588 lines
22 KiB
Rust
588 lines
22 KiB
Rust
use anyhow::{bail, Context};
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use serde::Deserialize;
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use std::collections::HashMap;
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use std::fs;
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use std::path::{Path, PathBuf};
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use std::process::Command;
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mod symbols;
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/// Re-export for the main function.
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pub use anyhow::Result;
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/// The base birectory for the bundler's output.
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const BUNDLE_HOME: &str = "target/bundled";
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fn build_usage_string(command_name: &str) -> String {
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format!(
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"Usage:
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{command_name} bundle <package> [--release] [--target <triple>]
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{command_name} bundle -p <package1> -p <package2> ... [--release] [--target <triple>]"
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)
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}
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/// Any additional configuration that might be useful for creating plugin bundles, stored as
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/// `bundler.toml` alongside the workspace's main `Cargo.toml` file.
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type BundlerConfig = HashMap<String, PackageConfig>;
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#[derive(Debug, Clone, Deserialize)]
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struct PackageConfig {
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name: Option<String>,
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}
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/// The target we're generating a plugin for. This can be either the native target or a cross
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/// compilation target, so to reduce redundancy when determining the correct bundle paths we'll use
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/// an enum for this.
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#[derive(Debug, Clone, Copy)]
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pub enum CompilationTarget {
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Linux(Architecture),
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MacOS(Architecture),
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Windows(Architecture),
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}
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#[derive(Debug, Clone, Copy)]
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pub enum Architecture {
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X86,
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X86_64,
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// There are also a ton of different 32-bit ARM architectures, we'll just pretend they don't
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// exist for now
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AArch64,
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}
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/// The type of a MacOS bundle.
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#[derive(Debug, Clone, Copy)]
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pub enum BundleType {
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Plugin,
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Binary,
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}
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/// The main xtask entry point function. See the readme for instructions on how to use this.
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pub fn main() -> Result<()> {
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let args = std::env::args().skip(1);
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main_with_args("cargo xtask", args)
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}
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/// The main xtask entry point function, but with custom command line arguments. `args` should not
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/// contain the command name, so you should always skip at least one argument from
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/// `std::env::args()` before passing it to this function.
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pub fn main_with_args(command_name: &str, args: impl IntoIterator<Item = String>) -> Result<()> {
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chdir_workspace_root()?;
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let mut args = args.into_iter();
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let usage_string = build_usage_string(command_name);
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let command = args
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.next()
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.context(format!("Missing command name\n\n{usage_string}",))?;
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match command.as_str() {
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"bundle" => {
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// For convenience's sake we'll allow building multiple packages with `-p` just like
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// carg obuild, but you can also build a single package without specifying `-p`. Since
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// multiple packages can be built in parallel if we pass all of these flags to a single
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// `cargo build` we'll first build all of these packages and only then bundle them.
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let mut args = args.peekable();
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let mut packages = Vec::new();
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if args.peek().map(|s| s.as_str()) == Some("-p") {
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while args.peek().map(|s| s.as_str()) == Some("-p") {
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packages.push(
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args.nth(1)
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.context(format!("Missing package name after -p\n\n{usage_string}"))?,
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);
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}
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} else {
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packages.push(
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args.next()
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.context(format!("Missing package name\n\n{usage_string}"))?,
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);
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};
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let other_args: Vec<_> = args.collect();
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// As explained above, for efficiency's sake this is a two step process
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build(&packages, &other_args)?;
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bundle(&packages[0], &other_args)?;
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for package in packages.into_iter().skip(1) {
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bundle(&package, &other_args)?;
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}
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Ok(())
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}
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// This is only meant to be used by the CI, since using awk for this can be a bit spotty on
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// macOS
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"known-packages" => list_known_packages(),
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_ => bail!("Unknown command '{command}'\n\n{usage_string}"),
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}
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}
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/// Change the current directory into the Cargo workspace's root.
