pixels/examples/invaders/main.rs

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use pixels::{Error, Pixels, SurfaceTexture};
use winit::event;
use winit::event_loop::{ControlFlow, EventLoop};
fn scale_pixel_ferris(width: u32, height: u32) -> Vec<u8> {
let mut px = Vec::new();
const FERRIS_WIDTH: u32 = 11;
const FERRIS_HEIGHT: u32 = 5;
#[rustfmt::skip]
const FERRIS: [u8; (FERRIS_WIDTH * FERRIS_HEIGHT) as usize] = [
0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0,
1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1,
0, 0, 1, 1, 2, 1, 2, 1, 1, 0, 0,
0, 1, 3, 1, 1, 2, 1, 1, 3, 1, 0,
0, 0, 1, 3, 0, 0, 0, 3, 1, 0, 0,
];
let scale = width / FERRIS_WIDTH;
let top = (height - scale * FERRIS_HEIGHT) / 2;
let bottom = height - top - 1;
for y in 0..height {
for x in 0..width {
let rgba = if y < top || y >= bottom || x / scale >= FERRIS_WIDTH {
[0xdd, 0xba, 0xdc, 0xff]
} else {
let i = x / scale + (y - top) / scale * FERRIS_WIDTH;
match FERRIS[i as usize] {
0 => [0xdd, 0xba, 0xdc, 0xff],
1 => [0xf7, 0x4c, 0x00, 0xff],
2 => [0x00, 0x00, 0x00, 0xff],
3 => [0xa5, 0x2b, 0x00, 0xff],
_ => unreachable!(),
}
};
px.extend_from_slice(&rgba);
}
}
px
}
fn main() -> Result<(), Error> {
env_logger::init();
let event_loop = EventLoop::new();
let (window, surface, width, height) = {
let window = winit::window::Window::new(&event_loop).unwrap();
let surface = wgpu::Surface::create(&window);
let size = window.inner_size().to_physical(window.hidpi_factor());
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(window, surface, size.width as u32, size.height as u32)
};
let surface_texture = SurfaceTexture::new(width, height, &surface);
let mut fb = Pixels::new(320, 240, surface_texture)?;
fb.update(&scale_pixel_ferris(320, 240));
event_loop.run(move |event, _, control_flow| match event {
event::Event::WindowEvent { event, .. } => match event {
event::WindowEvent::KeyboardInput {
input:
event::KeyboardInput {
virtual_keycode: Some(event::VirtualKeyCode::Escape),
state: event::ElementState::Pressed,
..
},
..
}
| event::WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
event::WindowEvent::RedrawRequested => fb.render(),
_ => (),
},
event::Event::EventsCleared => window.request_redraw(),
_ => (),
});
}