482 lines
18 KiB
Rust
482 lines
18 KiB
Rust
//! Utilities to handle smoothing parameter changes over time.
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use atomic_float::AtomicF32;
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use atomic_refcell::{AtomicRefCell, AtomicRefMut};
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use std::sync::atomic::{AtomicI32, Ordering};
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use crate::buffer::Block;
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/// Controls if and how parameters gets smoothed.
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pub enum SmoothingStyle {
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/// No smoothing is applied. The parameter's `value` field contains the latest sample value
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/// available for the parameters.
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None,
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/// Smooth parameter changes so the current value approaches the target value at a constant
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/// rate.
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Linear(f32),
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/// Smooth parameter changes such that the rate matches the curve of a logarithmic function.
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/// This is useful for smoothing things like frequencies and decibel gain value. **The caveat is
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/// that the value may never reach 0**, or you will end up multiplying and dividing things by
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/// zero. Make sure your value ranges don't include 0.
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Logarithmic(f32),
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// TODO: Sample-accurate modes
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}
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/// A smoother, providing a smoothed value for each sample.
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//
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// TODO: We need to use atomics here so we can share the params object with the GUI. Is there a
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// better alternative to allow the process function to mutate these smoothers?
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pub struct Smoother<T> {
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/// The kind of snoothing that needs to be applied, if any.
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style: SmoothingStyle,
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/// The number of steps of smoothing left to take.
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///
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// This is a signed integer because we can skip multiple steps, which would otherwise make it
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// possible to get an underflow here.
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steps_left: AtomicI32,
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/// The amount we should adjust the current value each sample to be able to reach the target in
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/// the specified tiem frame. This is also a floating point number to keep the smoothing
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/// uniform.
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step_size: f32,
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/// The value for the current sample. Always stored as floating point for obvious reasons.
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current: AtomicF32,
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/// The value we're smoothing towards
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target: T,
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/// A dense buffer containing smoothed values for an entire block of audio. Useful when using
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/// [`Buffer::iter_blocks()`][crate::prelude::Buffer::iter_blocks()] to process small blocks of audio
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/// multiple times.
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block_values: AtomicRefCell<Vec<T>>,
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}
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/// An iterator that continuously produces smoothed values. Can be used as an alternative to the
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/// built-in block-based smoothing API. Since the iterator itself is infinite, you can use
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/// [`Smoother::is_smoothing()`] and [`Smoother::steps_left()`] to get information on the current
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/// smoothing status.
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pub struct SmootherIter<'a, T> {
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smoother: &'a Smoother<T>,
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}
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impl<T: Default> Default for Smoother<T> {
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fn default() -> Self {
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Self {
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style: SmoothingStyle::None,
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steps_left: AtomicI32::new(0),
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step_size: Default::default(),
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current: AtomicF32::new(0.0),
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target: Default::default(),
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block_values: AtomicRefCell::new(Vec::new()),
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}
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}
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}
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// We don't have a trait describing the smoother's functions so we need to duplicate this
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// TODO: Maybe add a trait at some point so we can deduplicate some of the functions from this file.
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// Needing a trait like that is not ideal though
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impl Iterator for SmootherIter<'_, f32> {
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type Item = f32;
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#[inline]
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fn next(&mut self) -> Option<Self::Item> {
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Some(self.smoother.next())
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}
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}
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impl Iterator for SmootherIter<'_, i32> {
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type Item = i32;
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#[inline]
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fn next(&mut self) -> Option<Self::Item> {
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Some(self.smoother.next())
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}
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}
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impl<T: Default> Smoother<T> {
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/// Use the specified style for the smoothing.
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pub fn new(style: SmoothingStyle) -> Self {
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Self {
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style,
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..Default::default()
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}
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}
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/// Convenience function for not applying any smoothing at all. Same as `Smoother::default`.
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pub fn none() -> Self {
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Default::default()
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}
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/// The number of steps left until calling [`next()`][Self::next()] will stop yielding new
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/// values.
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#[inline]
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pub fn steps_left(&self) -> i32 {
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self.steps_left.load(Ordering::Relaxed)
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}
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/// Whether calling [`next()`][Self::next()] will yield a new value or an old value. Useful if
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/// you need to recompute something wheenver this parameter changes.
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#[inline]
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pub fn is_smoothing(&self) -> bool {
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self.steps_left() > 0
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}
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#[inline]
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pub fn iter(&self) -> SmootherIter<T> {
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SmootherIter { smoother: self }
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}
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/// Allocate memory to store smoothed values for an entire block of audio. Call this in
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/// [`Plugin::initialize()`][crate::prelude::Plugin::initialize()] with the same max block size you are
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/// going to pass to [`Buffer::iter_blocks()`][crate::prelude::Buffer::iter_blocks()].
