Rename the Error
type and add docs for the variants.
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parent
f0d7c84a3f
commit
c4d762d5f5
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@ -1,8 +1,8 @@
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use pixels::{Pixels, PixelsError};
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use pixels::{Error, Pixels};
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use winit::event;
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use winit::event_loop::{ControlFlow, EventLoop};
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fn main() -> Result<(), PixelsError> {
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fn main() -> Result<(), Error> {
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env_logger::init();
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let event_loop = EventLoop::new();
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44
src/lib.rs
44
src/lib.rs
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@ -14,7 +14,7 @@
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// Needed for proc-spirv
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#![feature(proc_macro_hygiene)]
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use std::error::Error;
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use std::error::Error as StdError;
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use std::fmt;
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use std::io::Cursor;
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@ -42,9 +42,12 @@ pub struct PixelsOptions {
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/// All the ways in which creating a frame buffer can fail.
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#[derive(Debug)]
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pub enum PixelsError {
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pub enum Error {
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/// No suitable Adapter found
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AdapterNotFound,
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/// Vertex shader is invalid SPIR-V
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VertexShaderInvalid,
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/// Fragment shader is invalid SPIR-V
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FragmentShaderInvalid,
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}
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@ -80,15 +83,15 @@ pub enum PixelsError {
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/// # }
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/// # let surface = wgpu::Surface::create(&RWH());
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/// let fb = Pixels::new(320, 240, &surface)?;
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/// # Ok::<(), pixels::PixelsError>(())
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/// # Ok::<(), pixels::Error>(())
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/// ```
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impl Pixels {
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/// Create a frame buffer instance with default options.
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///
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/// # Errors
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///
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/// Returns `PixelsError` when a `wgpu::Adapter` cannot be found.
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pub fn new(width: u32, height: u32, surface: &wgpu::Surface) -> Result<Pixels, PixelsError> {
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/// Returns an error when a `wgpu::Adapter` cannot be found.
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pub fn new(width: u32, height: u32, surface: &wgpu::Surface) -> Result<Pixels, Error> {
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Pixels::new_with_options(width, height, surface, PixelsOptions::new())
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}
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@ -96,24 +99,24 @@ impl Pixels {
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///
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/// # Errors
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///
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/// Returns `PixelsError` when a `wgpu::Adapter` cannot be found or shaders
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/// Returns an error when a `wgpu::Adapter` cannot be found or shaders
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/// are invalid SPIR-V.
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pub fn new_with_options(
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width: u32,
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height: u32,
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surface: &wgpu::Surface,
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options: PixelsOptions,
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) -> Result<Pixels, PixelsError> {
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) -> Result<Pixels, Error> {
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let adapter = wgpu::Adapter::request(&options.request_adapter_options)
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.ok_or(PixelsError::AdapterNotFound)?;
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.ok_or(Error::AdapterNotFound)?;
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let (device, queue) = adapter.request_device(&options.device_descriptor);
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let vs_module = device.create_shader_module(
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&wgpu::read_spirv(Cursor::new(&options.vertex_spirv))
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.map_err(|_| PixelsError::VertexShaderInvalid)?,
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.map_err(|_| Error::VertexShaderInvalid)?,
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);
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let fs_module = device.create_shader_module(
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&wgpu::read_spirv(Cursor::new(&options.fragment_spirv))
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.map_err(|_| PixelsError::FragmentShaderInvalid)?,
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.map_err(|_| Error::FragmentShaderInvalid)?,
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);
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// The rest of this is technically a fixed-function pipeline... For now!
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@ -241,7 +244,7 @@ impl Pixels {
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/// # );
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/// # }
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/// # }
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/// # fn main() -> Result<(), pixels::PixelsError> {
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/// # fn main() -> Result<(), pixels::Error> {
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/// # let surface = wgpu::Surface::create(&RWH());
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/// let fb = PixelsOptions::new()
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/// .fragment_spirv(spirv_from_file!(Fragment, "shaders/shader.frag", "main").to_vec())
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@ -283,14 +286,9 @@ impl PixelsOptions {
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///
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/// # Errors
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///
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/// Returns `PixelsError` when a `wgpu::Adapter` cannot be found or shaders
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/// Returns an error when a `wgpu::Adapter` cannot be found or shaders
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/// are invalid SPIR-V.
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pub fn build(
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self,
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width: u32,
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height: u32,
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surface: &wgpu::Surface,
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) -> Result<Pixels, PixelsError> {
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pub fn build(self, width: u32, height: u32, surface: &wgpu::Surface) -> Result<Pixels, Error> {
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Pixels::new_with_options(width, height, surface, self)
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}
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}
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@ -309,18 +307,18 @@ impl Default for PixelsOptions {
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}
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}
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impl fmt::Display for PixelsError {
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impl fmt::Display for Error {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(f, "{}", self.description())
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}
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}
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impl Error for PixelsError {
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impl StdError for Error {
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fn description(&self) -> &str {
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match self {
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PixelsError::AdapterNotFound => "Adapter not found",
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PixelsError::FragmentShaderInvalid => "Fragment shader is invalid SPIR-V",
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PixelsError::VertexShaderInvalid => "Vertex shader is invalid SPIR-V",
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Error::AdapterNotFound => "No suitable Adapter found",
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Error::VertexShaderInvalid => "Vertex shader is invalid SPIR-V",
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Error::FragmentShaderInvalid => "Fragment shader is invalid SPIR-V",
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}
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}
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}
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