197 lines
9.6 KiB
Rust
197 lines
9.6 KiB
Rust
//! NIH-plug can handle floating point, integer, boolean, and enum parameters. Parameters are
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//! managed by creating a struct deriving the [`Params`][internals::Params] trait containing fields
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//! for those parameter types, and then returning a reference to that object from your
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//! [`Plugin::params()`][crate::prelude::Plugin::params()] method. See the `Params` trait for more
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//! information.
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use std::fmt::Display;
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// Parameter types
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mod boolean;
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pub mod enums;
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mod float;
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mod integer;
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pub mod internals;
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pub mod range;
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pub mod smoothing;
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pub use boolean::BoolParam;
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pub use enums::EnumParam;
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pub use float::FloatParam;
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pub use integer::IntParam;
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bitflags::bitflags! {
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/// Flags for controlling a parameter's behavior.
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#[repr(transparent)]
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#[derive(Default)]
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pub struct ParamFlags: u32 {
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/// When applied to a [`BoolParam`], this will cause the parameter to be linked to the
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/// host's bypass control. Only a single parameter can be marked as a bypass parameter. If
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/// you don't have a bypass parameter, then NIH-plug will add one for you. You will need to
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/// implement this yourself if your plugin introduces latency.
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const BYPASS = 1 << 0;
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/// The parameter cannot be changed from an automation lane. The parameter can however still
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/// be manually changed by the user from either the plugin's own GUI or from the host's
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/// generic UI.
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const NON_AUTOMATABLE = 1 << 1;
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/// Hides the parameter in the host's generic UI for this plugin. This also implies
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/// `NON_AUTOMATABLE`. Setting this does not prevent you from changing the parameter in the
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/// plugin's editor GUI.
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const HIDDEN = 1 << 2;
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/// Don't show this parameter when generating a generic UI for the plugin using one of
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/// NIH-plug's generic UI widgets.
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const HIDE_IN_GENERIC_UI = 1 << 3;
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}
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}
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/// Describes a single parameter of any type. Most parameter implementations also have a field
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/// called `value` that and a field called `smoothed`. The former stores the latest unsmoothed
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/// value, and the latter can be used to access the smoother. These two fields should be used in DSP
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/// code to either get the parameter's current (smoothed) value. In UI code the getters from this
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/// trait should be used instead.
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pub trait Param: Display {
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/// The plain parameter type.
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type Plain: PartialEq;
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/// Get the human readable name for this parameter.
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fn name(&self) -> &str;
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/// Get the unit label for this parameter, if any.
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fn unit(&self) -> &'static str;
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/// Get this parameter's polyphonic modulation ID. If this is set for a parameter in a CLAP
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/// plugin, then polyphonic modulation will be enabled for that parameter. Polyphonic modulation
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/// is communicated to the plugin through
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/// [`NoteEvent::PolyModulation][crate::prelude::NoteEvent::PolyModulation`] and
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/// [`NoteEvent::MonoAutomation][crate::prelude::NoteEvent::MonoAutomation`] events. See the
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/// documentation on those events for more information.
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///
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/// # Important
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///
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/// After enabling polyphonic modulation, the plugin **must** start sending
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/// [`NoteEvent::VoiceTerminated`][crate::prelude::NoteEvent::VoiceEnd] events to the host when a voice
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/// has fully ended. This allows the host to reuse its modulation resources.
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fn poly_modulation_id(&self) -> Option<u32>;
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/// Get the unnormalized value for this parameter.
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fn plain_value(&self) -> Self::Plain;
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/// Get the normalized `[0, 1]` value for this parameter.
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fn normalized_value(&self) -> f32;
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/// Get the unnormalized value for this parameter before any (monophonic) modulation coming from
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/// the host has been applied. If the host is not currently modulating this parameter than this
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/// will be the same as [`plain_value()`][Self::plain_value()]. This may be useful for
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/// displaying modulation differently in plugin GUIs. Right now only CLAP plugins in Bitwig
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/// Studio use modulation.
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fn unmodulated_plain_value(&self) -> Self::Plain;
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/// Get the normalized `[0, 1]` value for this parameter before any (monophonic) modulation
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/// coming from the host has been applied. If the host is not currently modulating this
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/// parameter than this will be the same as [`plain_value()`][Self::plain_value()]. This may be
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/// useful for displaying modulation differently in plugin GUIs. Right now only CLAP plugins in
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/// Bitwig Studio use modulation.
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fn unmodulated_normalized_value(&self) -> f32;
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/// Get the unnormalized default value for this parameter.
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fn default_plain_value(&self) -> Self::Plain;
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/// Get the normalized `[0, 1]` default value for this parameter.