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pub fn chdir_workspace_root() -> Result<()> {
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let xtask_project_dir = std::env::var("CARGO_MANIFEST_DIR")
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.context("'$CARGO_MANIFEST_DIR' was not set, are you running this binary directly?")?;
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let project_root = Path::new(&xtask_project_dir).parent().context(
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"'$CARGO_MANIFEST_DIR' has an unexpected value, are you running this binary directly?",
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)?;
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std::env::set_current_dir(project_root).context("Could not change to project root directory")
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}
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/// Build one or more packages using the provided `cargo build` arguments. This should be caleld
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/// before callingq [`bundle()`]. This requires the current working directory to have been set to
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/// the workspace's root using [`chdir_workspace_root()`].
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pub fn build(packages: &[String], args: &[String]) -> Result<()> {
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let package_args = packages.iter().flat_map(|package| ["-p", package]);
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let status = Command::new("cargo")
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.arg("build")
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.args(package_args)
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.args(args)
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.status()
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.context(format!(
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"Could not call cargo to build {}",
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packages.join(", ")
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))?;
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if !status.success() {
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bail!("Could not build {}", packages.join(", "));
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} else {
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Ok(())
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}
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}
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/// Bundle a package that was previously built by a call to [`build()`] using the provided `cargo
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/// build` arguments. These two functions are split up because building can be done in parallel by
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/// Cargo itself while bundling is sequential. Options from the `bundler.toml` file in the
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/// workspace's root are respected (see
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/// <https://github.com/robbert-vdh/nih-plug/blob/master/bundler.toml>). This requires the current
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/// working directory to have been set to the workspace's root using [`chdir_workspace_root()`].
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///
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/// If the package also exposes a binary target in addition to a library (or just a binary, in case
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/// the binary target has a different name) then this will also be copied into the `bundled`
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/// directory.
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pub fn bundle(package: &str, args: &[String]) -> Result<()> {
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let mut build_type_dir = "debug";
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let mut cross_compile_target: Option<String> = None;
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for arg_idx in (0..args.len()).rev() {
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let arg = &args[arg_idx];
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match arg.as_str() {
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"--profile" => {
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// Since Rust 1.57 you can have custom profiles
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build_type_dir = args.get(arg_idx + 1).context("Missing profile name")?;
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}
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"--release" => build_type_dir = "release",
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"--target" => {
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// When cross compiling we should generate the correct bundle type
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cross_compile_target = Some(
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args.get(arg_idx + 1)
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.context("Missing cross-compile target")?
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.to_owned(),
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);
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}
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arg if arg.starts_with("--profile=") => {
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build_type_dir = arg
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.strip_prefix("--profile=")
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.context("Missing profile name")?;
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}
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arg if arg.starts_with("--target=") => {
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cross_compile_target = Some(
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arg.strip_prefix("--target=")
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.context("Missing cross-compile target")?
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.to_owned(),
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);
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}
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_ => (),
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}
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}
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// We can bundle both library targets (for plugins) and binary targets (for standalone
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// applications)
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let compilation_target = compilation_target(cross_compile_target.as_deref())?;
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let target_base = target_base(cross_compile_target.as_deref())?.join(build_type_dir);
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let bin_path = target_base.join(binary_basename(package, compilation_target));
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let lib_path = target_base.join(library_basename(package, compilation_target));
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if !bin_path.exists() && !lib_path.exists() {
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bail!("Could not find built library at '{}'", lib_path.display());
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}
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eprintln!();
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if bin_path.exists() {
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bundle_binary(package, &bin_path, compilation_target)?;
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}
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if lib_path.exists() {
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bundle_plugin(package, &lib_path, compilation_target)?;
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}
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Ok(())
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}
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/// Bundle a standalone target.
