig {
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sample_rate: 1.0,
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min_buffer_size: None,
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max_buffer_size: 0,
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process_mode: ProcessMode::Realtime,
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},
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morse_fadeout_samples_start: 0,
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morse_fadeout_samples_end: 0,
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morse_seq_edges_samples: [(0, false); 19],
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morse_fadeout_samples_current: 0,
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morse_seq_current_sample_idx: 0,
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morse_seq_current_step_idx: 0,
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osc_phase_tau: 0.0,
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osc_phase_tau_dt: 0.0,
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}
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}
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}
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impl Plugin for SafetyLimiter {
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const NAME: &'static str = "Safety Limiter";
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const VENDOR: &'static str = "Robbert van der Helm";
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const URL: &'static str = "https://github.com/robbert-vdh/nih-plug";
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const EMAIL: &'static str = "mail@robbertvanderhelm.nl";
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const VERSION: &'static str = "0.1.0";
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const DEFAULT_INPUT_CHANNELS: u32 = 2;
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const DEFAULT_OUTPUT_CHANNELS: u32 = 2;
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fn params(&self) -> Arc<dyn Params> {
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self.params.clone()
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}
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fn accepts_bus_config(&self, config: &BusConfig) -> bool {
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config.num_input_channels == config.num_output_channels
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}
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fn initialize(
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&mut self,
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_bus_config: &BusConfig,
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buffer_config: &BufferConfig,
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_context: &mut impl InitContext,
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) -> bool {
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self.buffer_config = *buffer_config;
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self.morse_fadeout_samples_start =
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(MORSE_FADEOUT_START_MS / 1000.0 * buffer_config.sample_rate).round() as u32;
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self.morse_fadeout_samples_end =
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(MORSE_FADEOUT_END_MS / 1000.0 * buffer_config.sample_rate).round() as u32;
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self.osc_phase_tau_dt = MORSE_FREQUENCY / buffer_config.sample_rate * std::f32::consts::TAU;
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self.morse_seq_edges_samples = MORSE_SEQ_EDGES_MS.map(|(time_ms, gate)| {
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(
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(time_ms as f32 / 1000.0 * buffer_config.sample_rate).round() as u32,
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gate,
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)
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});
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true
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}
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fn reset(&mut self) {
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self.morse_fadeout_samples_current = self.morse_fadeout_samples_end;
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self.reset_morse_signal();
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}
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fn process(
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&mut self,
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buffer: &mut Buffer,
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_aux: &mut AuxiliaryBuffers,
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_context: &mut impl ProcessContext,
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) -> ProcessStatus {
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// Don't do anything when bouncing
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if self.buffer_config.process_mode == ProcessMode::Offline {
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return ProcessStatus::Normal;
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}
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let &(morse_seq_len, _) = self.morse_seq_edges_samples.last().unwrap();
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for mut channel_samples in buffer.iter_samples() {
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let mut is_peaking = false;
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for sample in channel_samples.iter_mut() {
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if sample.is_finite() {
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is_peaking |= sample.abs() > self.params.threshold_gain.value();
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} else {
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// Infinity or NaN values need to be completely filtered out, because otherwise
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// we'll try to mix them back into the signal later
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*sample = 0.0;
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is_peaking = true;
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}
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}
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if is_peaking {
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// We'll continue playback where it was left off when this gets triggered before the
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// fadeout has finished, but otherwise the sequence should be restarted.
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if self.morse_fadeout_samples_current >= self.morse_fadeout_samples_end {
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self.reset_morse_signal();
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}
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// This is the number of samples into the fadeout
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self.morse_fadeout_samples_current = 0;
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}
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// Depending on the current gate status in the morse code sequence we'll either play a
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// sine wave oscillator or silence, and the original audio will be faded back in when it
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// stays under the threshold for long enough.
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if self.morse_fadeout_samples_current < self.morse_fadeout_samples_end {
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// Move to the next step when it is reached
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// NOTE: This assumes there are no two edges at the same time, becuase that would be
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// weird
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// NOTE: Also assumes the sequence starts at 0
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let morse_seq_next_step_idx =
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(self.morse_seq_current_step_idx + 1) % self.morse_seq_edges_samples.len();
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if self.morse_seq_current_sample_idx
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>= self.morse_seq_edges_samples[morse_seq_next_step_idx].0
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{
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self.morse_seq_current_step_idx = morse_seq_next_step_idx;
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}
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// And either play or don't play the sine wave depending on the current step's gate
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// values. We'll wait for the phase wraparound when deactivating the sine wave to
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// avoid clicks.
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let (_, gate) = self.morse_seq_edges_samples[self.morse_seq_current_step_idx];
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let morse_sample = if gate || self.osc_phase_tau > self.osc_phase_tau_dt {
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// This phase runs from 0 to `2 * pi` as an optimization, so we can use it
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// directly. And the sine wave is scaled down to the threshold minus 24 dB
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let sine_sample =
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self.osc_phase_tau.sin() * (self.params.threshold_gain.value() * 0.125);
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self.osc_phase_tau += self.osc_phase_tau_dt;
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if self.osc_phase_tau >= std::f32::consts::TAU {
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self.osc_phase_tau -= std::f32::consts::TAU;
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}
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sine_sample
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} else {
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0.0
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};
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// We'll do an equal power fade
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let original_t_squared = if self.morse_fadeout_samples_current
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< self.morse_fadeout_samples_start
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{
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0.0
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} else {
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(self.morse_fadeout_samples_current - self.morse_fadeout_samples_start) as f32
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/ (self.morse_fadeout_samples_end - self.morse_fadeout_samples_start) as f32
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};
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let original_t = original_t_squared.sqrt();
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let morse_t = (1.0 - original_t_squared).sqrt();
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for sample in channel_samples {
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*sample = (morse_sample * morse_t) + (*sample * original_t);
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}
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self.morse_fadeout_samples_current += 1;
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self.morse_seq_current_sample_idx += 1;
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if self.morse_seq_current_sample_idx >= morse_seq_len {
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self.morse_seq_current_sample_idx -= morse_seq_len;
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self.morse_seq_current_step_idx = 0;
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}
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}
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}
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ProcessStatus::Normal
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}
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}
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impl SafetyLimiter {
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/// Reset the SOS signal to the start.
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fn reset_morse_signal(&mut self) {
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self.osc_phase_tau = 0.0;
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self.morse_seq_current_step_idx = 0;
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self.morse_seq_current_sample_idx = 0;
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}
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}
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impl ClapPlugin for SafetyLimiter {
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const CLAP_ID: &'static str = "nl.robbertvanderhelm.safety-limiter";
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const CLAP_DESCRIPTION: Option<&'static str> = Some("Plays SOS in Morse code when redlining");
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const CLAP_MANUAL_URL: Option<&'static str> = Some(Self::URL);
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const CLAP_SUPPORT_URL: Option<&'static str> = None;
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const CLAP_FEATURES: &'static [ClapFeature] = &[
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ClapFeature::AudioEffect,
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ClapFeature::Stereo,
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ClapFeature::Mono,
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ClapFeature::Utility,
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];
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}
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impl Vst3Plugin for SafetyLimiter {
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const VST3_CLASS_ID: [u8; 16] = *b"SafetyLimtrRvdH.";
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const VST3_CATEGORIES: &'static str = "Fx|Tools";
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}
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nih_export_clap!(SafetyLimiter);
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nih_export_vst3!(SafetyLimiter);
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