Update dependencies (#230)
* Move to Edition 2021 * Update `wgpu`, `raw-window-handle`, and all dependencies for the examples * Update MSRV * Closes #244
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4
.github/workflows/ci.yml
vendored
4
.github/workflows/ci.yml
vendored
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@ -13,7 +13,7 @@ jobs:
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rust:
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- stable
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- beta
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- 1.54.0
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- 1.57.0
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steps:
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- name: Checkout sources
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uses: actions/checkout@v2
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@ -73,7 +73,7 @@ jobs:
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rust:
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- stable
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- beta
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- 1.54.0
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- 1.57.0
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steps:
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- name: Checkout sources
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uses: actions/checkout@v2
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@ -3,7 +3,7 @@ name = "pixels"
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description = "A tiny library providing a GPU-powered pixel frame buffer."
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version = "0.8.0"
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authors = ["Jay Oster <jay@kodewerx.org>"]
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edition = "2018"
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edition = "2021"
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repository = "https://github.com/parasyte/pixels"
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readme = "README.md"
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keywords = ["pixels", "2D", "GPU", "framebuffer"]
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@ -20,17 +20,17 @@ include = [
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[dependencies]
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bytemuck = "1.7"
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raw-window-handle = "0.3"
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raw-window-handle = "0.4"
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thiserror = "1.0"
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ultraviolet = "0.8"
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wgpu = "0.11"
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wgpu = "0.12"
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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pollster = "0.2"
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[dev-dependencies]
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pixels-mocks = { path = "internals/pixels-mocks" }
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winit = "0.25"
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winit = "0.26"
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[workspace]
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resolver = "2"
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2
MSRV.md
2
MSRV.md
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@ -2,7 +2,7 @@
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| `pixels` version | `rustc` version |
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|------------------|-----------------|
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| `0.9.0` | `1.54.0` |
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| `0.9.0` | `1.57.0` |
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| `0.8.0` | `1.52.0` |
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| `0.7.0` | `1.52.0` |
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| `0.6.0` | `1.52.0` |
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@ -2,8 +2,7 @@
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name = "conway"
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version = "0.1.0"
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authors = ["Jay Oster <jay@kodewerx.org>"]
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edition = "2018"
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resolver = "2"
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edition = "2021"
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publish = false
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[features]
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@ -18,5 +17,5 @@ line_drawing = "1.0"
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log = "0.4"
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pixels = { path = "../.." }
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randomize = "3.0"
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winit = "0.25"
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winit_input_helper = "0.10"
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winit = "0.26"
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winit_input_helper = "0.11"
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@ -2,8 +2,7 @@
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name = "custom-shader"
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version = "0.1.0"
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authors = ["Jay Oster <jay@kodewerx.org>"]
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edition = "2018"
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resolver = "2"
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edition = "2021"
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publish = false
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[features]
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@ -15,5 +14,5 @@ bytemuck = "1.7"
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env_logger = "0.9"
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log = "0.4"
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pixels = { path = "../.." }
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winit = "0.25"
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winit_input_helper = "0.10"
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winit = "0.26"
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winit_input_helper = "0.11"
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@ -19,7 +19,7 @@ fn vs_main(
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[[group(0), binding(0)]] var r_tex_color: texture_2d<f32>;
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[[group(0), binding(1)]] var r_tex_sampler: sampler;
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[[block]] struct Locals {
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struct Locals {
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time: f32;
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};
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[[group(0), binding(2)]] var<uniform> r_locals: Locals;
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@ -84,10 +84,7 @@ impl NoiseRenderer {
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler {
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filtering: true,
