Use Fused-Multiply-Add (#232)
- There are a few places in the `simple-invaders` crate that could use `f32::mul_add()` as well.
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@ -10,7 +10,7 @@ fn vs_main(
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[[location(0)]] position: vec2<f32>,
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[[location(0)]] position: vec2<f32>,
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) -> VertexOutput {
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) -> VertexOutput {
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var out: VertexOutput;
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var out: VertexOutput;
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out.tex_coord = position * vec2<f32>(0.5, -0.5) + 0.5;
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out.tex_coord = fma(position, vec2<f32>(0.5, -0.5), vec2<f32>(0.5, 0.5));
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out.position = vec4<f32>(position, 0.0, 1.0);
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out.position = vec4<f32>(position, 0.0, 1.0);
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return out;
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return out;
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}
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}
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@ -15,7 +15,7 @@ fn vs_main(
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[[location(0)]] position: vec2<f32>,
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[[location(0)]] position: vec2<f32>,
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) -> VertexOutput {
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) -> VertexOutput {
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var out: VertexOutput;
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var out: VertexOutput;
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out.tex_coord = position * vec2<f32>(0.5, -0.5) + 0.5;
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out.tex_coord = fma(position, vec2<f32>(0.5, -0.5), vec2<f32>(0.5, 0.5));
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out.position = r_locals.transform * vec4<f32>(position, 0.0, 1.0);
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out.position = r_locals.transform * vec4<f32>(position, 0.0, 1.0);
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return out;
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return out;
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}
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}
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