Add minimal-sdl2 example (#48)

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Jay Oster 2019-11-19 19:58:21 -08:00 committed by GitHub
parent 8061ce0ea4
commit bb898d78de
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5 changed files with 179 additions and 0 deletions

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Cargo.lock generated
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@ -91,6 +91,17 @@ name = "base-x"
version = "0.2.6" version = "0.2.6"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
[[package]]
name = "beryllium"
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source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
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]
[[package]] [[package]]
name = "bitflags" name = "bitflags"
version = "1.2.1" version = "1.2.1"
@ -245,6 +256,16 @@ dependencies = [
"termcolor 1.0.5 (registry+https://github.com/rust-lang/crates.io-index)", "termcolor 1.0.5 (registry+https://github.com/rust-lang/crates.io-index)",
] ]
[[package]]
name = "fermium"
version = "0.1.3"
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dependencies = [
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"winapi 0.3.8 (registry+https://github.com/rust-lang/crates.io-index)",
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[[package]] [[package]]
name = "fnv" name = "fnv"
version = "1.0.6" version = "1.0.6"
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[[package]] [[package]]
name = "pixels" name = "pixels"
version = "0.0.2" version = "0.0.2"
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"getrandom 0.1.13 (registry+https://github.com/rust-lang/crates.io-index)", "getrandom 0.1.13 (registry+https://github.com/rust-lang/crates.io-index)",
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@ -1535,6 +1568,7 @@ dependencies = [
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@ -27,6 +27,7 @@ wgpu = "0.4"
# These are only used by the examples, and enabled with features # These are only used by the examples, and enabled with features
# See: https://github.com/rust-lang/cargo/issues/1982 # See: https://github.com/rust-lang/cargo/issues/1982
beryllium = { version = " 0.1", optional = true }
byteorder = { version = "1.3", optional = true } byteorder = { version = "1.3", optional = true }
env_logger = { version = "0.7", optional = true } env_logger = { version = "0.7", optional = true }
getrandom = { version = "0.1", optional = true } getrandom = { version = "0.1", optional = true }
@ -50,6 +51,10 @@ required-features = ["conway"]
name = "invaders" name = "invaders"
required-features = ["invaders"] required-features = ["invaders"]
[[example]]
name = "minimal-sdl2"
required-features = ["minimal-sdl2"]
[[example]] [[example]]
name = "minimal-winit" name = "minimal-winit"
required-features = ["minimal-winit"] required-features = ["minimal-winit"]
@ -58,10 +63,12 @@ required-features = ["minimal-winit"]
default = [] default = []
log-deps = ["env_logger", "log"] log-deps = ["env_logger", "log"]
random-deps = ["byteorder", "getrandom", "randomize"] random-deps = ["byteorder", "getrandom", "randomize"]
sdl2-deps = ["beryllium"]
winit-deps = ["winit", "winit_input_helper"] winit-deps = ["winit", "winit_input_helper"]
conway = ["line_drawing", "log-deps", "random-deps", "winit-deps"] conway = ["line_drawing", "log-deps", "random-deps", "winit-deps"]
invaders = ["gilrs", "log-deps", "random-deps", "simple-invaders", "winit-deps"] invaders = ["gilrs", "log-deps", "random-deps", "simple-invaders", "winit-deps"]
minimal-sdl2 = ["log-deps", "sdl2-deps"]
minimal-winit = ["log-deps", "winit-deps"] minimal-winit = ["log-deps", "winit-deps"]
[workspace] [workspace]

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@ -0,0 +1,17 @@
# Hello Pixels
![Hello Pixels](../../img/minimal-sdl2.png)
Minimal example with SDL2 using `beryllium`.
## Running
```bash
cargo run --release --example minimal-sdl2 --features minimal-sdl2
```
## About
This example demonstrates the absolute minimum for creating an SDL2 window and pixel buffer. It animates a purple box moving on a blue background, just for _something_ interesting to display.
The example currently does not run on macOS. See [#47](https://github.com/parasyte/pixels/issues/47) for details.

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@ -0,0 +1,120 @@
#![deny(clippy::all)]
#![forbid(unsafe_code)]
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
use beryllium::*;
use pixels::{wgpu::Surface, Pixels, SurfaceTexture};
const WIDTH: u32 = 320;
const HEIGHT: u32 = 240;
const BOX_SIZE: i16 = 64;
/// Representation of the application state. In this example, a box will bounce around the screen.
struct World {
box_x: i16,
box_y: i16,
velocity_x: i16,
velocity_y: i16,
}
fn main() -> Result<(), String> {
env_logger::init();
let sdl = beryllium::init()?;
let window = sdl.create_window(
"Hello Pixels",
WINDOW_POSITION_CENTERED,
WINDOW_POSITION_CENTERED,
WIDTH as i32,
HEIGHT as i32,
WindowFlags::default(),
)?;
window.set_minimum_size(WIDTH as i32, HEIGHT as i32);
window.set_resizable(true);
let mut pixels = {
let surface = Surface::create(&window);
let surface_texture = SurfaceTexture::new(WIDTH, HEIGHT, surface);
Pixels::new(WIDTH, HEIGHT, surface_texture).map_err(|e| format!("{:?}", e))?
};
let mut world = World::new();
'game_loop: loop {
while let Some(event) = sdl.poll_event() {
match event {
// Close events
Event::Quit { .. } => break 'game_loop,
Event::Keyboard {
key_info:
KeyInfo {
keycode: Some(key), ..
},
..
} if key == Keycode::Escape => break 'game_loop,
// Resize the window
Event::WindowSizeChanged { width, height, .. } => {
pixels.resize(width as u32, height as u32)
}
_ => (),
}
}
// Update internal state
world.update();
// Draw the current frame
world.draw(pixels.get_frame());
pixels.render();
}
Ok(())
}
impl World {
/// Create a new `World` instance that can draw a moving box.
fn new() -> Self {
Self {
box_x: 24,
box_y: 16,
velocity_x: 1,
velocity_y: 1,
}
}
/// Update the `World` internal state; bounce the box around the screen.
fn update(&mut self) {
if self.box_x <= 0 || self.box_x + BOX_SIZE - 1 >= WIDTH as i16 {
self.velocity_x *= -1;
}
if self.box_y <= 0 || self.box_y + BOX_SIZE - 1 >= HEIGHT as i16 {
self.velocity_y *= -1;
}
self.box_x += self.velocity_x;
self.box_y += self.velocity_y;
}
/// Draw the `World` state to the frame buffer.
///
/// Assumes the default texture format: [`wgpu::TextureFormat::Rgba8UnormSrgb`]
fn draw(&self, frame: &mut [u8]) {
for (i, pixel) in frame.chunks_exact_mut(4).enumerate() {
let x = (i % WIDTH as usize) as i16;
let y = (i / WIDTH as usize) as i16;
let inside_the_box = x >= self.box_x
&& x < self.box_x + BOX_SIZE
&& y >= self.box_y
&& y < self.box_y + BOX_SIZE;
let rgba = if inside_the_box {
[0x5e, 0x48, 0xe8, 0xff]
} else {
[0x48, 0xb2, 0xe8, 0xff]
};
pixel.copy_from_slice(&rgba);
}
}
}

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