Use TextureFormat to show the example iterates one-byte-per-pixel
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@ -227,10 +227,15 @@ impl Pixels {
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/// # Example
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/// # Example
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///
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///
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/// ```no_run
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/// ```no_run
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/// # use pixels::Pixels;
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/// use pixels::PixelsBuilder;
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/// use pixels::wgpu::TextureFormat;
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///
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/// # let surface = wgpu::Surface::create(&pixels_mocks::RWH);
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/// # let surface = wgpu::Surface::create(&pixels_mocks::RWH);
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/// # let surface_texture = pixels::SurfaceTexture::new(1024, 768, surface);
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/// # let surface_texture = pixels::SurfaceTexture::new(1024, 768, surface);
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/// let mut pixels = Pixels::new(320, 240, surface_texture)?;
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/// let mut pixels = PixelsBuilder::new(320, 240, surface_texture)
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/// .texture_format(TextureFormat::R8Unorm)
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/// .build()?;
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///
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/// let frame = pixels.get_frame();
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/// let frame = pixels.get_frame();
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/// for pixel in frame {
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/// for pixel in frame {
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/// *pixel = 0;
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/// *pixel = 0;
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