Document rounding the screen size to account for non-integer HiDPI scaling factors
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@ -94,8 +94,8 @@ impl SurfaceTexture {
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/// let surface = Surface::create(&window);
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/// let size = window.inner_size().to_physical(window.hidpi_factor());
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///
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/// let width = size.width as u32;
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/// let height = size.height as u32;
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/// let width = size.width.round() as u32;
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/// let height = size.height.round() as u32;
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///
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/// let surface_texture = SurfaceTexture::new(width, height, surface);
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/// # Ok::<(), pixels::Error>(())
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