189 lines
7.6 KiB
Rust
189 lines
7.6 KiB
Rust
//! [VIZIA](https://github.com/vizia/vizia) editor support for NIH plug.
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// See the comment in the main `nih_plug` crate
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#![allow(clippy::type_complexity)]
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use crossbeam::atomic::AtomicCell;
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use nih_plug::params::persist::PersistentField;
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use nih_plug::prelude::{Editor, GuiContext};
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use serde::{Deserialize, Serialize};
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use std::fmt::Debug;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::Arc;
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use vizia::prelude::*;
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// Re-export for convenience
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pub use vizia;
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pub mod assets;
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mod editor;
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pub mod vizia_assets;
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pub mod widgets;
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/// Create an [`Editor`] instance using a [`vizia`][::vizia] GUI. The [`ViziaState`] passed to this
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/// function contains the GUI's intitial size, and this is kept in sync whenever the GUI gets
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/// resized. You can also use this to know if the GUI is open, so you can avoid performing
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/// potentially expensive calculations while the GUI is not open. If you want this size to be
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/// persisted when restoring a plugin instance, then you can store it in a `#[persist = "key"]`
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/// field on your parameters struct.
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///
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/// The [`GuiContext`] is also passed to the app function. This is only meant for saving and
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/// restoring state as part of your plugin's preset handling. You should not interact with this
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/// directly to set parameters. Use the `ParamEvent`s instead.
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///
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/// The `theming` argument controls what level of theming to apply. If you use
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/// [`ViziaTheming::Custom`], then you **need** to call
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/// [`nih_plug_vizia::assets::register_noto_sans_light()`][assets::register_noto_sans_light()] at
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/// the start of your app function. Vizia's included fonts are also not registered by default. If
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/// you use the Roboto font that normally comes with Vizia or any of its emoji or icon fonts, you
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/// also need to register those using the functions in
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/// [`nih_plug_vizia::vizia_assets`][crate::vizia_assets].
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///
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/// See [VIZIA](https://github.com/vizia/vizia)'s repository for examples on how to use this.
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pub fn create_vizia_editor<F>(
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vizia_state: Arc<ViziaState>,
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theming: ViziaTheming,
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app: F,
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) -> Option<Box<dyn Editor>>
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where
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F: Fn(&mut Context, Arc<dyn GuiContext>) + 'static + Send + Sync,
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{
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Some(Box::new(editor::ViziaEditor {
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vizia_state,
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app: Arc::new(app),
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theming,
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// TODO: We can't get the size of the window when baseview does its own scaling, so if the
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// host does not set a scale factor on Windows or Linux we should just use a factor of
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// 1. That may make the GUI tiny but it also prevents it from getting cut off.
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#[cfg(target_os = "macos")]
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scaling_factor: AtomicCell::new(None),
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#[cfg(not(target_os = "macos"))]
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scaling_factor: AtomicCell::new(Some(1.0)),
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emit_parameters_changed_event: Arc::new(AtomicBool::new(false)),
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}))
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}
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/// Controls what level of theming to apply to the editor.
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy, Default)]
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pub enum ViziaTheming {
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/// Disable both `nih_plug_vizia`'s and vizia's built-in theming.
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None,
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/// Disable `nih_plug_vizia`'s custom theming. Vizia's included fonts are also not registered by
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/// default. If you use the Roboto font that normally comes with Vizia or any of its emoji or
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/// icon fonts, you need to register those using the functions in
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/// [`nih_plug_vizia::vizia_assets`][crate::vizia_assets].
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Builtin,
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/// Apply `nih_plug_vizia`'s custom theming. This is the default. You **need** to call
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/// [`nih_plug_vizia::assets::register_noto_sans_light()`][assets::register_noto_sans_light()]
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/// at the start of your app function for the font to work correctly.
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#[default]
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Custom,
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}
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/// State for an `nih_plug_vizia` editor. The scale factor can be manipulated at runtime using
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/// `cx.set_user_scale_factor()`.