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fn bundle_binary(
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package: &str,
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bin_path: &Path,
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compilation_target: CompilationTarget,
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) -> Result<()> {
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let bundle_name = match load_bundler_config()?.and_then(|c| c.get(package).cloned()) {
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Some(PackageConfig { name: Some(name) }) => name,
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_ => package.to_string(),
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};
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// On MacOS the standalone target needs to be in a bundle
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let standalone_bundle_binary_name =
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standalone_bundle_binary_name(&bundle_name, compilation_target);
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let standalone_binary_path = Path::new(BUNDLE_HOME).join(&standalone_bundle_binary_name);
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fs::create_dir_all(standalone_binary_path.parent().unwrap())
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.context("Could not create standalone bundle directory")?;
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reflink::reflink_or_copy(&bin_path, &standalone_binary_path)
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.context("Could not copy binary to standalone bundle")?;
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let standalone_bundle_home = Path::new(BUNDLE_HOME).join(
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Path::new(&standalone_bundle_binary_name)
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.components()
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.next()
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.expect("Malformed standalone binary path"),
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);
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maybe_create_macos_bundle_metadata(
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package,
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&bundle_name,
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&standalone_bundle_home,
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compilation_target,
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BundleType::Binary,
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)?;
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eprintln!(
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"Created a standalone bundle at '{}'",
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standalone_bundle_home.display()
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);
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Ok(())
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}
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/// Bundle all plugin targets for a plugin library.
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fn bundle_plugin(
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package: &str,
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lib_path: &Path,
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compilation_target: CompilationTarget,
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) -> Result<()> {
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let bundle_name = match load_bundler_config()?.and_then(|c| c.get(package).cloned()) {
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Some(PackageConfig { name: Some(name) }) => name,
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_ => package.to_string(),
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};
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// We'll detect the pugin formats supported by the plugin binary and create bundled accordingly
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// NOTE: NIH-plug does not support VST2, but we'll support bundling VST2 plugins anyways because
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// this bundler can also be used standalone.
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let bundle_clap = symbols::exported(&lib_path, "clap_entry")
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.with_context(|| format!("Could not parse '{}'", lib_path.display()))?;
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// We'll ignore the platofrm-specific entry points for VST2 plugins since there's no reason to
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// create a new Rust VST2 plugin that doesn't work in modern DAWs
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let bundle_vst2 = symbols::exported(&lib_path, "VSTPluginMain")
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.with_context(|| format!("Could not parse '{}'", lib_path.display()))?;
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let bundle_vst3 = symbols::exported(&lib_path, "GetPluginFactory")
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.with_context(|| format!("Could not parse '{}'", lib_path.display()))?;
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let bundled_plugin = bundle_clap || bundle_vst2 || bundle_vst3;
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if bundle_clap {
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let clap_bundle_library_name = clap_bundle_library_name(&bundle_name, compilation_target);
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let clap_lib_path = Path::new(BUNDLE_HOME).join(&clap_bundle_library_name);
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fs::create_dir_all(clap_lib_path.parent().unwrap())
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.context("Could not create CLAP bundle directory")?;
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reflink::reflink_or_copy(&lib_path, &clap_lib_path)
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.context("Could not copy library to CLAP bundle")?;
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// In contrast to VST3, CLAP only uses bundles on macOS, so we'll just take the first
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// component of the library name instead
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let clap_bundle_home = Path::new(BUNDLE_HOME).join(
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Path::new(&clap_bundle_library_name)
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.components()
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.next()
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.expect("Malformed CLAP library path"),
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);
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maybe_create_macos_bundle_metadata(
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package,
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&bundle_name,
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&clap_bundle_home,
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compilation_target,
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BundleType::Plugin,
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)?;
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eprintln!("Created a CLAP bundle at '{}'", clap_bundle_home.display());
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}
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if bundle_vst2 {
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let vst2_bundle_library_name = vst2_bundle_library_name(&bundle_name, compilation_target);
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let vst2_lib_path = Path::new(BUNDLE_HOME).join(&vst2_bundle_library_name);
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fs::create_dir_all(vst2_lib_path.parent().unwrap())
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.context("Could not create VST2 bundle directory")?;
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reflink::reflink_or_copy(&lib_path, &vst2_lib_path)
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.context("Could not copy library to VST2 bundle")?;
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// VST2 only uses bundles on macOS, so we'll just take the first component of the library
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// name instead
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let vst2_bundle_home = Path::new(BUNDLE_HOME).join(
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Path::new(&vst2_bundle_library_name)
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.components()
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.next()
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.expect("Malformed VST2 library path"),
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);
