Fix resize in the imgui-winit example (#145)
- Was originally resizing the pixel buffer with `PhysicalSize` units, which is definitely incorrect. (The pixel buffer is created with `LogicalSize` units.) - Updated the World struct to retain its own size information.
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@ -17,7 +17,12 @@ const HEIGHT: u32 = 480;
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const BOX_SIZE: i16 = 64;
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/// Representation of the application state. In this example, a box will bounce around the screen.
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///
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/// The world is resizable, meaning the backing pixel buffer can be resized without creating a
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/// border around the screen.
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struct World {
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width: i16,
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height: i16,
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box_x: i16,
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box_y: i16,
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velocity_x: i16,
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@ -26,12 +31,10 @@ struct World {
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fn main() -> Result<(), Error> {
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env_logger::init();
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let mut width = WIDTH;
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let mut height = HEIGHT;
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let event_loop = EventLoop::new();
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let mut input = WinitInputHelper::new();
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let window = {
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let size = LogicalSize::new(width as f64, height as f64);
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let size = LogicalSize::new(WIDTH as f64, HEIGHT as f64);
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WindowBuilder::new()
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.with_title("Hello Pixels + Dear ImGui")
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.with_inner_size(size)
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@ -40,12 +43,14 @@ fn main() -> Result<(), Error> {
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.unwrap()
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};
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let mut scale_factor = window.scale_factor();
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let mut pixels = {
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let window_size = window.inner_size();
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let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, &window);
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Pixels::new(width, height, surface_texture)?
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Pixels::new(WIDTH, HEIGHT, surface_texture)?
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};
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let mut world = World::new();
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let mut world = World::new(WIDTH, HEIGHT);
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// Set up Dear ImGui
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let mut gui = Gui::new(&window, &pixels);
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@ -54,7 +59,7 @@ fn main() -> Result<(), Error> {
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// Draw the current frame
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if let Event::RedrawRequested(_) = event {
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// Draw the world
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world.draw(pixels.get_frame(), width);
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world.draw(pixels.get_frame());
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// Prepare Dear ImGui
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gui.prepare(&window).expect("gui.prepare() failed");
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@ -88,16 +93,24 @@ fn main() -> Result<(), Error> {
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return;
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}
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// Update the scale factor
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if let Some(factor) = input.scale_factor() {
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scale_factor = factor;
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}
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// Resize the window
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if let Some(size) = input.window_resized() {
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// Resize the surface texture
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pixels.resize(size.width, size.height);
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width = size.width;
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height = size.height;
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// Resize the world
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let LogicalSize { width, height } = size.to_logical(scale_factor);
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world.resize(width, height);
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pixels.resize_buffer(width, height);
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}
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// Update internal state and request a redraw
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world.update(width, height);
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world.update();
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window.request_redraw();
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}
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});
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@ -105,8 +118,10 @@ fn main() -> Result<(), Error> {
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impl World {
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/// Create a new `World` instance that can draw a moving box.
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fn new() -> Self {
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fn new(width: u32, height: u32) -> Self {
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Self {
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width: width as i16,
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height: height as i16,
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box_x: 24,
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box_y: 16,
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velocity_x: 1,
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@ -115,17 +130,17 @@ impl World {
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}
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/// Update the `World` internal state; bounce the box around the screen.
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fn update(&mut self, width: u32, height: u32) {
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fn update(&mut self) {
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if self.box_x <= 0 {
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self.velocity_x = 1;
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}
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if self.box_x + BOX_SIZE > width as i16 {
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if self.box_x + BOX_SIZE > self.width {
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self.velocity_x = -1;
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}
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if self.box_y <= 0 {
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self.velocity_y = 1;
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}
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if self.box_y + BOX_SIZE > height as i16 {
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if self.box_y + BOX_SIZE > self.height {
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self.velocity_y = -1;
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}
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@ -133,13 +148,19 @@ impl World {
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self.box_y += self.velocity_y;
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}
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/// Resize the world
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fn resize(&mut self, width: u32, height: u32) {
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self.width = width as i16;
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self.height = height as i16;
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}
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/// Draw the `World` state to the frame buffer.
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///
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/// Assumes the default texture format: `wgpu::TextureFormat::Rgba8UnormSrgb`
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fn draw(&self, frame: &mut [u8], width: u32) {
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fn draw(&self, frame: &mut [u8]) {
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for (i, pixel) in frame.chunks_exact_mut(4).enumerate() {
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let x = (i % width as usize) as i16;
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let y = (i / width as usize) as i16;
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let x = (i % self.width as usize) as i16;
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let y = (i / self.width as usize) as i16;
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let inside_the_box = x >= self.box_x
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&& x < self.box_x + BOX_SIZE
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