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comparison: false,
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},
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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@ -139,6 +136,7 @@ impl NoiseRenderer {
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write_mask: wgpu::ColorWrites::ALL,
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}],
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}),
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multiview: None,
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});
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Self {
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@ -2,8 +2,7 @@
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name = "imgui-winit"
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version = "0.1.0"
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authors = ["Jay Oster <jay@kodewerx.org>"]
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edition = "2018"
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resolver = "2"
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edition = "2021"
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publish = false
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[features]
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@ -13,9 +12,9 @@ default = ["optimize"]
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[dependencies]
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env_logger = "0.9"
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imgui = "0.8"
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imgui-wgpu = "0.18"
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imgui-winit-support = { version = "0.8", default-features = false, features = ["winit-25"] }
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imgui-wgpu = "0.19"
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imgui-winit-support = { version = "0.8", default-features = false, features = ["winit-26"] }
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log = "0.4"
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pixels = { path = "../.." }
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winit = "0.25"
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winit_input_helper = "0.10"
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winit = "0.26"
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winit_input_helper = "0.11"
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@ -2,8 +2,7 @@
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name = "invaders"
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version = "0.1.0"
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authors = ["Jay Oster <jay@kodewerx.org>"]
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edition = "2018"
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resolver = "2"
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edition = "2021"
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publish = false
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[features]
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@ -19,5 +18,5 @@ log = "0.4"
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pixels = { path = "../.." }
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randomize = "3.0"
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simple-invaders = { path = "simple-invaders" }
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winit = "0.25"
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winit_input_helper = "0.10"
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winit = "0.26"
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winit_input_helper = "0.11"
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@ -2,8 +2,7 @@
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name = "minimal-egui"
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version = "0.1.0"
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authors = ["Jay Oster <jay@kodewerx.org>"]
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edition = "2018"
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resolver = "2"
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edition = "2021"
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publish = false
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[features]
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@ -11,11 +10,11 @@ optimize = ["log/release_max_level_warn"]
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default = ["optimize"]
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[dependencies]
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egui = "0.15"
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egui_wgpu_backend = "0.14"
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egui-winit = { version = "0.15", default-features = false, features = ["links"] }
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egui = "0.16"
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egui_wgpu_backend = "0.16"
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egui-winit = { version = "0.16", default-features = false, features = ["links"] }
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env_logger = "0.9"
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log = "0.4"
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pixels = { path = "../.." }
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winit = "0.25"
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winit_input_helper = "0.10"
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winit = "0.26"
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winit_input_helper = "0.11"
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@ -65,15 +65,13 @@ impl Framework {
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/// Prepare egui.
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pub(crate) fn prepare(&mut self, window: &Window) {
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// Begin the egui frame.
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// Run the egui frame and create all paint jobs to prepare for rendering.
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let raw_input = self.egui_state.take_egui_input(window);
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self.egui_ctx.begin_frame(raw_input);
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let (output, paint_commands) = self.egui_ctx.run(raw_input, |egui_ctx| {
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// Draw the demo application.
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self.gui.ui(&self.egui_ctx);
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self.gui.ui(egui_ctx);
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});
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// End the egui frame and create all paint jobs to prepare for rendering.
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let (output, paint_commands) = self.egui_ctx.end_frame();
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self.egui_state
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.handle_output(window, &self.egui_ctx, output);
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self.paint_jobs = self.egui_ctx.tessellate(paint_commands);
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@ -88,7 +86,7 @@ impl Framework {
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) -> Result<(), BackendError> {
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// Upload all resources to the GPU.
