156 lines
5.2 KiB
Rust
156 lines
5.2 KiB
Rust
use nih_plug::prelude::*;
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use parking_lot::RwLock;
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use std::pin::Pin;
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use std::sync::Arc;
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struct Gain {
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params: Pin<Box<GainParams>>,
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}
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#[derive(Params)]
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struct GainParams {
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#[id = "gain"]
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pub gain: FloatParam,
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#[id = "stable"]
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pub but_field_names_can_change: BoolParam,
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/// This field isn't used in this exampleq, but anything written to the vector would be restored
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/// together with a preset/state file saved for this plugin. This can be useful for storign
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/// things like sample data.
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#[persist = "industry_secrets"]
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pub random_data: RwLock<Vec<f32>>,
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/// You can also nest parameter structs. This is only for your own organization: they will still
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/// appear as a flat list to the host.
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#[nested]
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pub sub_params: SubParams,
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}
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#[derive(Params)]
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struct SubParams {
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#[id = "thing"]
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pub nested_parameter: FloatParam,
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}
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impl Default for Gain {
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fn default() -> Self {
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Self {
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params: Box::pin(GainParams::default()),
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}
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}
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}
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impl Default for GainParams {
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fn default() -> Self {
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Self {
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// There are three ways to specify parameters:
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//
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// ...either manually specify all fields:
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gain: FloatParam {
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value: 0.0,
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smoothed: Smoother::new(SmoothingStyle::Linear(50.0)),
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value_changed: None,
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range: FloatRange::Linear {
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min: -30.0,
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max: 30.0,
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},
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step_size: Some(0.01),
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name: "Gain",
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unit: " dB",
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// This is actually redundant, because a step size of two decimal places already
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// causes the parameter to shown rounded
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value_to_string: Some(formatters::f32_rounded(2)),
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string_to_value: None,
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// ...or specify the fields you want to initialize directly and leave the other
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// fields at their defaults:
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// // ..Default::default(),
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},
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// ...or use the builder interface:
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but_field_names_can_change: BoolParam::new("Important value", false).with_callback(
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Arc::new(|_new_value: bool| {
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// If, for instance, updating this parameter would require other parts of the
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// plugin's internal state to be updated other values to also be updated, then
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// you can use this callback to for instance modify an atomic in the plugin.
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}),
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),
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// Persisted fields can be intialized like any other fields, and they'll keep their when
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// restoring the plugin's state.
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random_data: RwLock::new(Vec::new()),
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sub_params: SubParams {
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nested_parameter: FloatParam::new(
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"Unused Nested Parameter",
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0.5,
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FloatRange::Skewed {
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min: 2.0,
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max: 2.4,
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factor: FloatRange::skew_factor(2.0),
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},
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)
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.with_value_to_string(formatters::f32_rounded(2)),
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},
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}
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}
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}
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impl Plugin for Gain {
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const NAME: &'static str = "Gain";
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const VENDOR: &'static str = "Moist Plugins GmbH";
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const URL: &'static str = "https://youtu.be/dQw4w9WgXcQ";
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const EMAIL: &'static str = "info@example.com";
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const VERSION: &'static str = "0.0.1";
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const DEFAULT_NUM_INPUTS: u32 = 2;
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const DEFAULT_NUM_OUTPUTS: u32 = 2;
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const ACCEPTS_MIDI: bool = false;
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fn params(&self) -> Pin<&dyn Params> {
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self.params.as_ref()
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}
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fn accepts_bus_config(&self, config: &BusConfig) -> bool {
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// This works with any symmetrical IO layout
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config.num_input_channels == config.num_output_channels && config.num_input_channels > 0
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}
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// This plugin doesn't need any special initialization, but if you need to do anything expensive
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// then this would be the place. State is kept around while when the host reconfigures the
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// plugin. If we did need special initialization, we could implement the `initialize()` and/or
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// `reset()` methods
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fn process(
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&mut self,
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buffer: &mut Buffer,
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_context: &mut impl ProcessContext,
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) -> ProcessStatus {
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for channel_samples in buffer.iter_mut() {
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// Smoothing is optionally built into the parameters themselves
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let gain = self.params.gain.smoothed.next();
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for sample in channel_samples {
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*sample *= util::db_to_gain(gain);
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}
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}
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ProcessStatus::Normal
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}
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}
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impl ClapPlugin for Gain {
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const CLAP_ID: &'static str = "com.moist-plugins-gmbh.gain";
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const CLAP_DESCRIPTION: &'static str = "A smoothed gain parameter example plugin";
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const CLAP_FEATURES: &'static [&'static str] = &["audio_effect", "mono", "stereo", "tool"];
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const CLAP_MANUAL_URL: &'static str = Self::URL;
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const CLAP_SUPPORT_URL: &'static str = Self::URL;
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}
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impl Vst3Plugin for Gain {
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const VST3_CLASS_ID: [u8; 16] = *b"GainMoistestPlug";
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const VST3_CATEGORIES: &'static str = "Fx|Dynamics";
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}
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nih_export_clap!(Gain);
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nih_export_vst3!(Gain);
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