Add minimal example with tao
(#299)
* Add minimal example with `tao` - Closes #298
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.github/workflows/ci.yml
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.github/workflows/ci.yml
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@ -20,7 +20,7 @@ jobs:
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- name: Update apt repos
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run: sudo apt-get -y update
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- name: Install dependencies
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run: sudo apt -y install libsdl2-dev
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run: sudo apt -y install libsdl2-dev libgtk-3-dev
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- name: Install toolchain
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uses: actions-rs/toolchain@v1
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with:
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@ -41,7 +41,7 @@ jobs:
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- name: Update apt repos
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run: sudo apt-get -y update
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- name: Install dependencies
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run: sudo apt -y install libsdl2-dev
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run: sudo apt -y install libsdl2-dev libgtk-3-dev
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- name: Install toolchain
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uses: actions-rs/toolchain@v1
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with:
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@ -80,7 +80,7 @@ jobs:
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- name: Update apt repos
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run: sudo apt-get -y update
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- name: Install dependencies
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run: sudo apt -y install libsdl2-dev
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run: sudo apt -y install libsdl2-dev libgtk-3-dev
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- name: Install toolchain
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uses: actions-rs/toolchain@v1
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with:
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@ -106,7 +106,7 @@ jobs:
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- name: Update apt repos
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run: sudo apt-get -y update
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- name: Install dependencies
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run: sudo apt -y install libsdl2-dev
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run: sudo apt -y install libsdl2-dev libgtk-3-dev
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- name: Install toolchain
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uses: actions-rs/toolchain@v1
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with:
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@ -35,6 +35,7 @@ The Minimum Supported Rust Version for `pixels` will always be made available in
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- [Minimal example for WebGL2](./examples/minimal-web)
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- [Minimal example with SDL2](./examples/minimal-sdl2)
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- [Minimal example with `winit`](./examples/minimal-winit)
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- [Minimal example with `tao`](./examples/minimal-tao)
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- [Minimal example with `fltk`](./examples/minimal-fltk)
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- [Pixel Invaders](./examples/invaders)
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- [`raqote` example](./examples/raqote-winit)
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examples/minimal-tao/Cargo.toml
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examples/minimal-tao/Cargo.toml
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[package]
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name = "minimal-tao"
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version = "0.1.0"
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authors = ["Jay Oster <jay@kodewerx.org>"]
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edition = "2021"
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publish = false
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[features]
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optimize = ["log/release_max_level_warn"]
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default = ["optimize"]
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[dependencies]
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env_logger = "0.9"
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log = "0.4"
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pixels = { path = "../.." }
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tao = "0.12"
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examples/minimal-tao/README.md
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examples/minimal-tao/README.md
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@ -0,0 +1,17 @@
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# Hello Pixels/Tao
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![Hello Pixels/Tao](../../img/minimal-tao.png)
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Minimal example with `tao`.
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## Running
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```bash
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cargo run --release --package minimal-tao
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```
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## About
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This example is based on `minimal-winit`, using `tao` for window and event handling.
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It adds a native menubar with a single "File > Quit" menu item to demonstrate simple functionality.
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examples/minimal-tao/src/main.rs
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examples/minimal-tao/src/main.rs
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#![deny(clippy::all)]
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#![forbid(unsafe_code)]
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use log::error;
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use pixels::{Error, Pixels, SurfaceTexture};
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use tao::dpi::LogicalSize;
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use tao::event::{Event, KeyEvent, WindowEvent};
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use tao::event_loop::{ControlFlow, EventLoop};
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use tao::keyboard::KeyCode;
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use tao::menu::{MenuBar, MenuItem};
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use tao::window::WindowBuilder;
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const WIDTH: u32 = 320;
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const HEIGHT: u32 = 240;
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const BOX_SIZE: i16 = 64;
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/// Representation of the application state. In this example, a box will bounce around the screen.
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struct World {
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box_x: i16,
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box_y: i16,
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velocity_x: i16,
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velocity_y: i16,
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}
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fn main() -> Result<(), Error> {
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env_logger::init();
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let event_loop = EventLoop::new();
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let window = {
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let mut file_menu = MenuBar::new();
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file_menu.add_native_item(MenuItem::Quit);
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let mut menu = MenuBar::new();
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menu.add_submenu("File", true, file_menu);
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let size = LogicalSize::new(WIDTH as f64, HEIGHT as f64);
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WindowBuilder::new()
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.with_title("Hello Pixels/Tao")
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.with_menu(menu)
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.with_inner_size(size)
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.with_min_inner_size(size)
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.build(&event_loop)
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.unwrap()
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};
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let mut pixels = {
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let window_size = window.inner_size();
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let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, &window);
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Pixels::new(WIDTH, HEIGHT, surface_texture)?
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};
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let mut world = World::new();
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event_loop.run(move |event, _, control_flow| {
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match event {
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Event::WindowEvent { event, .. } => match event {
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// Close events
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WindowEvent::CloseRequested
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| WindowEvent::KeyboardInput {
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event:
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KeyEvent {
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physical_key: KeyCode::Escape,
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..
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},
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..
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} => {
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*control_flow = ControlFlow::Exit;
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}
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// Resize the window
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WindowEvent::Resized(size) => {
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pixels.resize_surface(size.width, size.height);
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}
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_ => {}
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},
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// Update internal state and request a redraw
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Event::MainEventsCleared => {
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world.update();
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window.request_redraw();
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}
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// Draw the current frame
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Event::RedrawRequested(_) => {
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world.draw(pixels.get_frame_mut());
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if pixels
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.render()
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.map_err(|e| error!("pixels.render() failed: {}", e))
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.is_err()
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{
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*control_flow = ControlFlow::Exit;
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}
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}
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_ => {}
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}
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});
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}
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impl World {
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/// Create a new `World` instance that can draw a moving box.
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fn new() -> Self {
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Self {
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box_x: 24,
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box_y: 16,
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velocity_x: 1,
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velocity_y: 1,
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}
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}
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/// Update the `World` internal state; bounce the box around the screen.
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fn update(&mut self) {
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if self.box_x <= 0 || self.box_x + BOX_SIZE > WIDTH as i16 {
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self.velocity_x *= -1;
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}
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if self.box_y <= 0 || self.box_y + BOX_SIZE > HEIGHT as i16 {
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self.velocity_y *= -1;
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}
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self.box_x += self.velocity_x;
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self.box_y += self.velocity_y;
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}
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/// Draw the `World` state to the frame buffer.
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///
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/// Assumes the default texture format: `wgpu::TextureFormat::Rgba8UnormSrgb`
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fn draw(&self, frame: &mut [u8]) {
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for (i, pixel) in frame.chunks_exact_mut(4).enumerate() {
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let x = (i % WIDTH as usize) as i16;
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let y = (i / WIDTH as usize) as i16;
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let inside_the_box = x >= self.box_x
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&& x < self.box_x + BOX_SIZE
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&& y >= self.box_y
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&& y < self.box_y + BOX_SIZE;
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let rgba = if inside_the_box {
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[0x5e, 0x48, 0xe8, 0xff]
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} else {
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[0x48, 0xb2, 0xe8, 0xff]
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};
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pixel.copy_from_slice(&rgba);
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}
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}
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}
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BIN
img/minimal-tao.png
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BIN
img/minimal-tao.png
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