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self.rpass
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.update_texture(&context.device, &context.queue, &self.egui_ctx.texture());
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.update_texture(&context.device, &context.queue, &self.egui_ctx.font_image());
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self.rpass
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.update_user_textures(&context.device, &context.queue);
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self.rpass.update_buffers(
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@ -119,9 +117,10 @@ impl Gui {
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fn ui(&mut self, ctx: &CtxRef) {
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egui::TopBottomPanel::top("menubar_container").show(ctx, |ui| {
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egui::menu::bar(ui, |ui| {
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egui::menu::menu(ui, "File", |ui| {
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ui.menu_button("File", |ui| {
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if ui.button("About...").clicked() {
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self.window_open = true;
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ui.close_menu();
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}
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})
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});
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@ -2,8 +2,7 @@
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name = "minimal-fltk"
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version = "0.1.0"
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authors = ["Jay Oster <jay@kodewerx.org>"]
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edition = "2018"
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resolver = "2"
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edition = "2021"
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publish = false
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[features]
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@ -26,7 +26,6 @@ fn main() -> Result<(), Error> {
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let mut win = Window::default()
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.with_size(WIDTH as i32, HEIGHT as i32)
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.with_label("Hello Pixels");
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win.make_resizable(true);
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win.end();
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win.show();
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@ -2,8 +2,7 @@
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name = "minimal-sdl2"
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version = "0.1.0"
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authors = ["Jay Oster <jay@kodewerx.org>"]
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edition = "2018"
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resolver = "2"
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edition = "2021"
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publish = false
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[features]
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@ -11,7 +10,9 @@ optimize = ["log/release_max_level_warn"]
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default = ["optimize"]
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[dependencies]
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beryllium = { version = "0.3", features = ["extern_crate_raw_window_handle"] }
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beryllium = { version = "0.7", features = ["use-raw-window-handle"] }
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env_logger = "0.9"
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fermium = { version = "20016.1.1", default-features = false }
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log = "0.4"
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pixels = { path = "../.." }
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zstring = "0.1"
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@ -2,8 +2,14 @@
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#![forbid(unsafe_code)]
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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
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use beryllium::*;
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use beryllium::{
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event::Event,
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init::{InitFlags, Sdl},
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window::WindowFlags,
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};
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use fermium::keycode;
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use pixels::{Pixels, SurfaceTexture};
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use zstring::zstr;
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const WIDTH: u32 = 320;
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const HEIGHT: u32 = 240;
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@ -19,35 +25,37 @@ struct World {
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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env_logger::init();
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let sdl = SDL::init(InitFlags::default())?;
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let window =
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sdl.create_raw_window("Hello Pixels", WindowPosition::Centered, WIDTH, HEIGHT, 0)?;
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let sdl = Sdl::init(InitFlags::EVERYTHING)?;
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let window = sdl.create_vk_window(
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zstr!("Hello Pixels"),
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None,
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(WIDTH as i32, HEIGHT as i32),
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WindowFlags::ALLOW_HIGHDPI,
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)?;
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let mut pixels = {
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// TODO: Beryllium does not expose the SDL2 `GetDrawableSize` APIs, so choosing the correct
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// surface texture size is not possible.
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let surface_texture = SurfaceTexture::new(WIDTH, HEIGHT, &window);
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let surface_texture = SurfaceTexture::new(WIDTH, HEIGHT, &*window);
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Pixels::new(WIDTH, HEIGHT, surface_texture)?
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};
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let mut world = World::new();
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'game_loop: loop {
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match sdl.poll_events().and_then(Result::ok) {
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while let Some(event) = sdl.poll_event() {
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match event {
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// Close events
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Some(Event::Quit { .. }) => break 'game_loop,
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Some(Event::Keyboard(KeyboardEvent {
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key: KeyInfo { keycode: key, .. },
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..
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})) if key == Keycode::ESCAPE => break 'game_loop,
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Event::Quit { .. } => break 'game_loop,
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Event::Keyboard { keycode: key, .. } if key == keycode::SDLK_ESCAPE => {
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break 'game_loop
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}
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// Resize the window
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Some(Event::Window(WindowEvent {
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event: WindowEventEnum::Resized { w, h },
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..