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maybe_create_macos_bundle_metadata(
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package,
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&bundle_name,
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&vst2_bundle_home,
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compilation_target,
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BundleType::Plugin,
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)?;
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eprintln!("Created a VST2 bundle at '{}'", vst2_bundle_home.display());
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}
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if bundle_vst3 {
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let vst3_lib_path =
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Path::new(BUNDLE_HOME).join(vst3_bundle_library_name(&bundle_name, compilation_target));
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fs::create_dir_all(vst3_lib_path.parent().unwrap())
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.context("Could not create VST3 bundle directory")?;
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reflink::reflink_or_copy(&lib_path, &vst3_lib_path)
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.context("Could not copy library to VST3 bundle")?;
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let vst3_bundle_home = vst3_lib_path
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.parent()
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.unwrap()
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.parent()
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.unwrap()
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.parent()
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.unwrap();
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maybe_create_macos_bundle_metadata(
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package,
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&bundle_name,
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vst3_bundle_home,
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compilation_target,
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BundleType::Plugin,
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)?;
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eprintln!("Created a VST3 bundle at '{}'", vst3_bundle_home.display());
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}
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if !bundled_plugin {
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eprintln!("Not creating any plugin bundles because the package does not export any plugins")
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}
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Ok(())
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}
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/// This lists the packages configured in `bundler.toml`. This is only used as part of the CI when
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/// bundling plugins.
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pub fn list_known_packages() -> Result<()> {
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if let Some(config) = load_bundler_config()? {
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for package in config.keys() {
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println!("{package}");
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}
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}
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Ok(())
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}
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/// Load the `bundler.toml` file, if it exists. If it does exist but it cannot be parsed, then this
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/// will return an error.
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fn load_bundler_config() -> Result<Option<BundlerConfig>> {
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// We're already in the project root
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let bundler_config_path = Path::new("bundler.toml");
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if !bundler_config_path.exists() {
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return Ok(None);
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}
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let result = toml::from_str(
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&fs::read_to_string(&bundler_config_path)
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.with_context(|| format!("Could not read '{}'", bundler_config_path.display()))?,
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)
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.with_context(|| format!("Could not parse '{}'", bundler_config_path.display()))?;
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Ok(Some(result))
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}
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/// The target we're compiling for. This is used to determine the paths and options for creating
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/// plugin bundles.
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fn compilation_target(cross_compile_target: Option<&str>) -> Result<CompilationTarget> {
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match cross_compile_target {
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Some("i686-unknown-linux-gnu") => Ok(CompilationTarget::Linux(Architecture::X86)),
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Some("i686-apple-darwin") => Ok(CompilationTarget::MacOS(Architecture::X86)),
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Some("i686-pc-windows-gnu") | Some("i686-pc-windows-msvc") => {
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Ok(CompilationTarget::Windows(Architecture::X86))
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}
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Some("x86_64-unknown-linux-gnu") => Ok(CompilationTarget::Linux(Architecture::X86_64)),
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Some("x86_64-apple-darwin") => Ok(CompilationTarget::MacOS(Architecture::X86_64)),
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Some("x86_64-pc-windows-gnu") | Some("x86_64-pc-windows-msvc") => {
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Ok(CompilationTarget::Windows(Architecture::X86_64))
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}
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Some("aarch64-unknown-linux-gnu") => Ok(CompilationTarget::Linux(Architecture::AArch64)),
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Some("aarch64-apple-darwin") => Ok(CompilationTarget::MacOS(Architecture::AArch64)),
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Some("aarch64-pc-windows-gnu") | Some("aarch64-pc-windows-msvc") => {
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Ok(CompilationTarget::Windows(Architecture::AArch64))
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}
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Some(target) => bail!("Unhandled cross-compilation target: {}", target),
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None => {
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#[cfg(target_arch = "x86")]
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let architecture = Architecture::X86;
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#[cfg(target_arch = "x86_64")]
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let architecture = Architecture::X86_64;
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#[cfg(target_arch = "aarch64")]
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let architecture = Architecture::AArch64;
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#[cfg(target_os = "linux")]
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return Ok(CompilationTarget::Linux(architecture));
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#[cfg(target_os = "macos")]
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return Ok(CompilationTarget::MacOS(architecture));
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#[cfg(target_os = "windows")]
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return Ok(CompilationTarget::Windows(architecture));
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}
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}
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}
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|
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/// The base directory for the compiled binaries. This does not use [`CompilationTarget`] as we need
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/// to be able to differentiate between native and cross-compilation.
