Controls should not be mutable (#24)
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31225385c7
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@ -45,7 +45,6 @@ fn main() -> Result<(), Error> {
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let mut pixels = Pixels::new(SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32, surface_texture)?;
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let mut pixels = Pixels::new(SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32, surface_texture)?;
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let mut invaders = World::new(debug);
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let mut invaders = World::new(debug);
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let mut time = Instant::now();
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let mut time = Instant::now();
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let mut controls = Controls::default();
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event_loop.run(move |event, _, control_flow| {
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event_loop.run(move |event, _, control_flow| {
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// The one and only event that winit_input_helper doesn't have for us...
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// The one and only event that winit_input_helper doesn't have for us...
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@ -68,14 +67,16 @@ fn main() -> Result<(), Error> {
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}
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}
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// Keyboard controls
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// Keyboard controls
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controls.direction = if input.key_held(VirtualKeyCode::Left) {
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let controls = Controls {
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direction: if input.key_held(VirtualKeyCode::Left) {
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Direction::Left
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Direction::Left
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} else if input.key_held(VirtualKeyCode::Right) {
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} else if input.key_held(VirtualKeyCode::Right) {
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Direction::Right
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Direction::Right
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} else {
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} else {
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Direction::Still
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Direction::Still
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},
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fire: input.key_pressed(VirtualKeyCode::Space),
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};
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};
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controls.fire = input.key_pressed(VirtualKeyCode::Space);
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// Adjust high DPI factor
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// Adjust high DPI factor
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if let Some(factor) = input.hidpi_changed() {
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if let Some(factor) = input.hidpi_changed() {
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