diff --git a/src/builder.rs b/src/builder.rs index 4b3ff13..d1d2cd7 100644 --- a/src/builder.rs +++ b/src/builder.rs @@ -40,15 +40,11 @@ impl<'req, 'dev, 'win, W: HasRawWindowHandle> PixelsBuilder<'req, 'dev, 'win, W> /// # Panics /// /// Panics when `width` or `height` are 0. - pub fn new( - width: u32, - height: u32, - surface_texture: SurfaceTexture<'win, W>, - ) -> PixelsBuilder<'req, 'dev, 'win, W> { + pub fn new(width: u32, height: u32, surface_texture: SurfaceTexture<'win, W>) -> Self { assert!(width > 0); assert!(height > 0); - PixelsBuilder { + Self { request_adapter_options: None, device_descriptor: wgpu::DeviceDescriptor::default(), backend: wgpu::util::backend_bits_from_env().unwrap_or(wgpu::Backends::PRIMARY), @@ -66,16 +62,13 @@ impl<'req, 'dev, 'win, W: HasRawWindowHandle> PixelsBuilder<'req, 'dev, 'win, W> pub fn request_adapter_options( mut self, request_adapter_options: wgpu::RequestAdapterOptions<'req>, - ) -> PixelsBuilder<'req, 'dev, 'win, W> { + ) -> Self { self.request_adapter_options = Some(request_adapter_options); self } /// Add options for requesting a [`wgpu::Device`]. - pub fn device_descriptor( - mut self, - device_descriptor: wgpu::DeviceDescriptor<'dev>, - ) -> PixelsBuilder<'req, 'dev, 'win, W> { + pub fn device_descriptor(mut self, device_descriptor: wgpu::DeviceDescriptor<'dev>) -> Self { self.device_descriptor = device_descriptor; self } @@ -83,7 +76,7 @@ impl<'req, 'dev, 'win, W: HasRawWindowHandle> PixelsBuilder<'req, 'dev, 'win, W> /// Set which backends wgpu will attempt to use. /// /// The default value is `PRIMARY`, which enables the well supported backends for wgpu. - pub fn wgpu_backend(mut self, backend: wgpu::Backends) -> PixelsBuilder<'req, 'dev, 'win, W> { + pub fn wgpu_backend(mut self, backend: wgpu::Backends) -> Self { self.backend = backend; self } @@ -103,10 +96,7 @@ impl<'req, 'dev, 'win, W: HasRawWindowHandle> PixelsBuilder<'req, 'dev, 'win, W> /// /// This documentation is hidden because support for pixel aspect ratio is incomplete. #[doc(hidden)] - pub fn pixel_aspect_ratio( - mut self, - pixel_aspect_ratio: f64, - ) -> PixelsBuilder<'req, 'dev, 'win, W> { + pub fn pixel_aspect_ratio(mut self, pixel_aspect_ratio: f64) -> Self { assert!(pixel_aspect_ratio > 0.0); self._pixel_aspect_ratio = pixel_aspect_ratio; @@ -120,7 +110,7 @@ impl<'req, 'dev, 'win, W: HasRawWindowHandle> PixelsBuilder<'req, 'dev, 'win, W> /// The `wgpu` present mode will be set to `Fifo` when Vsync is enabled, or `Immediate` when /// Vsync is disabled. To set the present mode to `Mailbox` or another value, use the /// [`PixelsBuilder::present_mode`] method. - pub fn enable_vsync(mut self, enable_vsync: bool) -> PixelsBuilder<'req, 'dev, 'win, W> { + pub fn enable_vsync(mut self, enable_vsync: bool) -> Self { self.present_mode = if enable_vsync { wgpu::PresentMode::Fifo } else { @@ -133,10 +123,7 @@ impl<'req, 'dev, 'win, W: HasRawWindowHandle> PixelsBuilder<'req, 'dev, 'win, W> /// /// This differs from [`PixelsBuilder::enable_vsync`] by allowing the present mode to be set to /// any value. - pub fn present_mode( - mut self, - present_mode: wgpu::PresentMode, - ) -> PixelsBuilder<'req, 'dev, 'win, W> { + pub fn present_mode(mut self, present_mode: wgpu::PresentMode) -> Self { self.present_mode = present_mode; self } @@ -149,10 +136,7 @@ impl<'req, 'dev, 'win, W: HasRawWindowHandle> PixelsBuilder<'req, 'dev, 'win, W> /// /// This is the pixel format of the texture that most applications will interact with directly. /// The format influences the structure of byte data that is returned by [`Pixels::get_frame`]. - pub fn texture_format( - mut self, - texture_format: wgpu::TextureFormat, - ) -> PixelsBuilder<'req, 'dev, 'win, W> { + pub fn texture_format(mut self, texture_format: wgpu::TextureFormat) -> Self { self.texture_format = texture_format; self } @@ -175,10 +159,7 @@ impl<'req, 'dev, 'win, W: HasRawWindowHandle> PixelsBuilder<'req, 'dev, 'win, W> /// mind when writing custom shaders for post-processing effects. There is a full example of a /// [custom-shader](https://github.com/parasyte/pixels/tree/master/examples/custom-shader) /// available that demonstrates how to deal with this. - pub fn render_texture_format( - mut self, - texture_format: wgpu::TextureFormat, - ) -> PixelsBuilder<'req, 'dev, 'win, W> { + pub fn render_texture_format(mut self, texture_format: wgpu::TextureFormat) -> Self { self.render_texture_format = Some(texture_format); self } diff --git a/src/lib.rs b/src/lib.rs index 8589c2e..e317d1f 100644 --- a/src/lib.rs +++ b/src/lib.rs @@ -152,13 +152,13 @@ impl<'win, W: HasRawWindowHandle> SurfaceTexture<'win, W> { /// # Panics /// /// Panics when `width` or `height` are 0. - pub fn new(width: u32, height: u32, window: &'win W) -> SurfaceTexture<'win, W> { + pub fn new(width: u32, height: u32, window: &'win W) -> Self { assert!(width > 0); assert!(height > 0); let size = SurfaceSize { width, height }; - SurfaceTexture { window, size } + Self { window, size } } } @@ -194,7 +194,7 @@ impl Pixels { width: u32, height: u32, surface_texture: SurfaceTexture<'_, W>, - ) -> Result { + ) -> Result { PixelsBuilder::new(width, height, surface_texture).build() } @@ -307,7 +307,7 @@ impl Pixels { /// pixels.render()?; /// # Ok::<(), pixels::Error>(()) /// ``` - pub fn render(&mut self) -> Result<(), Error> { + pub fn render(&self) -> Result<(), Error> { self.render_with(|encoder, render_target, context| { context.scaling_renderer.render(encoder, render_target); @@ -356,7 +356,7 @@ impl Pixels { /// })?; /// # Ok::<(), pixels::Error>(()) /// ``` - pub fn render_with(&mut self, render_function: F) -> Result<(), Error> + pub fn render_with(&self, render_function: F) -> Result<(), Error> where F: FnOnce( &mut wgpu::CommandEncoder, diff --git a/src/renderers.rs b/src/renderers.rs index f5cfe4d..129fb3f 100644 --- a/src/renderers.rs +++ b/src/renderers.rs @@ -234,7 +234,7 @@ pub(crate) struct ScalingMatrix { impl ScalingMatrix { // texture_size is the dimensions of the drawing texture // screen_size is the dimensions of the surface being drawn to - pub(crate) fn new(texture_size: (f32, f32), screen_size: (f32, f32)) -> ScalingMatrix { + pub(crate) fn new(texture_size: (f32, f32), screen_size: (f32, f32)) -> Self { let (texture_width, texture_height) = texture_size; let (screen_width, screen_height) = screen_size; @@ -270,7 +270,7 @@ impl ScalingMatrix { (x, y, scaled_width as u32, scaled_height as u32) }; - ScalingMatrix { + Self { transform: Mat4::from(transform), clip_rect, }