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pub fn initialize_block_smoother(&mut self, max_block_size: usize) {
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self.block_values
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.borrow_mut()
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.resize_with(max_block_size, || T::default());
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}
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}
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// These are not iterators for the sole reason that this will always yield a value, and needing to
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// unwrap all of those options is not going to be very fun.
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impl Smoother<f32> {
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/// Reset the smoother the specified value.
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pub fn reset(&mut self, value: f32) {
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self.target = value;
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self.current.store(value, Ordering::Relaxed);
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self.steps_left.store(0, Ordering::Relaxed);
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}
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/// Set the target value.
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pub fn set_target(&mut self, sample_rate: f32, target: f32) {
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self.target = target;
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let steps_left = match self.style {
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SmoothingStyle::None => 1,
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SmoothingStyle::Linear(time) | SmoothingStyle::Logarithmic(time) => {
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(sample_rate * time / 1000.0).round() as i32
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}
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};
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self.steps_left.store(steps_left, Ordering::Relaxed);
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let current = self.current.load(Ordering::Relaxed);
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self.step_size = match self.style {
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SmoothingStyle::None => 0.0,
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SmoothingStyle::Linear(_) => (self.target - current) / steps_left as f32,
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SmoothingStyle::Logarithmic(_) => {
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// We need to solve `current * (step_size ^ steps_left) = target` for
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// `step_size`
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nih_debug_assert_ne!(current, 0.0);
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(self.target / current).powf((steps_left as f32).recip())
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}
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};
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}
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/// Get the next value from this smoother. The value will be equal to the previous value once
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/// the smoothing period is over. This should be called exactly once per sample.
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// Yes, Clippy, like I said, this was intentional
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#[allow(clippy::should_implement_trait)]
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#[inline]
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pub fn next(&self) -> f32 {
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self.next_step(1)
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}
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/// Produce smoothed values for an entire block of audio. Used in conjunction with
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/// [`Buffer::iter_blocks()`][crate::prelude::Buffer::iter_blocks()]. Make sure to call
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/// [`Plugin::initialize_block_smoothers()`][crate::prelude::Plugin::initialize_block_smoothers()] with
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/// the same maximum buffer block size as the one passed to `iter_blocks()` in your
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/// [`Plugin::initialize()`][crate::prelude::Plugin::initialize()] function first to allocate memory for
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/// the block smoothing.
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///
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/// Returns a `None` value if the block length exceed's the allocated capacity.
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///
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/// # Panics
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///
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/// Panics if this function is called again while another block value slice is still alive.
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pub fn next_block(&self, block: &Block) -> Option<AtomicRefMut<[f32]>> {
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self.next_block_mapped(block, |x| x)
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}
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/// The same as [`next_block()`][Self::next_block()], but with a function applied to each
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/// produced value. Useful when applying modulation to a smoothed parameter.
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pub fn next_block_mapped(
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&self,
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block: &Block,
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mut f: impl FnMut(f32) -> f32,
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) -> Option<AtomicRefMut<[f32]>> {
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let mut block_values = self.block_values.borrow_mut();
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if block_values.len() < block.len() {
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return None;
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}
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// TODO: As a small optimization we could split this up into two loops for the smoothed and
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// unsmoothed parts. Another worthwhile optimization would be to remember if the
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// buffer is already filled with the target value and [Self::is_smoothing()] is false.
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// In that case we wouldn't need to do anything ehre.
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(&mut block_values[..block.len()]).fill_with(|| f(self.next()));
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Some(AtomicRefMut::map(block_values, |values| {
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&mut values[..block.len()]
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}))
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}
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/// [`next()`][Self::next()], but with the ability to skip forward in the smoother.
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/// [`next()`][Self::next()] is equivalent to calling this function with a `steps` value of 1.
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/// Calling this function with a `steps` value of `n` means will cause you to skip the next `n -
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/// 1` values and return the `n`th value.
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#[inline]
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pub fn next_step(&self, steps: u32) -> f32 {
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nih_debug_assert_ne!(steps, 0);
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if self.steps_left.load(Ordering::Relaxed) > 0 {
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let current = self.current.load(Ordering::Relaxed);
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// The number of steps usually won't fit exactly, so make sure we don't end up with
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// quantization errors on overshoots or undershoots. We also need to account for the
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// possibility that we only have `n < steps` steps left.
