Add explicit clippy deny all, and forbid unsafe code (where possible) (#38)
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@ -30,13 +30,13 @@ byteorder = "1.3"
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env_logger = "0.7"
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getrandom = "0.1"
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gilrs = "0.7"
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line_drawing = "0.8"
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log = { version = "0.4", features = ["release_max_level_warn"] }
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pixels-mocks = { path = "pixels-mocks" }
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randomize = "3.0"
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simple-invaders = { path = "simple-invaders" }
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winit = "0.20.0-alpha4"
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winit_input_helper = "0.4.0-alpha4"
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randomize = "3.0"
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line_drawing = "0.8"
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[workspace]
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members = [
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@ -1,3 +1,6 @@
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#![deny(clippy::all)]
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#![forbid(unsafe_code)]
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use log::debug;
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use pixels::{Error, Pixels, SurfaceTexture};
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use winit::dpi::{LogicalPosition, LogicalSize, PhysicalSize};
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@ -1,3 +1,6 @@
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#![deny(clippy::all)]
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#![forbid(unsafe_code)]
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use std::env;
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use std::time::Instant;
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@ -1,3 +1,5 @@
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#![deny(clippy::all)]
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pub struct RWH;
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unsafe impl raw_window_handle::HasRawWindowHandle for RWH {
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@ -4,6 +4,9 @@
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//! this in practice. That said, the game is fully functional, and it should not be too difficult
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//! to understand the code.
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#![deny(clippy::all)]
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#![forbid(unsafe_code)]
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use std::time::Duration;
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use crate::collision::Collision;
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