Fix panic in winit examples when pixels.render() returns Error (#70)

This commit is contained in:
Jay Oster 2020-04-13 20:38:51 -07:00 committed by GitHub
parent d88b4520f8
commit 91db963490
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3 changed files with 27 additions and 5 deletions

View file

@ -1,7 +1,7 @@
#![deny(clippy::all)]
#![forbid(unsafe_code)]
use log::debug;
use log::{debug, error};
use pixels::{Error, Pixels, SurfaceTexture};
use winit::dpi::{LogicalPosition, LogicalSize, PhysicalSize};
use winit::event::{Event, VirtualKeyCode};
@ -30,7 +30,14 @@ fn main() -> Result<(), Error> {
// The one and only event that winit_input_helper doesn't have for us...
if let Event::RedrawRequested(_) = event {
life.draw(pixels.get_frame());
pixels.render().unwrap();
if pixels
.render()
.map_err(|e| error!("pixels.render() failed: {}", e))
.is_err()
{
*control_flow = ControlFlow::Exit;
return;
}
}
// For everything else, for let winit_input_helper collect events to build its state.

View file

@ -5,7 +5,7 @@ use std::env;
use std::time::Instant;
use gilrs::{Button, Gilrs};
use log::debug;
use log::{debug, error};
use pixels::{Error, Pixels, SurfaceTexture};
use simple_invaders::{Controls, Direction, World, SCREEN_HEIGHT, SCREEN_WIDTH};
use winit::dpi::{LogicalPosition, LogicalSize, PhysicalSize};
@ -37,7 +37,14 @@ fn main() -> Result<(), Error> {
// The one and only event that winit_input_helper doesn't have for us...
if let Event::RedrawRequested(_) = event {
invaders.draw(pixels.get_frame());
pixels.render().unwrap();
if pixels
.render()
.map_err(|e| error!("pixels.render() failed: {}", e))
.is_err()
{
*control_flow = ControlFlow::Exit;
return;
}
}
// Pump the gilrs event loop and find an active gamepad

View file

@ -1,6 +1,7 @@
#![deny(clippy::all)]
#![forbid(unsafe_code)]
use log::error;
use pixels::{wgpu::Surface, Error, Pixels, SurfaceTexture};
use winit::dpi::LogicalSize;
use winit::event::{Event, VirtualKeyCode};
@ -46,7 +47,14 @@ fn main() -> Result<(), Error> {
// Draw the current frame
if let Event::RedrawRequested(_) = event {
world.draw(pixels.get_frame());
pixels.render().unwrap();
if pixels
.render()
.map_err(|e| error!("pixels.render() failed: {}", e))
.is_err()
{
*control_flow = ControlFlow::Exit;
return;
}
}
// Handle input events