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#[inline]
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fn default_normalized_value(&self) -> f32 {
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self.preview_normalized(self.default_plain_value())
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}
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/// Get the number of steps for this paramter, if it is discrete. Used for the host's generic
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/// UI.
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fn step_count(&self) -> Option<usize>;
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/// Returns the previous step from a specific value for this parameter. This can be the same as
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/// `from` if the value is at the start of its range. This is mainly used for scroll wheel
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/// interaction in plugin GUIs. When the parameter is not discrete then a step should cover one
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/// hundredth of the normalized range instead.
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fn previous_step(&self, from: Self::Plain) -> Self::Plain;
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/// Returns the next step from a specific value for this parameter. This can be the same as
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/// `from` if the value is at the end of its range. This is mainly used for scroll wheel
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/// interaction in plugin GUIs. When the parameter is not discrete then a step should cover one
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/// hundredth of the normalized range instead.
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fn next_step(&self, from: Self::Plain) -> Self::Plain;
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/// The same as [`previous_step()`][Self::previous_step()], but for normalized values. This is
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/// mostly useful for GUI widgets.
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fn previous_normalized_step(&self, from: f32) -> f32 {
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self.preview_normalized(self.previous_step(self.preview_plain(from)))
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}
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/// The same as [`next_step()`][Self::next_step()], but for normalized values. This is mostly
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/// useful for GUI widgets.
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fn next_normalized_step(&self, from: f32) -> f32 {
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self.preview_normalized(self.next_step(self.preview_plain(from)))
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}
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/// Get the string representation for a normalized value. Used as part of the wrappers. Most
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/// plugin formats already have support for units, in which case it shouldn't be part of this
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/// string or some DAWs may show duplicate units.
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fn normalized_value_to_string(&self, normalized: f32, include_unit: bool) -> String;
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/// Get the string representation for a normalized value. Used as part of the wrappers.
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fn string_to_normalized_value(&self, string: &str) -> Option<f32>;
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/// Get the normalized value for a plain, unnormalized value, as a float. Used as part of the
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/// wrappers.
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fn preview_normalized(&self, plain: Self::Plain) -> f32;
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/// Get the plain, unnormalized value for a normalized value, as a float. Used as part of the
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/// wrappers. This **does** snap to step sizes for continuous parameters (i.e. [`FloatParam`]).
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fn preview_plain(&self, normalized: f32) -> Self::Plain;
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/// Get the plain, unnormalized value for this parameter after polyphonic modulation has been
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/// applied. This is a convenience method for calling [`preview_plain()`][Self::preview_plain()]
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/// with `unmodulated_normalized_value() + normalized_offset`.`
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#[inline]
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fn preview_modulated(&self, normalized_offset: f32) -> Self::Plain {
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self.preview_plain(self.unmodulated_normalized_value() + normalized_offset)
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}
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/// Flags to control the parameter's behavior. See [`ParamFlags`].
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fn flags(&self) -> ParamFlags;
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/// Internal implementation detail for implementing [`Params`][internals::Params]. This should
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/// not be used directly.
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fn as_ptr(&self) -> internals::ParamPtr;
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}
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/// Contains the setters for parameters. These should not be exposed to plugins to avoid confusion.
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pub(crate) trait ParamMut: Param {
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/// Set this parameter based on a plain, unnormalized value. This does not snap to step sizes
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/// for continuous parameters (i.e. [`FloatParam`]). If
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/// [`modulate_value()`][Self::modulate_value()] has previously been called with a non zero
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/// value then this offset is taken into account to form the effective value.
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///
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/// This does **not** update the smoother.
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fn set_plain_value(&mut self, plain: Self::Plain);
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/// Set this parameter based on a normalized value. The normalized value will be snapped to the
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/// step size for continuous parameters (i.e. [`FloatParam`]). If
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/// [`modulate_value()`][Self::modulate_value()] has previously been called with a non zero
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/// value then this offset is taken into account to form the effective value.
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///
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/// This does **not** update the smoother.
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fn set_normalized_value(&mut self, normalized: f32);
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/// Add a modulation offset to the value's unmodulated value. This value sticks until this
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/// function is called again with a 0.0 value. Out of bound values will be clamped to the
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/// parameter's range. The normalized value will be snapped to the step size for continuous
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/// parameters (i.e. [`FloatParam`]).
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///
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/// This does **not** update the smoother.
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fn modulate_value(&mut self, modulation_offset: f32);
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/// Update the smoother state to point to the current value. Also used when initializing and
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/// restoring a plugin so everything is in sync. In that case the smoother should completely
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/// reset to the current value.
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fn update_smoother(&mut self, sample_rate: f32, reset: bool);
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}
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