clippy
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c994b35a5c
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17
src/lib.rs
17
src/lib.rs
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@ -16,6 +16,7 @@ use std::rc::Rc;
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use vk_shader_macros::include_glsl;
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pub use wgpu;
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use wgpu::TextureView;
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mod render_pass;
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pub use render_pass::RenderPass;
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@ -24,7 +25,7 @@ pub use render_pass::RenderPass;
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type RPObject = Box<dyn RenderPass>;
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type RPDevice = Rc<wgpu::Device>;
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type RPQueue = Rc<RefCell<wgpu::Queue>>;
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type RPTexture = wgpu::TextureView;
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type RenderPassFactory = Box<dyn Fn(RPDevice, RPQueue, &TextureView) -> RPObject>;
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/// A logical texture for a window surface.
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#[derive(Debug)]
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@ -57,7 +58,7 @@ pub struct PixelsBuilder<'a> {
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pixel_aspect_ratio: f64,
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surface_texture: SurfaceTexture<'a>,
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texture_format: wgpu::TextureFormat,
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renderer_factories: Vec<Box<dyn Fn(RPDevice, RPQueue, &RPTexture) -> RPObject>>,
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renderer_factories: Vec<RenderPassFactory>,
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}
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/// Renderer implements RenderPass.
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@ -139,11 +140,7 @@ impl Pixels {
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/// # Panics
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///
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/// Panics when `width` or `height` are 0.
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pub fn new<'a>(
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width: u32,
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height: u32,
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surface_texture: SurfaceTexture<'a>,
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) -> Result<Pixels, Error> {
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pub fn new(width: u32, height: u32, surface_texture: SurfaceTexture) -> Result<Pixels, Error> {
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PixelsBuilder::new(width, height, surface_texture).build()
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}
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@ -175,12 +172,12 @@ impl Pixels {
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}
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impl RenderPass for Renderer {
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fn update_bindings(&mut self, _texture_view: &wgpu::TextureView) {}
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fn update_bindings(&mut self, _texture_view: &TextureView) {}
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fn render_pass(
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&self,
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encoder: &mut wgpu::CommandEncoder,
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render_target: &wgpu::TextureView,
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render_target: &TextureView,
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texels: &[u8],
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) {
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// Update the pixel buffer texture view
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@ -330,7 +327,7 @@ impl<'a> PixelsBuilder<'a> {
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/// render pass.
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pub fn add_render_pass(
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mut self,
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factory: impl Fn(RPDevice, RPQueue, &RPTexture) -> RPObject + 'static,
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factory: impl Fn(RPDevice, RPQueue, &TextureView) -> RPObject + 'static,
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) -> PixelsBuilder<'a> {
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self.renderer_factories.push(Box::new(factory));
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self
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