Instead of a VST3-style polling function to test if a plugin supports a certain layout, the plugin now explicitly enumerates the supported layouts. This aligns better with non-VST3 plugin formats.
456 lines
17 KiB
Rust
456 lines
17 KiB
Rust
// Buffr Glitch: a MIDI-controlled buffer repeater
|
|
// Copyright (C) 2022-2023 Robbert van der Helm
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
use nih_plug::prelude::*;
|
|
use std::sync::Arc;
|
|
|
|
mod buffer;
|
|
mod envelope;
|
|
|
|
/// The maximum number of octaves the sample can be pitched down. This is used in calculating the
|
|
/// recording buffer's size.
|
|
pub const MAX_OCTAVE_SHIFT: u32 = 2;
|
|
|
|
/// The number of channels supported by the plugin. We'll only do stereo for now.
|
|
const NUM_CHANNELS: u32 = 2;
|
|
/// The maximum size of an audio block. We'll split up the audio in blocks and render smoothed
|
|
/// values to buffers since these values may need to be reused for multiple voices.
|
|
const MAX_BLOCK_SIZE: usize = 64;
|
|
|
|
struct BuffrGlitch {
|
|
params: Arc<BuffrGlitchParams>,
|
|
|
|
sample_rate: f32,
|
|
voices: [Voice; 8],
|
|
}
|
|
|
|
/// A single voice, Buffr Glitch can be used in polypnoic mode. And even if only a single note is
|
|
/// played at a time, this is needed for the amp envelope release to work correctly.
|
|
///
|
|
/// Use the [`Voice::is_active()`] method to determine whether a voice is still playing.
|
|
struct Voice {
|
|
/// The ring buffer samples are recorded to and played back from when a key is held down.
|
|
buffer: buffer::RingBuffer,
|
|
|
|
/// The MIDI note ID of the last note, if a note is pressed.
|
|
midi_note_id: Option<u8>,
|
|
/// The gain scaling from the velocity. If velocity sensitive mode is enabled, then this is the `[0, 1]` velocity
|
|
/// devided by `100/127` such that MIDI velocity 100 corresponds to 1.0 gain.
|
|
velocity_gain: f32,
|
|
/// The gain from the gain note expression.
|
|
gain_expression_gain: Smoother<f32>,
|
|
/// The envelope genrator used during playback. Produces a `[0, 1]` result.
|
|
amp_envelope: envelope::AREnvelope,
|
|
}
|
|
|
|
#[derive(Params)]
|
|
struct BuffrGlitchParams {
|
|
/// From 0 to 1, how much of the dry signal to mix in. This defaults to 1 but it can be turned
|
|
/// down to use Buffr Glitch as more of a synth.
|
|
#[id = "dry_mix"]
|
|
dry_level: FloatParam,
|
|
/// Makes the effect velocity sensitive. `100/127` corresponds to `1.0` gain.
|
|
#[id = "velocity_sensitive"]
|
|
velocity_sensitive: BoolParam,
|
|
/// The number of octaves the input signal should be increased or decreased by. Useful to allow
|
|
/// larger grain sizes.
|
|
#[id = "octave_shift"]
|
|
octave_shift: IntParam,
|
|
|
|
/// The attack time in milliseconds. Useful to avoid clicks. Or to introduce them if that's
|
|
/// aesthetically pleasing.
|
|
#[id = "attack_ms"]
|
|
attack_ms: FloatParam,
|
|
/// The attack time in milliseconds. Useful to avoid clicks. Or to introduce them if that's
|
|
/// aesthetically pleasing.
|
|
#[id = "release_ms"]
|
|
release_ms: FloatParam,
|
|
/// The length of the loop crossfade to use, in milliseconds. This will cause the start of the
|
|
/// loop to be faded into the last `(crossfade_ms/2)` ms of the loop region, and the part after
|
|
/// the end to be faded into the first `(crossfade_ms/2)` ms of the loop after the first
|
|
/// ieration.