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let old_steps_left = self.steps_left.fetch_sub(steps as i32, Ordering::Relaxed);
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let new = if old_steps_left <= steps as i32 {
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self.steps_left.store(0, Ordering::Relaxed);
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self.target
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} else {
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match &self.style {
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SmoothingStyle::None => self.target,
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SmoothingStyle::Linear(_) => current + (self.step_size * steps as f32),
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SmoothingStyle::Logarithmic(_) => current * (self.step_size.powi(steps as i32)),
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}
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};
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self.current.store(new, Ordering::Relaxed);
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new
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} else {
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self.target
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}
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}
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}
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impl Smoother<i32> {
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/// Reset the smoother the specified value.
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pub fn reset(&mut self, value: i32) {
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self.target = value;
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self.current.store(value as f32, Ordering::Relaxed);
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self.steps_left.store(0, Ordering::Relaxed);
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}
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pub fn set_target(&mut self, sample_rate: f32, target: i32) {
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self.target = target;
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let steps_left = match self.style {
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SmoothingStyle::None => 1,
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SmoothingStyle::Linear(time) | SmoothingStyle::Logarithmic(time) => {
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(sample_rate * time / 1000.0).round() as i32
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}
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};
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self.steps_left.store(steps_left, Ordering::Relaxed);
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let current = self.current.load(Ordering::Relaxed);
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self.step_size = match self.style {
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SmoothingStyle::None => 0.0,
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SmoothingStyle::Linear(_) => (self.target as f32 - current) / steps_left as f32,
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SmoothingStyle::Logarithmic(_) => {
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nih_debug_assert_ne!(current, 0.0);
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(self.target as f32 / current).powf((steps_left as f32).recip())
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}
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};
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}
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/// Get the next value from this smoother. The value will be equal to the previous value once
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// the smoothing period is over. This should be called exactly once per sample.
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// Yes, Clippy, like I said, this was intentional
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#[allow(clippy::should_implement_trait)]
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pub fn next(&self) -> i32 {
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self.next_step(1)
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}
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/// Produce smoothed values for an entire block of audio. Used in conjunction with
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/// [`Buffer::iter_blocks()`][crate::prelude::Buffer::iter_blocks()]. Make sure to call
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/// [`Plugin::initialize_block_smoothers()`][crate::prelude::Plugin::initialize_block_smoothers()] with
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/// the same maximum buffer block size as the one passed to `iter_blocks()` in your
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/// [`Plugin::initialize()`][crate::prelude::Plugin::initialize()] function first to allocate memory for
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/// the block smoothing.
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///
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/// Returns a `None` value if the block length exceed's the allocated capacity.
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///
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/// # Panics
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///
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/// Panics if this function is called again while another block value slice is still alive.
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pub fn next_block(&self, block: &Block) -> Option<AtomicRefMut<[i32]>> {
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self.next_block_mapped(block, |x| x)
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}
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/// The same as [`next_block()`][Self::next_block()], but with a function applied to each
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/// produced value. Useful when applying modulation to a smoothed parameter.
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pub fn next_block_mapped(
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&self,
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block: &Block,
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mut f: impl FnMut(i32) -> i32,
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) -> Option<AtomicRefMut<[i32]>> {
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let mut block_values = self.block_values.borrow_mut();
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if block_values.len() < block.len() {
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return None;
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}
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// TODO: Might be useful to apply this function before rounding to an integer, but the f32
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// version is not available here without some hacks (i.e. grabbing it from
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// `self.current`)
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(&mut block_values[..block.len()]).fill_with(|| f(self.next()));
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Some(AtomicRefMut::map(block_values, |values| {
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&mut values[..block.len()]
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}))
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}
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/// [`next()`][Self::next()], but with the ability to skip forward in the smoother.
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/// [`next()`][Self::next()] is equivalent to calling this function with a `steps` value of 1.
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/// Calling this function with a `steps` value of `n` means will cause you to skip the next `n -
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/// 1` values and return the `n`th value.
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pub fn next_step(&self, steps: u32) -> i32 {
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nih_debug_assert_ne!(steps, 0);
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if self.steps_left.load(Ordering::Relaxed) > 0 {
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let current = self.current.load(Ordering::Relaxed);
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// The number of steps usually won't fit exactly, so make sure we don't end up with
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// quantization errors on overshoots or undershoots. We also need to account for the
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// possibility that we only have `n < steps` steps left.
