Fix resize in the imgui-winit example (#145)

- Was originally resizing the pixel buffer with `PhysicalSize` units, which is definitely incorrect. (The pixel buffer is created with `LogicalSize` units.)
- Updated the World struct to retain its own size information.
This commit is contained in:
Jay Oster 2021-03-07 03:50:10 -08:00 committed by GitHub
parent 5dbe87d0c0
commit 333ce71468
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@ -17,7 +17,12 @@ const HEIGHT: u32 = 480;
const BOX_SIZE: i16 = 64;
/// Representation of the application state. In this example, a box will bounce around the screen.
///
/// The world is resizable, meaning the backing pixel buffer can be resized without creating a
/// border around the screen.
struct World {
width: i16,
height: i16,
box_x: i16,
box_y: i16,
velocity_x: i16,
@ -26,12 +31,10 @@ struct World {
fn main() -> Result<(), Error> {
env_logger::init();
let mut width = WIDTH;
let mut height = HEIGHT;
let event_loop = EventLoop::new();
let mut input = WinitInputHelper::new();
let window = {
let size = LogicalSize::new(width as f64, height as f64);
let size = LogicalSize::new(WIDTH as f64, HEIGHT as f64);
WindowBuilder::new()
.with_title("Hello Pixels + Dear ImGui")
.with_inner_size(size)
@ -40,12 +43,14 @@ fn main() -> Result<(), Error> {
.unwrap()
};
let mut scale_factor = window.scale_factor();
let mut pixels = {
let window_size = window.inner_size();
let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, &window);
Pixels::new(width, height, surface_texture)?
Pixels::new(WIDTH, HEIGHT, surface_texture)?
};
let mut world = World::new();
let mut world = World::new(WIDTH, HEIGHT);
// Set up Dear ImGui
let mut gui = Gui::new(&window, &pixels);
@ -54,7 +59,7 @@ fn main() -> Result<(), Error> {
// Draw the current frame
if let Event::RedrawRequested(_) = event {
// Draw the world
world.draw(pixels.get_frame(), width);
world.draw(pixels.get_frame());
// Prepare Dear ImGui
gui.prepare(&window).expect("gui.prepare() failed");
@ -88,16 +93,24 @@ fn main() -> Result<(), Error> {
return;
}
// Update the scale factor
if let Some(factor) = input.scale_factor() {
scale_factor = factor;
}
// Resize the window
if let Some(size) = input.window_resized() {
// Resize the surface texture
pixels.resize(size.width, size.height);
width = size.width;
height = size.height;
// Resize the world
let LogicalSize { width, height } = size.to_logical(scale_factor);
world.resize(width, height);
pixels.resize_buffer(width, height);
}
// Update internal state and request a redraw
world.update(width, height);
world.update();
window.request_redraw();
}
});
@ -105,8 +118,10 @@ fn main() -> Result<(), Error> {
impl World {
/// Create a new `World` instance that can draw a moving box.
fn new() -> Self {
fn new(width: u32, height: u32) -> Self {
Self {
width: width as i16,
height: height as i16,
box_x: 24,
box_y: 16,
velocity_x: 1,
@ -115,17 +130,17 @@ impl World {
}
/// Update the `World` internal state; bounce the box around the screen.
fn update(&mut self, width: u32, height: u32) {
fn update(&mut self) {
if self.box_x <= 0 {
self.velocity_x = 1;
}
if self.box_x + BOX_SIZE > width as i16 {
if self.box_x + BOX_SIZE > self.width {
self.velocity_x = -1;
}
if self.box_y <= 0 {
self.velocity_y = 1;
}
if self.box_y + BOX_SIZE > height as i16 {
if self.box_y + BOX_SIZE > self.height {
self.velocity_y = -1;
}
@ -133,13 +148,19 @@ impl World {
self.box_y += self.velocity_y;
}
/// Resize the world
fn resize(&mut self, width: u32, height: u32) {
self.width = width as i16;
self.height = height as i16;
}
/// Draw the `World` state to the frame buffer.
///
/// Assumes the default texture format: `wgpu::TextureFormat::Rgba8UnormSrgb`
fn draw(&self, frame: &mut [u8], width: u32) {
fn draw(&self, frame: &mut [u8]) {
for (i, pixel) in frame.chunks_exact_mut(4).enumerate() {
let x = (i % width as usize) as i16;
let y = (i / width as usize) as i16;
let x = (i % self.width as usize) as i16;
let y = (i / self.width as usize) as i16;
let inside_the_box = x >= self.box_x
&& x < self.box_x + BOX_SIZE