|
|
#[id = "crossfade_ms"]
|
|
crossfade_ms: FloatParam,
|
|
}
|
|
|
|
impl Default for BuffrGlitch {
|
|
fn default() -> Self {
|
|
Self {
|
|
params: Arc::new(BuffrGlitchParams::default()),
|
|
|
|
sample_rate: 1.0,
|
|
voices: Default::default(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Default for Voice {
|
|
fn default() -> Self {
|
|
Self {
|
|
buffer: buffer::RingBuffer::default(),
|
|
|
|
midi_note_id: None,
|
|
velocity_gain: 1.0,
|
|
// This is initialized in `initialize()` since this relies on the sample rate
|
|
gain_expression_gain: Smoother::new(SmoothingStyle::Linear(5.0)),
|
|
amp_envelope: envelope::AREnvelope::default(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Default for BuffrGlitchParams {
|
|
fn default() -> Self {
|
|
Self {
|
|
dry_level: FloatParam::new(
|
|
"Dry Level",
|
|
1.0,
|
|
FloatRange::Skewed {
|
|
min: 0.0,
|
|
max: 1.0,
|
|
factor: FloatRange::gain_skew_factor(util::MINUS_INFINITY_DB, 0.0),
|
|
},
|
|
)
|
|
.with_smoother(SmoothingStyle::Exponential(10.0))
|
|
.with_unit(" dB")
|
|
.with_value_to_string(formatters::v2s_f32_gain_to_db(1))
|
|
.with_string_to_value(formatters::s2v_f32_gain_to_db()),
|
|
velocity_sensitive: BoolParam::new("Velocity Sensitive", false),
|
|
octave_shift: IntParam::new(
|
|
"Octave Shift",
|
|
0,
|
|
IntRange::Linear {
|
|
min: -(MAX_OCTAVE_SHIFT as i32),
|
|
max: MAX_OCTAVE_SHIFT as i32,
|
|
},
|
|
),
|
|
|
|
attack_ms: FloatParam::new(
|
|
"Attack",
|
|
2.0,
|
|
FloatRange::Skewed {
|
|
min: 0.0,
|
|
max: 50.0,
|
|
factor: FloatRange::skew_factor(-2.5),
|
|
},
|
|
)
|
|
.with_unit(" ms")
|
|
.with_step_size(0.001),
|
|
release_ms: FloatParam::new(
|
|
"Release",
|
|
2.0,
|
|
FloatRange::Skewed {
|
|
min: 0.0,
|
|
max: 50.0,
|
|
factor: FloatRange::skew_factor(-2.5),
|
|
},
|
|
)
|
|
.with_unit(" ms")
|
|
.with_step_size(0.001),
|
|
crossfade_ms: FloatParam::new(
|
|
"Crossfade",
|
|
2.0,
|
|
FloatRange::Skewed {
|
|
min: 0.0,
|
|
max: 50.0,
|
|
factor: FloatRange::skew_factor(-2.5),
|
|
},
|
|
)
|
|
// This doesn't need smoothing because the value is set when the note is held down and cannot be changed afterwards
|
|
.with_unit(" ms")
|
|
.with_step_size(0.001),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Plugin for BuffrGlitch {
|
|
const NAME: &'static str = "Buffr Glitch";
|
|
const VENDOR: &'static str = "Robbert van der Helm";
|
|
const URL: &'static str = env!("CARGO_PKG_HOMEPAGE");
|
|
const EMAIL: &'static str = "mail@robbertvanderhelm.nl";
|
|
|
|
const VERSION: &'static str = env!("CARGO_PKG_VERSION");
|
|
|
|
// We'll only do stereo for now
|
|
const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout] = &[AudioIOLayout {
|
|
main_input_channels: NonZeroU32::new(NUM_CHANNELS),
|
|
main_output_channels: NonZeroU32::new(NUM_CHANNELS),
|
|
..AudioIOLayout::const_default()
|
|
}];
|
|
|
|
const MIDI_INPUT: MidiConfig = MidiConfig::Basic;
|
|
|
|
type SysExMessage = ();
|
|
type BackgroundTask = ();
|
|
|
|
fn params(&self) -> Arc<dyn Params> {
|
|
self.params.clone()
|
|
}
|
|
|
|
fn initialize(
|
|
&mut self,
|
|
audio_io_layout: &AudioIOLayout,
|
|
buffer_config: &BufferConfig,
|
|
_context: &mut impl InitContext<Self>,
|
|
) -> bool {
|
|
let num_output_channels = audio_io_layout
|
|
.main_output_channels
|
|
.expect("Plugin does not have a main output")
|
|
.get() as usize;
|
|
self.sample_rate = buffer_config.sample_rate;
|
|
for voice in &mut self.voices {
|
|
voice
|
|
.buffer
|
|
.resize(num_output_channels, buffer_config.sample_rate);
|
|
}
|
|
|
|
true
|
|
}
|
|
|
|
fn reset(&mut self) {
|
|
for voice in &mut self.voices {
|
|
voice.reset();
|
|
}
|
|
}
|
|
|
|
fn process(
|
|
&mut self,
|
|
buffer: &mut Buffer,
|
|
_aux: &mut AuxiliaryBuffers,
|
|
context: &mut impl ProcessContext<Self>,
|
|
) -> ProcessStatus {
|
|
let num_samples = buffer.samples();
|
|
let output = buffer.as_slice();
|
|
|
|
let mut next_event = context.next_event();
|
|
let mut block_start: usize = 0;
|
|
let mut block_end: usize = MAX_BLOCK_SIZE.min(num_samples);
|
|
while block_start < num_samples {
|
|
// Keep processing events until all events at or before `block_start` have been
|
|
// processed
|
|
'events: loop {
|
|
match next_event {
|
|
// If the event happens now, then we'll keep processing events
|
|
Some(event) if (event.timing() as usize) <= block_start => {
|
|
match event {
|
|
NoteEvent::NoteOn { note, velocity, .. } => {
|
|
let new_voice_id = self.new_voice_id();
|
|
self.voices[new_voice_id].note_on(&self.params, note, velocity);
|
|
}
|
|
NoteEvent::NoteOff { note, .. } => {
|
|
for voice in &mut self.voices {
|
|
if voice.midi_note_id == Some(note) {
|
|
// Playback still continues until the release is done.