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let old_steps_left = self.steps_left.fetch_sub(steps as i32, Ordering::Relaxed);
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let new = if old_steps_left <= steps as i32 {
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self.steps_left.store(0, Ordering::Relaxed);
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self.target as f32
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} else {
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match &self.style {
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SmoothingStyle::None => self.target as f32,
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SmoothingStyle::Linear(_) => current + (self.step_size * steps as f32),
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SmoothingStyle::Logarithmic(_) => current * self.step_size.powi(steps as i32),
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}
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};
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self.current.store(new, Ordering::Relaxed);
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new.round() as i32
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} else {
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self.target
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn linear_f32_smoothing() {
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let mut smoother: Smoother<f32> = Smoother::new(SmoothingStyle::Linear(100.0));
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smoother.reset(10.0);
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assert_eq!(smoother.next(), 10.0);
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// Instead of testing the actual values, we'll make sure that we reach the target values at
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// the expected time.
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smoother.set_target(100.0, 20.0);
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for _ in 0..(10 - 2) {
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smoother.next();
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}
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assert_ne!(smoother.next(), 20.0);
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assert_eq!(smoother.next(), 20.0);
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}
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#[test]
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fn linear_i32_smoothing() {
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let mut smoother: Smoother<i32> = Smoother::new(SmoothingStyle::Linear(100.0));
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smoother.reset(10);
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assert_eq!(smoother.next(), 10);
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// Integers are rounded, but with these values we can still test this
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smoother.set_target(100.0, 20);
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for _ in 0..(10 - 2) {
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smoother.next();
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}
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assert_ne!(smoother.next(), 20);
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assert_eq!(smoother.next(), 20);
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}
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#[test]
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fn logarithmic_f32_smoothing() {
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let mut smoother: Smoother<f32> = Smoother::new(SmoothingStyle::Logarithmic(100.0));
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smoother.reset(10.0);
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assert_eq!(smoother.next(), 10.0);
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// Instead of testing the actual values, we'll make sure that we reach the target values at
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// the expected time.
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smoother.set_target(100.0, 20.0);
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for _ in 0..(10 - 2) {
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smoother.next();
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}
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assert_ne!(smoother.next(), 20.0);
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assert_eq!(smoother.next(), 20.0);
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}
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#[test]
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fn logarithmic_i32_smoothing() {
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let mut smoother: Smoother<i32> = Smoother::new(SmoothingStyle::Logarithmic(100.0));
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smoother.reset(10);
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assert_eq!(smoother.next(), 10);
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// Integers are rounded, but with these values we can still test this
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smoother.set_target(100.0, 20);
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for _ in 0..(10 - 2) {
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smoother.next();
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}
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assert_ne!(smoother.next(), 20);
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assert_eq!(smoother.next(), 20);
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}
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/// Same as [linear_f32_smoothing], but skipping steps instead.
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#[test]
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fn skipping_linear_f32_smoothing() {
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let mut smoother: Smoother<f32> = Smoother::new(SmoothingStyle::Linear(100.0));
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smoother.reset(10.0);
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assert_eq!(smoother.next(), 10.0);
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smoother.set_target(100.0, 20.0);
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smoother.next_step(8);
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assert_ne!(smoother.next(), 20.0);
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assert_eq!(smoother.next(), 20.0);
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}
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/// Same as [linear_i32_smoothing], but skipping steps instead.
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#[test]
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fn skipping_linear_i32_smoothing() {
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let mut smoother: Smoother<i32> = Smoother::new(SmoothingStyle::Linear(100.0));
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smoother.reset(10);
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assert_eq!(smoother.next(), 10);
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smoother.set_target(100.0, 20);
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smoother.next_step(8);
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assert_ne!(smoother.next(), 20);
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assert_eq!(smoother.next(), 20);
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}
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/// Same as [logarithmic_f32_smoothing], but skipping steps instead.
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#[test]
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fn skipping_logarithmic_f32_smoothing() {
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let mut smoother: Smoother<f32> = Smoother::new(SmoothingStyle::Logarithmic(100.0));
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smoother.reset(10.0);
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assert_eq!(smoother.next(), 10.0);
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|
|
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smoother.set_target(100.0, 20.0);
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|
smoother.next_step(8);
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|
assert_ne!(smoother.next(), 20.0);
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|
assert_eq!(smoother.next(), 20.0);
|
|
}
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|
|
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/// Same as [logarithmic_i32_smoothing], but skipping steps instead.
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|
#[test]
|
|
fn skipping_logarithmic_i32_smoothing() {
|
|
let mut smoother: Smoother<i32> = Smoother::new(SmoothingStyle::Logarithmic(100.0));
|
|
smoother.reset(10);
|
|
assert_eq!(smoother.next(), 10);
|
|
|
|
smoother.set_target(100.0, 20);
|
|
smoother.next_step(8);
|
|
assert_ne!(smoother.next(), 20);
|
|
assert_eq!(smoother.next(), 20);
|
|
}
|
|
}
|