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})) => pixels.resize_surface(w as u32, h as u32),
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Event::WindowResized { width, height, .. } => pixels.resize_surface(width, height),
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_ => (),
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}
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}
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// Update internal state
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world.update();
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|
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@ -2,21 +2,20 @@
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name = "minimal-web"
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version = "0.1.0"
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authors = ["Jay Oster <jay@kodewerx.org>"]
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edition = "2018"
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resolver = "2"
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edition = "2021"
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publish = false
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[features]
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optimize = ["log/release_max_level_warn"]
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web = ["wgpu/webgl", "winit/web-sys"]
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web = ["wgpu/webgl"]
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default = ["optimize"]
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[dependencies]
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log = "0.4"
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pixels = { path = "../.." }
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wgpu = "0.11"
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winit = "0.25"
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winit_input_helper = "0.10"
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wgpu = "0.12"
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winit = "0.26"
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winit_input_helper = "0.11"
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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console_error_panic_hook = "0.1"
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|
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@ -2,8 +2,7 @@
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name = "minimal-winit"
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version = "0.1.0"
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authors = ["Jay Oster <jay@kodewerx.org>"]
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edition = "2018"
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resolver = "2"
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edition = "2021"
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publish = false
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[features]
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|
@ -14,5 +13,5 @@ default = ["optimize"]
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env_logger = "0.9"
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log = "0.4"
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pixels = { path = "../.." }
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winit = "0.25"
|
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winit_input_helper = "0.10"
|
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winit = "0.26"
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winit_input_helper = "0.11"
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|
|
|
@ -2,8 +2,7 @@
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name = "raqote-winit"
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version = "0.1.0"
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authors = ["Jay Oster <jay@kodewerx.org>"]
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edition = "2018"
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resolver = "2"
|
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edition = "2021"
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publish = false
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[features]
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|
@ -15,8 +14,8 @@ env_logger = "0.9"
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euclid = "0.22"
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log = "0.4"
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pixels = { path = "../.." }
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winit = "0.25"
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winit_input_helper = "0.10"
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winit = "0.26"
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winit_input_helper = "0.11"
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[dependencies.raqote]
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git = "https://github.com/jrmuizel/raqote.git"
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|
|
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@ -2,8 +2,8 @@
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name = "pixels-mocks"
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version = "0.1.0"
|
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authors = ["Jay Oster <jay@kodewerx.org>"]
|
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edition = "2018"
|