|
|
voice.note_off();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
NoteEvent::PolyVolume { note, gain, .. } => {
|
|
for voice in &mut self.voices {
|
|
if voice.midi_note_id == Some(note) {
|
|
voice
|
|
.gain_expression_gain
|
|
.set_target(self.sample_rate, gain);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
_ => (),
|
|
}
|
|
|
|
next_event = context.next_event();
|
|
}
|
|
// If the event happens before the end of the block, then the block should be cut
|
|
// short so the next block starts at the event
|
|
Some(event) if (event.timing() as usize) < block_end => {
|
|
block_end = event.timing() as usize;
|
|
break 'events;
|
|
}
|
|
_ => break 'events,
|
|
}
|
|
}
|
|
|
|
// The output buffer is filled with the active voices, so we need to read the inptu
|
|
// first
|
|
let block_len = block_end - block_start;
|
|
let mut input = [[0.0; MAX_BLOCK_SIZE]; 2];
|
|
input[0][..block_len].copy_from_slice(&output[0][block_start..block_end]);
|
|
input[1][..block_len].copy_from_slice(&output[1][block_start..block_end]);
|
|
|
|
// The dry signal is mixed back in depending on th maximum voice amplitude envelope
|
|
let mut max_voice_amp_envelope = [0.0f32; MAX_BLOCK_SIZE];
|
|
|
|
// We'll empty the buffer, and then add the dry signal back in as needed
|
|
output[0][block_start..block_end].fill(0.0);
|
|
output[1][block_start..block_end].fill(0.0);
|
|
for voice in self.voices.iter_mut().filter(|v| v.is_active()) {
|
|
let mut voice_amp_envelope = [0.0; MAX_BLOCK_SIZE];
|
|
voice
|
|
.amp_envelope
|
|
.set_attack_time(self.sample_rate, self.params.attack_ms.value());
|
|
voice
|
|
.amp_envelope
|
|
.set_release_time(self.sample_rate, self.params.release_ms.value());
|
|
voice
|
|
.amp_envelope
|
|
.next_block(&mut voice_amp_envelope, block_len);
|
|
let mut voice_gain_expression_gain = [0.0; MAX_BLOCK_SIZE];
|
|
voice
|
|
.gain_expression_gain
|
|
.next_block(&mut voice_gain_expression_gain, block_len);
|
|
|
|
for (value_idx, sample_idx) in (block_start..block_end).enumerate() {
|
|
max_voice_amp_envelope[value_idx] =
|
|
max_voice_amp_envelope[value_idx].max(voice_amp_envelope[value_idx]);
|
|
let amp = voice.velocity_gain
|
|
* voice_gain_expression_gain[value_idx]
|
|
* voice_amp_envelope[value_idx];
|
|
|
|
// This will start recording on the first iteration, and then loop the recorded
|
|
// buffer afterwards
|
|
output[0][sample_idx] += voice.buffer.next_sample(0, input[0][value_idx]) * amp;
|
|
output[1][sample_idx] += voice.buffer.next_sample(1, input[1][value_idx]) * amp;
|
|
}
|
|
}
|
|
|
|
// The dry signal is mixed back in depending on the amplitude of the currently playing
|
|
// voices
|
|
let mut dry_level = [0.0; MAX_BLOCK_SIZE];
|
|
self.params
|
|
.dry_level
|
|
.smoothed
|
|
.next_block(&mut dry_level, block_len);
|
|
for (value_idx, sample_idx) in (block_start..block_end).enumerate() {
|
|
let gain = (1.0 - max_voice_amp_envelope[value_idx]) * dry_level[value_idx];
|
|
output[0][sample_idx] += input[0][value_idx] * gain;
|
|
output[1][sample_idx] += input[1][value_idx] * gain;
|
|
}
|
|
|
|
// And then just keep processing blocks until we've run out of buffer to fill
|
|
block_start = block_end;
|
|
block_end = (block_start + MAX_BLOCK_SIZE).min(num_samples);
|
|
}
|
|
|
|
ProcessStatus::Normal
|
|
}
|
|
}
|
|
|
|
impl BuffrGlitch {
|
|
/// Find the ID of a voice that is either unused or that is quietest if all voices are in use.