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fn target_base(cross_compile_target: Option<&str>) -> Result<PathBuf> {
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match cross_compile_target {
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// Unhandled targets will already be handled in `compilation_target`
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Some(target) => Ok(Path::new("target").join(target)),
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None => Ok(PathBuf::from("target")),
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}
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}
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|
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/// The file name of the compiled library for a binary crate.
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fn binary_basename(package: &str, target: CompilationTarget) -> String {
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// Cargo will replace dashes with underscores
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let bin_name = package.replace('-', "_");
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match target {
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CompilationTarget::Linux(_) | CompilationTarget::MacOS(_) => bin_name,
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CompilationTarget::Windows(_) => format!("{bin_name}.exe"),
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}
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}
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/// The file name of the compiled library for a `cdylib` crate.
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fn library_basename(package: &str, target: CompilationTarget) -> String {
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// Cargo will replace dashes with underscores
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let lib_name = package.replace('-', "_");
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match target {
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CompilationTarget::Linux(_) => format!("lib{lib_name}.so"),
|
|
CompilationTarget::MacOS(_) => format!("lib{lib_name}.dylib"),
|
|
CompilationTarget::Windows(_) => format!("{lib_name}.dll"),
|
|
}
|
|
}
|
|
|
|
/// The filename of the binary target. On macOS this is part of a bundle.
|
|
fn standalone_bundle_binary_name(package: &str, target: CompilationTarget) -> String {
|
|
match target {
|
|
CompilationTarget::Linux(_) => package.to_owned(),
|
|
CompilationTarget::MacOS(_) => format!("{package}.app/Contents/MacOS/{package}"),
|
|
CompilationTarget::Windows(_) => format!("{package}.exe"),
|
|
}
|
|
}
|
|
|
|
/// The filename of the CLAP plugin for Linux and Windows, or the full path to the library file
|
|
/// inside of a CLAP bundle on macOS.
|
|
fn clap_bundle_library_name(package: &str, target: CompilationTarget) -> String {
|
|
match target {
|
|
CompilationTarget::Linux(_) | CompilationTarget::Windows(_) => format!("{package}.clap"),
|
|
CompilationTarget::MacOS(_) => format!("{package}.clap/Contents/MacOS/{package}"),
|
|
}
|
|
}
|
|
|
|
/// On Linux and Windows VST2 plugins are regular library files, and on macOS they are put in a
|
|
/// bundle.
|
|
fn vst2_bundle_library_name(package: &str, target: CompilationTarget) -> String {
|
|
match target {
|
|
CompilationTarget::Linux(_) => format!("{package}.so"),
|
|
CompilationTarget::MacOS(_) => format!("{package}.vst/Contents/MacOS/{package}"),
|
|
CompilationTarget::Windows(_) => format!("{package}.dll"),
|
|
}
|
|
}
|
|
|
|
/// The full path to the library file inside of a VST3 bundle, including the leading `.vst3`
|
|
/// directory.
