Some documentation fixes. (#97)
This commit is contained in:
parent
27e7bfe998
commit
7e38a7262d
|
@ -17,7 +17,7 @@ Rapidly prototype a simple 2D game, pixel-based animations, software renderers,
|
|||
|
||||
## Features
|
||||
|
||||
- Built on modern graphics APIs powered by [`wgpu`](https://crates.io/crates/wgpu): DirectX 12, Vulkan, Metal, OpenGL.
|
||||
- Built on modern graphics APIs powered by [`wgpu`](https://crates.io/crates/wgpu): DirectX 12, Vulkan, Metal. OpenGL support is a work in progress.
|
||||
- Use your own custom shaders for special effects. (WIP)
|
||||
- Hardware accelerated scaling on perfect pixel boundaries.
|
||||
- Supports non-square pixel aspect ratios. (WIP)
|
||||
|
|
29
src/lib.rs
29
src/lib.rs
|
@ -237,12 +237,11 @@ impl Pixels {
|
|||
})
|
||||
}
|
||||
|
||||
/// Draw this pixel buffer to the configured [`SurfaceTexture`],
|
||||
/// using a custom user-provided render function.
|
||||
/// Draw this pixel buffer to the configured [`SurfaceTexture`] using a custom user-provided
|
||||
/// render function.
|
||||
///
|
||||
/// Provides access to a [`wgpu::CommandEncoder`],
|
||||
/// a [`wgpu::TextureView`] from the swapchain which you can use to render to the screen,
|
||||
/// and the default [`ScalingRenderer`].
|
||||
/// Provides access to a [`wgpu::CommandEncoder`], a [`wgpu::TextureView`] from the swapchain
|
||||
/// which you can use to render to the screen, and the default [`ScalingRenderer`].
|
||||
///
|
||||
/// # Errors
|
||||
///
|
||||
|
@ -416,17 +415,19 @@ impl Pixels {
|
|||
)
|
||||
}
|
||||
|
||||
/// Provides access the the [`wgpu::Device`] `pixels` uses.
|
||||
/// Provides access to the internal [`wgpu::Device`].
|
||||
pub fn device(&self) -> &wgpu::Device {
|
||||
&self.device
|
||||
}
|
||||
|
||||
/// Provides access the the [`wgpu::Queue`] `pixels` uses.
|
||||
/// Provides access to the internal [`wgpu::Queue`].
|
||||
pub fn queue(&self) -> &wgpu::Queue {
|
||||
&self.queue
|
||||
}
|
||||
|
||||
/// Provides access the the [`wgpu::Texture`] `pixels` makes by uploading the frame you provide to the GPU.
|
||||
/// Provides access to the internal source [`wgpu::Texture`].
|
||||
///
|
||||
/// This is the pre-scaled texture copied from the pixel buffer.
|
||||
pub fn texture(&self) -> &wgpu::Texture {
|
||||
&self.texture
|
||||
}
|
||||
|
@ -446,7 +447,7 @@ impl<'req> PixelsBuilder<'req> {
|
|||
/// power_preference: wgpu::PowerPreference::HighPerformance,
|
||||
/// compatible_surface: None,
|
||||
/// })
|
||||
/// .pixel_aspect_ratio(8.0 / 7.0)
|
||||
/// .enable_vsync(false)
|
||||
/// .build()?;
|
||||
/// # Ok::<(), pixels::Error>(())
|
||||
/// ```
|
||||
|
@ -508,6 +509,11 @@ impl<'req> PixelsBuilder<'req> {
|
|||
/// # Panics
|
||||
///
|
||||
/// The aspect ratio must be > 0.
|
||||
///
|
||||
/// # Warning
|
||||
///
|
||||
/// This documentation is hidden because support for pixel aspect ratio is incomplete.
|
||||
#[doc(hidden)]
|
||||
pub fn pixel_aspect_ratio(mut self, pixel_aspect_ratio: f64) -> PixelsBuilder<'req> {
|
||||
assert!(pixel_aspect_ratio > 0.0);
|
||||
|
||||
|
@ -521,7 +527,7 @@ impl<'req> PixelsBuilder<'req> {
|
|||
///
|
||||
/// The `wgpu` present mode will be set to `Fifo` when Vsync is enabled, or `Immediate` when
|
||||
/// Vsync is disabled. To set the present mode to `Mailbox` or another value, use the
|
||||
/// [`present_mode`] method.
|
||||
/// [`PixelsBuilder::present_mode`] method.
|
||||
pub fn enable_vsync(mut self, enable_vsync: bool) -> PixelsBuilder<'req> {
|
||||
self.present_mode = if enable_vsync {
|
||||
wgpu::PresentMode::Fifo
|
||||
|
@ -533,7 +539,8 @@ impl<'req> PixelsBuilder<'req> {
|
|||
|
||||
/// Set the `wgpu` present mode.
|
||||
///
|
||||
/// This differs from [`enable_vsync`] by allowing the present mode to be set to any value.
|
||||
/// This differs from [`PixelsBuilder::enable_vsync`] by allowing the present mode to be set to
|
||||
/// any value.
|
||||
pub fn present_mode(mut self, present_mode: wgpu::PresentMode) -> PixelsBuilder<'req> {
|
||||
self.present_mode = present_mode;
|
||||
self
|
||||
|
|
Loading…
Reference in a new issue