99223ed1c8
Ableton Live does this and it caused mysterious issues where the window could suddenly be larger than the window's contents when resizing on a HiDPI setup.
143 lines
5.8 KiB
Rust
143 lines
5.8 KiB
Rust
//! And [`Editor`] implementation for iced.
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use baseview::{WindowOpenOptions, WindowScalePolicy};
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use crossbeam::atomic::AtomicCell;
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use crossbeam::channel;
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pub use iced_baseview::*;
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use nih_plug::prelude::{Editor, GuiContext, ParentWindowHandle};
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use std::sync::atomic::Ordering;
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use std::sync::Arc;
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use crate::{wrapper, IcedEditor, IcedState, ParameterUpdate};
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/// An [`Editor`] implementation that renders an iced [`Application`].
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pub(crate) struct IcedEditorWrapper<E: IcedEditor> {
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pub(crate) iced_state: Arc<IcedState>,
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pub(crate) initialization_flags: E::InitializationFlags,
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/// The scaling factor reported by the host, if any. On macOS this will never be set and we
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/// should use the system scaling factor instead.
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pub(crate) scaling_factor: AtomicCell<Option<f32>>,
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/// A subscription for sending messages about parameter updates to the `IcedEditor`.
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pub(crate) parameter_updates_sender: channel::Sender<ParameterUpdate>,
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pub(crate) parameter_updates_receiver: Arc<channel::Receiver<ParameterUpdate>>,
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}
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impl<E: IcedEditor> Editor for IcedEditorWrapper<E> {
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fn spawn(
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&self,
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parent: ParentWindowHandle,
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context: Arc<dyn GuiContext>,
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) -> Box<dyn std::any::Any + Send> {
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let (unscaled_width, unscaled_height) = self.iced_state.size();
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let scaling_factor = self.scaling_factor.load();
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// TODO: iced_baseview does not have gracefuly error handling for context creation failures.
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// This will panic if the context could not be created.
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let window = IcedWindow::<wrapper::IcedEditorWrapperApplication<E>>::open_parented(
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&parent,
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Settings {
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window: WindowOpenOptions {
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title: String::from("iced window"),
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// Baseview should be doing the DPI scaling for us
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size: baseview::Size::new(unscaled_width as f64, unscaled_height as f64),
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// NOTE: For some reason passing 1.0 here causes the UI to be scaled on macOS but
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// not the mouse events.
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scale: scaling_factor
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.map(|factor| WindowScalePolicy::ScaleFactor(factor as f64))
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.unwrap_or(WindowScalePolicy::SystemScaleFactor),
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#[cfg(feature = "opengl")]
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gl_config: Some(baseview::gl::GlConfig {
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// FIXME: glow_glyph forgot to add an `#extension`, so this won't work under
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// OpenGL 3.2 at the moment. With that change applied this should work on
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// OpenGL 3.2/macOS.
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version: (3, 3),
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red_bits: 8,
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blue_bits: 8,
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green_bits: 8,
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alpha_bits: 8,
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depth_bits: 24,
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stencil_bits: 8,
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samples: None,
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srgb: true,
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double_buffer: true,
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vsync: true,
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..Default::default()
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}),
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// FIXME: Rust analyzer always thinks baseview/opengl is enabled even if we
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// don't explicitly enable it, so you'd get a compile error if this line
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// is missing
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#[cfg(not(feature = "opengl"))]
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gl_config: None,
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},
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iced_baseview: IcedBaseviewSettings {
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ignore_non_modifier_keys: false,
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always_redraw: true,
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},
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// We use this wrapper to be able to pass the GUI context to the editor
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flags: (
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context,
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self.parameter_updates_receiver.clone(),
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self.initialization_flags.clone(),
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),
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},
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);
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self.iced_state.open.store(true, Ordering::Release);
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Box::new(IcedEditorHandle {
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iced_state: self.iced_state.clone(),
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window,
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})
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}
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fn size(&self) -> (u32, u32) {
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self.iced_state.size()
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}
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fn set_scale_factor(&self, factor: f32) -> bool {
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// If the editor is currently open then the host must not change the current HiDPI scale as
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// we don't have a way to handle that. Ableton Live does this.
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if self.iced_state.is_open() {
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return false;
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}
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self.scaling_factor.store(Some(factor));
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true
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}
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fn param_value_changed(&self, _id: &str, _normalized_value: f32) {
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// If there's already a paramter change notification in the channel then we don't need
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// to do anything else. This avoids queueing up redundant GUI redraws.
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// NOTE: We could add an event containing the parameter's ID and the normalized value, but
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// these events aren't really necessary for Vizia.
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let _ = self.parameter_updates_sender.try_send(ParameterUpdate);
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}
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fn param_modulation_changed(&self, _id: &str, _modulation_offset: f32) {
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let _ = self.parameter_updates_sender.try_send(ParameterUpdate);
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}
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fn param_values_changed(&self) {
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let _ = self.parameter_updates_sender.try_send(ParameterUpdate);
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}
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}
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/// The window handle used for [`IcedEditorWrapper`].
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struct IcedEditorHandle<Message: 'static + Send> {
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iced_state: Arc<IcedState>,
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window: iced_baseview::WindowHandle<Message>,
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}
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/// The window handle enum stored within 'WindowHandle' contains raw pointers. Is there a way around
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/// having this requirement?
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unsafe impl<Message: Send> Send for IcedEditorHandle<Message> {}
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impl<Message: Send> Drop for IcedEditorHandle<Message> {
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fn drop(&mut self) {
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self.iced_state.open.store(false, Ordering::Release);
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self.window.close_window();
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}
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}
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