|
|
///
|
|
/// See <https://developer.steinberg.help/display/VST/Plug-in+Format+Structure>.
|
|
fn vst3_bundle_library_name(package: &str, target: CompilationTarget) -> String {
|
|
match target {
|
|
CompilationTarget::Linux(Architecture::X86) => {
|
|
format!("{package}.vst3/Contents/i386-linux/{package}.so")
|
|
}
|
|
CompilationTarget::Linux(Architecture::X86_64) => {
|
|
format!("{package}.vst3/Contents/x86_64-linux/{package}.so")
|
|
}
|
|
CompilationTarget::Linux(Architecture::AArch64) => {
|
|
format!("{package}.vst3/Contents/aarch64-linux/{package}.so")
|
|
}
|
|
CompilationTarget::MacOS(_) => format!("{package}.vst3/Contents/MacOS/{package}"),
|
|
CompilationTarget::Windows(Architecture::X86) => {
|
|
format!("{package}.vst3/Contents/x86-win/{package}.vst3")
|
|
}
|
|
CompilationTarget::Windows(Architecture::X86_64) => {
|
|
format!("{package}.vst3/Contents/x86_64-win/{package}.vst3")
|
|
}
|
|
CompilationTarget::Windows(Architecture::AArch64) => {
|
|
format!("{package}.vst3/Contents/arm_64-win/{package}.vst3")
|
|
}
|
|
}
|
|
}
|
|
|
|
/// If compiling for macOS, create all of the bundl-y stuff Steinberg and Apple require you to have.
|
|
///
|
|
/// This still requires you to move the dylib file to `{bundle_home}/Contents/macOS/{package}`
|
|
/// yourself first.
|
|
pub fn maybe_create_macos_bundle_metadata(
|
|
package: &str,
|
|
display_name: &str,
|
|
bundle_home: &Path,
|
|
target: CompilationTarget,
|
|
bundle_type: BundleType,
|
|
) -> Result<()> {
|
|
if !matches!(target, CompilationTarget::MacOS(_)) {
|
|
return Ok(());
|
|
}
|
|
|
|
let package_type = match bundle_type {
|
|
BundleType::Plugin => "BNDL",
|
|
BundleType::Binary => "APPL",
|
|
};
|
|
|
|
// TODO: May want to add bundler.toml fields for the identifier, version and signature at some
|
|
// point.
|
|
fs::write(
|
|
bundle_home.join("Contents").join("PkgInfo"),
|
|
format!("{package_type}????"),
|
|
)
|
|
.context("Could not create PkgInfo file")?;
|
|
fs::write(
|
|
bundle_home.join("Contents").join("Info.plist"),
|
|
format!(r#"<?xml version="1.0" encoding="UTF-8"?>
|
|
|
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
|
<plist>
|
|
<dict>
|
|
<key>CFBundleExecutable</key>
|
|
<string>{package}</string>
|
|
<key>CFBundleIconFile</key>
|
|
<string></string>
|
|
<key>CFBundleIdentifier</key>
|
|
<string>com.nih-plug.{package}</string>
|
|
<key>CFBundleName</key>
|
|
<string>{display_name}</string>
|
|
<key>CFBundleDisplayName</key>
|
|
<string>{display_name}</string>
|
|
<key>CFBundlePackageType</key>
|
|
<string>{package_type}</string>
|
|
<key>CFBundleSignature</key>
|
|
<string>????</string>
|
|
<key>CFBundleShortVersionString</key>
|
|
<string>1.0.0</string>
|
|
<key>CFBundleVersion</key>
|
|
<string>1.0.0</string>
|
|
<key>NSHumanReadableCopyright</key>
|
|
<string></string>
|
|
<key>NSHighResolutionCapable</key>
|
|
<true/>
|
|
</dict>
|
|
</plist>
|
|
"#),
|
|
)
|
|
.context("Could not create Info.plist file")?;
|
|
|
|
Ok(())
|
|
}
|