Clippy (#233)
This commit is contained in:
parent
bd2de37b84
commit
b15854b4d1
|
@ -1,5 +1,5 @@
|
||||||
/// Player control inputs.
|
/// Player control inputs.
|
||||||
#[derive(Debug)]
|
#[derive(Debug, Default)]
|
||||||
pub struct Controls {
|
pub struct Controls {
|
||||||
/// Move the player.
|
/// Move the player.
|
||||||
pub direction: Direction,
|
pub direction: Direction,
|
||||||
|
@ -18,15 +18,6 @@ pub enum Direction {
|
||||||
Right,
|
Right,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for Controls {
|
|
||||||
fn default() -> Controls {
|
|
||||||
Controls {
|
|
||||||
direction: Direction::default(),
|
|
||||||
fire: false,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for Direction {
|
impl Default for Direction {
|
||||||
fn default() -> Direction {
|
fn default() -> Direction {
|
||||||
Direction::Still
|
Direction::Still
|
||||||
|
|
|
@ -49,7 +49,7 @@ pub struct World {
|
||||||
player: Player,
|
player: Player,
|
||||||
bullet: Option<Bullet>,
|
bullet: Option<Bullet>,
|
||||||
collision: Collision,
|
collision: Collision,
|
||||||
score: u32,
|
_score: u32,
|
||||||
assets: Assets,
|
assets: Assets,
|
||||||
dt: Duration,
|
dt: Duration,
|
||||||
gameover: bool,
|
gameover: bool,
|
||||||
|
@ -72,7 +72,7 @@ struct Invaders {
|
||||||
struct Invader {
|
struct Invader {
|
||||||
sprite: SpriteRef,
|
sprite: SpriteRef,
|
||||||
pos: Point,
|
pos: Point,
|
||||||
score: u32,
|
_score: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Creates a boundary around the live invaders.
|
/// Creates a boundary around the live invaders.
|
||||||
|
@ -172,7 +172,7 @@ impl World {
|
||||||
};
|
};
|
||||||
let bullet = None;
|
let bullet = None;
|
||||||
let collision = Collision::default();
|
let collision = Collision::default();
|
||||||
let score = 0;
|
let _score = 0;
|
||||||
|
|
||||||
let dt = Duration::default();
|
let dt = Duration::default();
|
||||||
let gameover = false;
|
let gameover = false;
|
||||||
|
@ -185,7 +185,7 @@ impl World {
|
||||||
player,
|
player,
|
||||||
bullet,
|
bullet,
|
||||||
collision,
|
collision,
|
||||||
score,
|
_score,
|
||||||
assets,
|
assets,
|
||||||
dt,
|
dt,
|
||||||
gameover,
|
gameover,
|
||||||
|
@ -556,7 +556,7 @@ fn make_invader_grid(assets: &Assets) -> Vec<Vec<Option<Invader>>> {
|
||||||
Some(Invader {
|
Some(Invader {
|
||||||
sprite: SpriteRef::new(assets, Blipjoy1, Duration::default()),
|
sprite: SpriteRef::new(assets, Blipjoy1, Duration::default()),
|
||||||
pos: START + BLIPJOY_OFFSET + Point::new(x, y) * GRID,
|
pos: START + BLIPJOY_OFFSET + Point::new(x, y) * GRID,
|
||||||
score: 10,
|
_score: 10,
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
.collect()
|
.collect()
|
||||||
|
@ -567,7 +567,7 @@ fn make_invader_grid(assets: &Assets) -> Vec<Vec<Option<Invader>>> {
|
||||||
Some(Invader {
|
Some(Invader {
|
||||||
sprite: SpriteRef::new(assets, Ferris1, Duration::default()),
|
sprite: SpriteRef::new(assets, Ferris1, Duration::default()),
|
||||||
pos: START + FERRIS_OFFSET + Point::new(x, y) * GRID,
|
pos: START + FERRIS_OFFSET + Point::new(x, y) * GRID,
|
||||||
score: 10,
|
_score: 10,
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
.collect()
|
.collect()
|
||||||
|
@ -578,7 +578,7 @@ fn make_invader_grid(assets: &Assets) -> Vec<Vec<Option<Invader>>> {
|
||||||
Some(Invader {
|
Some(Invader {
|
||||||
sprite: SpriteRef::new(assets, Cthulhu1, Duration::default()),
|
sprite: SpriteRef::new(assets, Cthulhu1, Duration::default()),
|
||||||
pos: START + CTHULHU_OFFSET + Point::new(x, y) * GRID,
|
pos: START + CTHULHU_OFFSET + Point::new(x, y) * GRID,
|
||||||
score: 10,
|
_score: 10,
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
.collect()
|
.collect()
|
||||||
|
|
Loading…
Reference in a new issue