69 lines
2 KiB
Rust
69 lines
2 KiB
Rust
use atomic_float::AtomicF32;
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use nih_plug::prelude::{util, Editor};
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use nih_plug_vizia::vizia::prelude::*;
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use nih_plug_vizia::widgets::*;
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use nih_plug_vizia::{assets, create_vizia_editor, ViziaState, ViziaTheming};
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use std::sync::atomic::Ordering;
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use std::sync::Arc;
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use std::time::Duration;
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use crate::GainParams;
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#[derive(Lens)]
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struct Data {
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params: Arc<GainParams>,
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peak_meter: Arc<AtomicF32>,
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}
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impl Model for Data {}
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// Makes sense to also define this here, makes it a bit easier to keep track of
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pub(crate) fn default_state() -> Arc<ViziaState> {
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ViziaState::from_size(200, 150)
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}
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pub(crate) fn create(
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params: Arc<GainParams>,
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peak_meter: Arc<AtomicF32>,
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editor_state: Arc<ViziaState>,
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) -> Option<Box<dyn Editor>> {
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create_vizia_editor(editor_state, ViziaTheming::Custom, move |cx, _| {
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assets::register_noto_sans_light(cx);
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assets::register_noto_sans_thin(cx);
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Data {
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params: params.clone(),
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peak_meter: peak_meter.clone(),
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}
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.build(cx);
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ResizeHandle::new(cx);
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VStack::new(cx, |cx| {
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Label::new(cx, "Gain GUI")
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.font(assets::NOTO_SANS_THIN)
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.font_size(30.0)
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.height(Pixels(50.0))
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.child_top(Stretch(1.0))
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.child_bottom(Pixels(0.0));
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// NOTE: VIZIA adds 1 pixel of additional height to these labels, so we'll need to
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// compensate for that
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Label::new(cx, "Gain").bottom(Pixels(-1.0));
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ParamSlider::new(cx, Data::params, |params| ¶ms.gain);
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PeakMeter::new(
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cx,
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Data::peak_meter
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.map(|peak_meter| util::gain_to_db(peak_meter.load(Ordering::Relaxed))),
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Some(Duration::from_millis(600)),
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)
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// This is how adding padding works in vizia
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.top(Pixels(10.0));
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})
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.row_between(Pixels(0.0))
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.child_left(Stretch(1.0))
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.child_right(Stretch(1.0));
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})
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}
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