Fix syntax in the example (#27)
- This works because `wgpu` is a dependency for `pixels` - But this example should be demonstrating how to ony depend on `pixels` ... And whatever windowing system and event-loop you might want.
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@ -95,7 +95,7 @@ fn main() -> Result<(), Error> {
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fn create_window(
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fn create_window(
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title: &str,
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title: &str,
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event_loop: &EventLoop<()>,
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event_loop: &EventLoop<()>,
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) -> (winit::window::Window, wgpu::Surface, u32, u32, f64) {
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) -> (winit::window::Window, pixels::wgpu::Surface, u32, u32, f64) {
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// Create a hidden window so we can estimate a good default window size
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// Create a hidden window so we can estimate a good default window size
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let window = winit::window::WindowBuilder::new()
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let window = winit::window::WindowBuilder::new()
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.with_visible(false)
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.with_visible(false)
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