99223ed1c8
Ableton Live does this and it caused mysterious issues where the window could suddenly be larger than the window's contents when resizing on a HiDPI setup.
140 lines
5.1 KiB
Rust
140 lines
5.1 KiB
Rust
//! An [`Editor`] implementation for egui.
|
|
|
|
use baseview::gl::GlConfig;
|
|
use baseview::{Size, WindowHandle, WindowOpenOptions, WindowScalePolicy};
|
|
use crossbeam::atomic::AtomicCell;
|
|
use egui::Context;
|
|
use egui_baseview::EguiWindow;
|
|
use nih_plug::prelude::{Editor, GuiContext, ParamSetter, ParentWindowHandle};
|
|
use parking_lot::RwLock;
|
|
use std::sync::atomic::Ordering;
|
|
use std::sync::Arc;
|
|
|
|
use crate::EguiState;
|
|
|
|
/// An [`Editor`] implementation that calls an egui draw loop.
|
|
pub(crate) struct EguiEditor<T> {
|
|
pub(crate) egui_state: Arc<EguiState>,
|
|
/// The plugin's state. This is kept in between editor openenings.
|
|
pub(crate) user_state: Arc<RwLock<T>>,
|
|
|
|
/// The user's build function. Applied once at the start of the application.
|
|
pub(crate) build: Arc<dyn Fn(&Context, &mut T) + 'static + Send + Sync>,
|
|
/// The user's update function.
|
|
pub(crate) update: Arc<dyn Fn(&Context, &ParamSetter, &mut T) + 'static + Send + Sync>,
|
|
|
|
/// The scaling factor reported by the host, if any. On macOS this will never be set and we
|
|
/// should use the system scaling factor instead.
|
|
pub(crate) scaling_factor: AtomicCell<Option<f32>>,
|
|
}
|
|
|
|
impl<T> Editor for EguiEditor<T>
|
|
where
|
|
T: 'static + Send + Sync,
|
|
{
|
|
fn spawn(
|
|
&self,
|
|
parent: ParentWindowHandle,
|
|
context: Arc<dyn GuiContext>,
|
|
) -> Box<dyn std::any::Any + Send> {
|
|
let build = self.build.clone();
|
|
let update = self.update.clone();
|
|
let state = self.user_state.clone();
|
|
|
|
let (unscaled_width, unscaled_height) = self.egui_state.size();
|
|
let scaling_factor = self.scaling_factor.load();
|
|
let window = EguiWindow::open_parented(
|
|
&parent,
|
|
WindowOpenOptions {
|
|
title: String::from("egui window"),
|
|
// Baseview should be doing the DPI scaling for us
|
|
size: Size::new(unscaled_width as f64, unscaled_height as f64),
|
|
// NOTE: For some reason passing 1.0 here causes the UI to be scaled on macOS but
|
|
// not the mouse events.
|
|
scale: scaling_factor
|
|
.map(|factor| WindowScalePolicy::ScaleFactor(factor as f64))
|
|
.unwrap_or(WindowScalePolicy::SystemScaleFactor),
|
|
|
|
#[cfg(feature = "opengl")]
|
|
gl_config: Some(GlConfig {
|
|
version: (3, 2),
|
|
red_bits: 8,
|
|
blue_bits: 8,
|
|
green_bits: 8,
|
|
alpha_bits: 8,
|
|
depth_bits: 24,
|
|
stencil_bits: 8,
|
|
samples: None,
|
|
srgb: true,
|
|
double_buffer: true,
|
|
vsync: true,
|
|
..Default::default()
|
|
}),
|
|
},
|
|
state,
|
|
move |egui_ctx, _queue, state| build(egui_ctx, &mut state.write()),
|
|
move |egui_ctx, _queue, state| {
|
|
let setter = ParamSetter::new(context.as_ref());
|
|
|
|
// For now, just always redraw. Most plugin GUIs have meters, and those almost always
|
|
// need a redraw. Later we can try to be a bit more sophisticated about this. Without
|
|
// this we would also have a blank GUI when it gets first opened because most DAWs open
|
|
// their GUI while the window is still unmapped.
|
|
egui_ctx.request_repaint();
|
|
(update)(egui_ctx, &setter, &mut state.write());
|
|
},
|
|
);
|
|
|
|
self.egui_state.open.store(true, Ordering::Release);
|
|
Box::new(EguiEditorHandle {
|
|
egui_state: self.egui_state.clone(),
|
|
window,
|
|
})
|
|
}
|
|
|
|
fn size(&self) -> (u32, u32) {
|
|
self.egui_state.size()
|
|
}
|
|
|
|
fn set_scale_factor(&self, factor: f32) -> bool {
|
|
// If the editor is currently open then the host must not change the current HiDPI scale as
|
|
// we don't have a way to handle that. Ableton Live does this.
|
|
if self.egui_state.is_open() {
|
|
return false;
|
|
}
|
|
|
|
self.scaling_factor.store(Some(factor));
|
|
true
|
|
}
|
|
|
|
fn param_value_changed(&self, _id: &str, _normalized_value: f32) {
|
|
// As mentioned above, for now we'll always force a redraw to allow meter widgets to work
|
|
// correctly. In the future we can use an `Arc<AtomicBool>` and only force a redraw when
|
|
// that boolean is set.
|
|
}
|
|
|
|
fn param_modulation_changed(&self, _id: &str, _modulation_offset: f32) {}
|
|
|
|
fn param_values_changed(&self) {
|
|
// Same
|
|
}
|
|
}
|
|
|
|
/// The window handle used for [`EguiEditor`].
|
|
struct EguiEditorHandle {
|
|
egui_state: Arc<EguiState>,
|
|
window: WindowHandle,
|
|
}
|
|
|
|
/// The window handle enum stored within 'WindowHandle' contains raw pointers. Is there a way around
|
|
/// having this requirement?
|
|
unsafe impl Send for EguiEditorHandle {}
|
|
|
|
impl Drop for EguiEditorHandle {
|
|
fn drop(&mut self) {
|
|
self.egui_state.open.store(false, Ordering::Release);
|
|
// XXX: This should automatically happen when the handle gets dropped, but apparently not
|
|
self.window.close();
|
|
}
|
|
}
|