Fix CI with latest nightly Clippy (#271)
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@ -620,7 +620,7 @@ fn make_invader_grid(assets: &Assets) -> Vec<Vec<Option<Invader>>> {
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}
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fn next_invader<'a>(
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invaders: &'a mut Vec<Vec<Option<Invader>>>,
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invaders: &'a mut [Vec<Option<Invader>>],
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stepper: &mut Point,
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) -> (&'a mut Invader, bool) {
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let mut is_leader = false;
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