|
|
/// This does not do anything to the voice to end it.
|
|
pub fn new_voice_id(&self) -> usize {
|
|
for (voice_id, voice) in self.voices.iter().enumerate() {
|
|
if !voice.is_active() {
|
|
return voice_id;
|
|
}
|
|
}
|
|
|
|
// Prefer stealing releasing voices if possible
|
|
if let Some((quietest_voice_id, _)) = self
|
|
.voices
|
|
.iter()
|
|
.enumerate()
|
|
.filter(|(_, voice)| voice.amp_envelope.is_releasing())
|
|
.min_by(|(_, voice_a), (_, voice_b)| {
|
|
f32::total_cmp(
|
|
&voice_a.amp_envelope.current(),
|
|
&voice_b.amp_envelope.current(),
|
|
)
|
|
})
|
|
{
|
|
return quietest_voice_id;
|
|
}
|
|
|
|
let (quietest_voice_id, _) = self
|
|
.voices
|
|
.iter()
|
|
.enumerate()
|
|
.min_by(|(_, voice_a), (_, voice_b)| {
|
|
f32::total_cmp(
|
|
&voice_a.amp_envelope.current(),
|
|
&voice_b.amp_envelope.current(),
|
|
)
|
|
})
|
|
.unwrap();
|
|
|
|
quietest_voice_id
|
|
}
|
|
}
|
|
|
|
impl Voice {
|
|
pub fn reset(&mut self) {
|
|
self.buffer.reset();
|
|
self.midi_note_id = None;
|
|
self.amp_envelope.reset();
|
|
}
|
|
|
|
/// Prepare playback on note on.
|
|
pub fn note_on(&mut self, params: &BuffrGlitchParams, midi_note_id: u8, velocity: f32) {
|
|
self.midi_note_id = Some(midi_note_id);
|
|
self.velocity_gain = if params.velocity_sensitive.value() {
|
|
velocity / (100.0 / 127.0)
|
|
} else {
|
|
1.0
|
|
};
|
|
self.gain_expression_gain.reset(1.0);
|
|
self.amp_envelope.reset();
|
|
|
|
// We'll copy audio to the playback buffer to match the pitch of the note
|
|
// that was just played. The octave shift parameter makes it possible to get
|
|
// larger window sizes.
|
|
let note_frequency =
|
|
util::midi_note_to_freq(midi_note_id) * 2.0f32.powi(params.octave_shift.value());
|
|
self.buffer
|
|
.prepare_playback(note_frequency, params.crossfade_ms.value());
|
|
}
|
|
|
|
/// Start releasing the note.
|
|
pub fn note_off(&mut self) {
|
|
self.amp_envelope.start_release();
|
|
self.midi_note_id = None;
|
|
}
|
|
|
|
/// Whether the voice is (still) active.
|
|
pub fn is_active(&self) -> bool {
|
|
self.midi_note_id.is_some() || self.amp_envelope.is_releasing()
|
|
}
|
|
}
|
|
|
|
impl ClapPlugin for BuffrGlitch {
|
|
const CLAP_ID: &'static str = "nl.robbertvanderhelm.buffr-glitch";
|
|
const CLAP_DESCRIPTION: Option<&'static str> = Some("MIDI-controller buffer repeat");
|
|
const CLAP_MANUAL_URL: Option<&'static str> = Some(Self::URL);
|
|
const CLAP_SUPPORT_URL: Option<&'static str> = None;
|
|
const CLAP_FEATURES: &'static [ClapFeature] = &[
|
|
ClapFeature::AudioEffect,
|
|
ClapFeature::Synthesizer,
|
|
ClapFeature::Stereo,
|
|
ClapFeature::Glitch,
|
|
];
|
|
}
|
|
|
|
impl Vst3Plugin for BuffrGlitch {
|
|
const VST3_CLASS_ID: [u8; 16] = *b"BuffrGlitch.RvdH";
|
|
const VST3_SUBCATEGORIES: &'static [Vst3SubCategory] = &[
|
|
Vst3SubCategory::Fx,
|
|
Vst3SubCategory::Synth,
|
|
Vst3SubCategory::Stereo,
|
|
Vst3SubCategory::Custom("Glitch"),
|
|
];
|
|
}
|
|
|
|
nih_export_clap!(BuffrGlitch);
|
|
nih_export_vst3!(BuffrGlitch);
|