e8fd18ab80
Instead of a VST3-style polling function to test if a plugin supports a certain layout, the plugin now explicitly enumerates the supported layouts. This aligns better with non-VST3 plugin formats.
231 lines
7.2 KiB
Rust
231 lines
7.2 KiB
Rust
use nih_plug::prelude::*;
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use std::f32::consts;
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use std::sync::Arc;
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/// A test tone generator that can either generate a sine wave based on the plugin's parameters or
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/// based on the current MIDI input.
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struct Sine {
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params: Arc<SineParams>,
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sample_rate: f32,
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/// The current phase of the sine wave, always kept between in `[0, 1]`.
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phase: f32,
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/// The MIDI note ID of the active note, if triggered by MIDI.
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midi_note_id: u8,
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/// The frequency if the active note, if triggered by MIDI.
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midi_note_freq: f32,
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/// A simple attack and release envelope to avoid clicks. Controlled through velocity and
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/// aftertouch.
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///
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/// Smoothing is built into the parameters, but you can also use them manually if you need to
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/// smooth soemthing that isn't a parameter.
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midi_note_gain: Smoother<f32>,
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}
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#[derive(Params)]
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struct SineParams {
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#[id = "gain"]
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pub gain: FloatParam,
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#[id = "freq"]
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pub frequency: FloatParam,
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#[id = "usemid"]
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pub use_midi: BoolParam,
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}
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impl Default for Sine {
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fn default() -> Self {
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Self {
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params: Arc::new(SineParams::default()),
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sample_rate: 1.0,
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phase: 0.0,
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midi_note_id: 0,
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midi_note_freq: 1.0,
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midi_note_gain: Smoother::new(SmoothingStyle::Linear(5.0)),
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}
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}
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}
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impl Default for SineParams {
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fn default() -> Self {
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Self {
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gain: FloatParam::new(
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"Gain",
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-10.0,
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FloatRange::Linear {
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min: -30.0,
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max: 0.0,
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},
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)
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.with_smoother(SmoothingStyle::Linear(3.0))
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.with_step_size(0.01)
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.with_unit(" dB"),
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frequency: FloatParam::new(
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"Frequency",
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420.0,
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FloatRange::Skewed {
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min: 1.0,
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max: 20_000.0,
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factor: FloatRange::skew_factor(-2.0),
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},
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)
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.with_smoother(SmoothingStyle::Linear(10.0))
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// We purposely don't specify a step size here, but the parameter should still be
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// displayed as if it were rounded. This formatter also includes the unit.
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.with_value_to_string(formatters::v2s_f32_hz_then_khz(0))
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.with_string_to_value(formatters::s2v_f32_hz_then_khz()),
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use_midi: BoolParam::new("Use MIDI", false),
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}
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}
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}
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impl Sine {
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fn calculate_sine(&mut self, frequency: f32) -> f32 {
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let phase_delta = frequency / self.sample_rate;
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let sine = (self.phase * consts::TAU).sin();
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self.phase += phase_delta;
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if self.phase >= 1.0 {
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self.phase -= 1.0;
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}
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sine
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}
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}
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impl Plugin for Sine {
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const NAME: &'static str = "Sine Test Tone";
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const VENDOR: &'static str = "Moist Plugins GmbH";
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const URL: &'static str = "https://youtu.be/dQw4w9WgXcQ";
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const EMAIL: &'static str = "info@example.com";
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const VERSION: &'static str = env!("CARGO_PKG_VERSION");
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const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout] = &[
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AudioIOLayout {
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// This is also the default and can be omitted here
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main_input_channels: None,
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main_output_channels: NonZeroU32::new(2),
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..AudioIOLayout::const_default()
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},
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AudioIOLayout {
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main_input_channels: None,
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main_output_channels: NonZeroU32::new(1),
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..AudioIOLayout::const_default()
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},
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];
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const MIDI_INPUT: MidiConfig = MidiConfig::Basic;
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const SAMPLE_ACCURATE_AUTOMATION: bool = true;
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type SysExMessage = ();
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type BackgroundTask = ();
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fn params(&self) -> Arc<dyn Params> {
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self.params.clone()
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}
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fn initialize(
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&mut self,
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_audio_io_layout: &AudioIOLayout,
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buffer_config: &BufferConfig,
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_context: &mut impl InitContext<Self>,
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) -> bool {
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self.sample_rate = buffer_config.sample_rate;
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true
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}
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fn reset(&mut self) {
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self.phase = 0.0;
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self.midi_note_id = 0;
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self.midi_note_freq = 1.0;
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self.midi_note_gain.reset(0.0);
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}
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fn process(
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&mut self,
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buffer: &mut Buffer,
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_aux: &mut AuxiliaryBuffers,
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context: &mut impl ProcessContext<Self>,
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) -> ProcessStatus {
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let mut next_event = context.next_event();
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for (sample_id, channel_samples) in buffer.iter_samples().enumerate() {
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// Smoothing is optionally built into the parameters themselves
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let gain = self.params.gain.smoothed.next();
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// This plugin can be either triggered by MIDI or controleld by a parameter
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let sine = if self.params.use_midi.value() {
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// Act on the next MIDI event
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while let Some(event) = next_event {
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if event.timing() > sample_id as u32 {
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break;
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}
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match event {
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NoteEvent::NoteOn { note, velocity, .. } => {
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self.midi_note_id = note;
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self.midi_note_freq = util::midi_note_to_freq(note);
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self.midi_note_gain.set_target(self.sample_rate, velocity);
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}
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NoteEvent::NoteOff { note, .. } if note == self.midi_note_id => {
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self.midi_note_gain.set_target(self.sample_rate, 0.0);
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}
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NoteEvent::PolyPressure { note, pressure, .. }
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if note == self.midi_note_id =>
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{
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self.midi_note_gain.set_target(self.sample_rate, pressure);
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}
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_ => (),
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}
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next_event = context.next_event();
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}
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// This gain envelope prevents clicks with new notes and with released notes
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self.calculate_sine(self.midi_note_freq) * self.midi_note_gain.next()
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} else {
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let frequency = self.params.frequency.smoothed.next();
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self.calculate_sine(frequency)
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};
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for sample in channel_samples {
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*sample = sine * util::db_to_gain_fast(gain);
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}
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}
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ProcessStatus::KeepAlive
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}
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}
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impl ClapPlugin for Sine {
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const CLAP_ID: &'static str = "com.moist-plugins-gmbh.sine";
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const CLAP_DESCRIPTION: Option<&'static str> =
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Some("An optionally MIDI controlled sine test tone");
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const CLAP_MANUAL_URL: Option<&'static str> = Some(Self::URL);
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const CLAP_SUPPORT_URL: Option<&'static str> = None;
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const CLAP_FEATURES: &'static [ClapFeature] = &[
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ClapFeature::Instrument,
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ClapFeature::Synthesizer,
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ClapFeature::Stereo,
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ClapFeature::Mono,
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ClapFeature::Utility,
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];
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}
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impl Vst3Plugin for Sine {
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const VST3_CLASS_ID: [u8; 16] = *b"SineMoistestPlug";
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const VST3_SUBCATEGORIES: &'static [Vst3SubCategory] = &[
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Vst3SubCategory::Instrument,
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Vst3SubCategory::Synth,
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Vst3SubCategory::Tools,
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];
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}
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nih_export_clap!(Sine);
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nih_export_vst3!(Sine);
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