pixels/simple-invaders/src/loader.rs

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use std::collections::HashMap;
use std::io::Cursor;
use std::rc::Rc;
use crate::sprites::{CachedSprite, Frame};
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/// A list of assets loaded into memory.
#[derive(Debug)]
pub(crate) struct Assets {
// sounds: TODO
sprites: HashMap<Frame, CachedSprite>,
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}
impl Assets {
pub(crate) fn sprites(&self) -> &HashMap<Frame, CachedSprite> {
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&self.sprites
}
}
/// Load all static assets into an `Assets` structure
pub(crate) fn load_assets() -> Assets {
use Frame::*;
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let mut sprites = HashMap::new();
sprites.insert(Blipjoy1, load_pcx(include_bytes!("assets/blipjoy1.pcx")));
sprites.insert(Blipjoy2, load_pcx(include_bytes!("assets/blipjoy2.pcx")));
sprites.insert(Ferris1, load_pcx(include_bytes!("assets/ferris1.pcx")));
sprites.insert(Ferris2, load_pcx(include_bytes!("assets/ferris2.pcx")));
sprites.insert(Cthulhu1, load_pcx(include_bytes!("assets/cthulhu1.pcx")));
sprites.insert(Cthulhu2, load_pcx(include_bytes!("assets/cthulhu2.pcx")));
sprites.insert(Player1, load_pcx(include_bytes!("assets/player1.pcx")));
sprites.insert(Player2, load_pcx(include_bytes!("assets/player2.pcx")));
sprites.insert(Shield1, load_pcx(include_bytes!("assets/shield.pcx")));
sprites.insert(Bullet1, load_pcx(include_bytes!("assets/bullet1.pcx")));
sprites.insert(Bullet2, load_pcx(include_bytes!("assets/bullet2.pcx")));
sprites.insert(Bullet3, load_pcx(include_bytes!("assets/bullet3.pcx")));
sprites.insert(Bullet4, load_pcx(include_bytes!("assets/bullet4.pcx")));
sprites.insert(Bullet5, load_pcx(include_bytes!("assets/bullet5.pcx")));
sprites.insert(Laser1, load_pcx(include_bytes!("assets/laser1.pcx")));
sprites.insert(Laser2, load_pcx(include_bytes!("assets/laser2.pcx")));
sprites.insert(Laser3, load_pcx(include_bytes!("assets/laser3.pcx")));
sprites.insert(Laser4, load_pcx(include_bytes!("assets/laser4.pcx")));
sprites.insert(Laser5, load_pcx(include_bytes!("assets/laser5.pcx")));
sprites.insert(Laser6, load_pcx(include_bytes!("assets/laser6.pcx")));
sprites.insert(Laser7, load_pcx(include_bytes!("assets/laser7.pcx")));
sprites.insert(Laser8, load_pcx(include_bytes!("assets/laser8.pcx")));
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Assets { sprites }
}
/// Convert PCX data to raw pixels
fn load_pcx(pcx: &[u8]) -> CachedSprite {
let mut reader = pcx::Reader::new(Cursor::new(pcx)).unwrap();
let width = reader.width() as usize;
let height = reader.height() as usize;
let mut result = Vec::new();
if reader.is_paletted() {
// Read the raw pixel data
let mut buffer = Vec::new();
buffer.resize_with(width * height, Default::default);
for y in 0..height {
let a = y as usize * width;
let b = a + width;
reader.next_row_paletted(&mut buffer[a..b]).unwrap();
}
// Read the pallete
let mut palette = Vec::new();
let palette_length = reader.palette_length().unwrap() as usize;
palette.resize_with(palette_length * 3, Default::default);
reader.read_palette(&mut palette).unwrap();
// Copy to result with an alpha component
let pixels = buffer
.into_iter()
.map(|pal| {
let i = pal as usize * 3;
&palette[i..i + 3]
})
.flatten()
.cloned()
.collect::<Vec<u8>>();
result.extend_from_slice(&pixels);
} else {
for _ in 0..height {
// Read the raw pixel data
let mut buffer = Vec::new();
buffer.resize_with(width * 3, Default::default);
reader.next_row_rgb(&mut buffer[..]).unwrap();
// Copy to result with an alpha component
let pixels = buffer
.chunks(3)
.map(|rgb| {
let mut rgb = rgb.to_vec();
rgb.push(255);
rgb
})
.flatten()
.collect::<Vec<u8>>();
result.extend_from_slice(&pixels);
}
}
(width, height, Rc::new(result))
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_pcx() {
let pixels = load_pcx(include_bytes!("assets/blipjoy1.pcx"));
let expected = vec![
0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0,
255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0,
0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255,
255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0,
0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255,
0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 255, 255, 255, 255, 255,
0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 255,
255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 255,
255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 255, 255,
255, 255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255,
255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255,
0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0,
255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255,
];
assert_eq!(pixels.0, 10, "Width differs");
assert_eq!(pixels.1, 8, "Height differs");
assert_eq!(Rc::try_unwrap(pixels.2).unwrap(), expected, "Pixels differ");
}
}