Add wgpu adapter
getter API (#340)
Co-authored-by: Jay Oster <jay@kodewerx.org>
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@ -345,6 +345,7 @@ impl<'req, 'dev, 'win, W: HasRawWindowHandle + HasRawDisplayHandle>
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let pixels = Pixels {
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context,
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adapter,
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surface_size,
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present_mode,
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render_texture_format,
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19
src/lib.rs
19
src/lib.rs
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@ -100,6 +100,7 @@ pub struct Pixels {
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surface_texture_format: wgpu::TextureFormat,
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blend_state: wgpu::BlendState,
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alpha_mode: wgpu::CompositeAlphaMode,
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adapter: wgpu::Adapter,
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// Pixel buffer
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pixels: Vec<u8>,
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@ -275,6 +276,24 @@ impl Pixels {
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self.context.scaling_renderer.clear_color = color;
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}
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/// Returns a reference of the `wgpu` adapter used by the crate.
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///
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/// The adapter can be used to retrieve runtime information about the host system
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/// or the WGPU backend.
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///
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/// ```no_run
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/// # use pixels::Pixels;
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/// # let window = pixels_mocks::Rwh;
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/// # let surface_texture = pixels::SurfaceTexture::new(320, 240, &window);
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/// let mut pixels = Pixels::new(320, 240, surface_texture)?;
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/// let adapter = pixels.adapter();
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/// // Do something with the adapter.
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/// # Ok::<(), pixels::Error>(())
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/// ```
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pub fn adapter(&self) -> &wgpu::Adapter {
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&self.adapter
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}
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/// Resize the pixel buffer and zero its contents.
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///
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/// This does not resize the surface upon which the pixel buffer texture is rendered. Use
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