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#[derive(Serialize, Deserialize)]
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pub struct ViziaState {
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/// A function that returns the window's current size in logical pixels, before any sort of
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/// scaling is applied. This size can be computed based on the plugin's current state.
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#[serde(skip, default = "empty_size_fn")]
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size_fn: Box<dyn Fn() -> (u32, u32) + Send + Sync>,
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/// A scale factor that should be applied to `size` separate from from any system HiDPI scaling.
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/// This can be used to allow GUIs to be scaled uniformly.
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#[serde(with = "nih_plug::params::persist::serialize_atomic_cell")]
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scale_factor: AtomicCell<f64>,
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/// Whether the editor's window is currently open.
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#[serde(skip)]
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open: AtomicBool,
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}
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/// A default implementation for `size_fn` needed to be able to derive the `Deserialize` trait.
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fn empty_size_fn() -> Box<dyn Fn() -> (u32, u32) + Send + Sync> {
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Box::new(|| (0, 0))
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}
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impl Debug for ViziaState {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let (width, height) = (self.size_fn)();
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f.debug_struct("ViziaState")
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.field("size_fn", &format!("<fn> ({}, {})", width, height))
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.field("scale_factor", &self.scale_factor)
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.field("open", &self.open)
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.finish()
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}
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}
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impl<'a> PersistentField<'a, ViziaState> for Arc<ViziaState> {
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fn set(&self, new_value: ViziaState) {
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self.scale_factor.store(new_value.scale_factor.load());
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}
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fn map<F, R>(&self, f: F) -> R
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where
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F: Fn(&ViziaState) -> R,
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{
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f(self)
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}
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}
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impl ViziaState {
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/// Initialize the GUI's state. This value can be passed to [`create_vizia_editor()`]. The
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/// callback always returns the window's current size is in logical pixels, so before it is
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/// multiplied by the DPI scaling factor. This size can be computed based on the plugin's
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/// current state.
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pub fn new(size_fn: impl Fn() -> (u32, u32) + Send + Sync + 'static) -> Arc<ViziaState> {
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Arc::new(ViziaState {
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size_fn: Box::new(size_fn),
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scale_factor: AtomicCell::new(1.0),
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open: AtomicBool::new(false),
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})
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}
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/// The same as [`new()`][Self::new()], but with a separate initial scale factor. This scale
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/// factor gets applied on top of any HiDPI scaling, and it can be modified at runtime by
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/// changing `cx.set_user_scale_factor()`.
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pub fn new_with_default_scale_factor(
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size_fn: impl Fn() -> (u32, u32) + Send + Sync + 'static,
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default_scale_factor: f64,
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) -> Arc<ViziaState> {
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Arc::new(ViziaState {
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size_fn: Box::new(size_fn),
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scale_factor: AtomicCell::new(default_scale_factor),
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open: AtomicBool::new(false),
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})
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}
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/// Returns a `(width, height)` pair for the current size of the GUI in logical pixels, after
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/// applying the user scale factor.
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pub fn scaled_logical_size(&self) -> (u32, u32) {
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let (logical_width, logical_height) = self.inner_logical_size();
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let scale_factor = self.scale_factor.load();
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(
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(logical_width as f64 * scale_factor).round() as u32,
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(logical_height as f64 * scale_factor).round() as u32,
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)
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}
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/// Returns a `(width, height)` pair for the current size of the GUI in logical pixels before
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/// applying the user scale factor.
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pub fn inner_logical_size(&self) -> (u32, u32) {
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(self.size_fn)()
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}
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/// Get the non-DPI related uniform scaling factor the GUI's size will be multiplied with. This
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/// can be changed by changing `cx.user_scale_factor`.
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pub fn user_scale_factor(&self) -> f64 {
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self.scale_factor.load()
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}
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/// Whether the GUI is currently visible.
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// Called `is_open()` instead of `open()` to avoid the ambiguity.
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pub fn is_open(&self) -> bool {
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self.open.load(Ordering::Acquire)
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}
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}
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