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edition = "2021"
|
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publish = false
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|
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[dependencies]
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raw-window-handle = "0.3"
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raw-window-handle = "0.4"
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|
|
|
@ -5,9 +5,7 @@ pub struct Rwh;
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unsafe impl raw_window_handle::HasRawWindowHandle for Rwh {
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fn raw_window_handle(&self) -> raw_window_handle::RawWindowHandle {
|
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#[cfg(target_os = "macos")]
|
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return raw_window_handle::RawWindowHandle::MacOS(
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raw_window_handle::macos::MacOSHandle::empty(),
|
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);
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return raw_window_handle::RawWindowHandle::AppKit(raw_window_handle::AppKitHandle::empty());
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#[cfg(any(
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target_os = "linux",
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target_os = "dragonfly",
|
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|
@ -16,13 +14,11 @@ unsafe impl raw_window_handle::HasRawWindowHandle for Rwh {
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target_os = "openbsd",
|
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))]
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return raw_window_handle::RawWindowHandle::Wayland(
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raw_window_handle::unix::WaylandHandle::empty(),
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raw_window_handle::WaylandHandle::empty(),
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);
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#[cfg(target_os = "windows")]
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return raw_window_handle::RawWindowHandle::Windows(
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raw_window_handle::windows::WindowsHandle::empty(),
|
||||
);
|
||||
return raw_window_handle::RawWindowHandle::Win32(raw_window_handle::Win32Handle::empty());
|
||||
#[cfg(target_os = "ios")]
|
||||
return raw_window_handle::RawWindowHandle::IOS(raw_window_handle::ios::IOSHandle::empty());
|
||||
return raw_window_handle::RawWindowHandle::UiKit(raw_window_handle::UiKitHandle::empty());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@ struct VertexOutput {
|
|||
[[builtin(position)]] position: vec4<f32>;
|
||||
};
|
||||
|
||||
[[block]] struct Locals {
|
||||
struct Locals {
|
||||
transform: mat4x4<f32>;
|
||||
};
|
||||
[[group(0), binding(2)]] var<uniform> r_locals: Locals;
|
||||
|
|
|
@ -425,6 +425,8 @@ const fn get_texture_format_size(texture_format: wgpu::TextureFormat) -> f32 {
|
|||
R16Uint
|
||||
| R16Sint
|
||||
| R16Float
|
||||
| R16Unorm
|
||||
| R16Snorm
|
||||
| Rg8Unorm
|
||||
| Rg8Snorm
|
||||
| Rg8Uint
|
||||
|
@ -438,6 +440,8 @@ const fn get_texture_format_size(texture_format: wgpu::TextureFormat) -> f32 {
|
|||
| Rg16Uint
|
||||
| Rg16Sint
|
||||
| Rg16Float
|
||||
| Rg16Unorm
|
||||
| Rg16Snorm
|
||||
| Rgba8Unorm
|
||||
| Rgba8UnormSrgb
|
||||
| Rgba8Snorm
|
||||
|
@ -457,7 +461,9 @@ const fn get_texture_format_size(texture_format: wgpu::TextureFormat) -> f32 {
|
|||
| Rg32Float
|
||||
| Rgba16Uint
|
||||
| Rgba16Sint
|
||||
| Rgba16Float => 8.0, // 64.0 / 8.0
|
||||
| Rgba16Float
|
||||
| Rgba16Unorm
|
||||
| Rgba16Snorm => 8.0, // 64.0 / 8.0
|
||||
|
||||
// 128-bit formats, 8 bits per component
|
||||
Rgba32Uint
|
||||
|
@ -471,12 +477,12 @@ const fn get_texture_format_size(texture_format: wgpu::TextureFormat) -> f32 {
|
|||
| Bc1RgbaUnormSrgb
|
||||
| Bc4RUnorm
|
||||
| Bc4RSnorm
|
||||
| Etc2RgbUnorm
|
||||
| Etc2RgbUnormSrgb
|
||||
| Etc2RgbA1Unorm
|
||||
| Etc2RgbA1UnormSrgb
|
||||
| EacRUnorm
|
||||
| EacRSnorm => 0.5, // 4.0 * 4.0 / 8.0
|
||||
| Etc2Rgb8Unorm
|
||||
| Etc2Rgb8UnormSrgb
|
||||
| Etc2Rgb8A1Unorm
|
||||
| Etc2Rgb8A1UnormSrgb
|
||||
| EacR11Unorm
|
||||
| EacR11Snorm => 0.5, // 4.0 * 4.0 / 8.0
|
||||
|
||||
// 4x4 blocks, 16 bytes per block
|
||||
Bc2RgbaUnorm
|
||||
|
@ -489,8 +495,10 @@ const fn get_texture_format_size(texture_format: wgpu::TextureFormat) -> f32 {
|
|||
| Bc6hRgbSfloat
|
||||
| Bc7RgbaUnorm
|
||||
| Bc7RgbaUnormSrgb
|
||||
| EacRgUnorm
|
||||
| EacRgSnorm
|
||||
| EacRg11Unorm
|
||||
| EacRg11Snorm
|
||||
| Etc2Rgba8Unorm
|
||||
| Etc2Rgba8UnormSrgb
|
||||
| Astc4x4RgbaUnorm
|
||||
| Astc4x4RgbaUnormSrgb => 1.0, // 4.0 * 4.0 / 16.0
|
||||
|
||||
|
|
|
@ -96,10 +96,7 @@ impl ScalingRenderer {
|
|||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler {
|
||||
filtering: true,
|
||||
comparison: false,
|
||||
},
|
||||
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
|
@ -108,7 +105,7 @@ impl ScalingRenderer {
|
|||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None, // TODO: More efficent to specify this
|
||||
min_binding_size: None, // TODO: More efficient to specify this
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
|
@ -159,6 +156,7 @@ impl ScalingRenderer {
|
|||
write_mask: wgpu::ColorWrites::ALL,
|
||||
}],
|
||||
}),
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
// Create clipping rectangle
|
||||
|
|
Loading…
Reference in a new issue