Bump wgpu from 0.13 to 0.14 (#320)

* feat(wgpu): upgrade wgpu from 13 to 14

* Address feedback

* Bump tao in `minimal-tao` example

* Bump fltk in `minimal-fltk` example

* Bump egui in `minimal-egui` example

* Bump MSRV to `1.65`

* Bump crates in `imgui-winit` example

* Delete `minimal-sdl2` example

* Fix clippy lints

* Update examples/minimal-egui/src/gui.rs

Co-authored-by: Zageron <hello@zageron.ca>
Co-authored-by: Jay Oster <jay@kodewerx.org>
This commit is contained in:
David Cristofaro 2022-12-18 08:50:11 +11:00 committed by GitHub
parent bc8235fdb1
commit e8d5cf3ebc
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
22 changed files with 117 additions and 334 deletions

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@ -13,7 +13,7 @@ jobs:
rust:
- stable
- beta
- 1.61.0
- 1.65.0
steps:
- name: Checkout sources
uses: actions/checkout@v3
@ -73,7 +73,7 @@ jobs:
rust:
- stable
- beta
- 1.61.0
- 1.65.0
steps:
- name: Checkout sources
uses: actions/checkout@v3

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@ -21,10 +21,13 @@ include = [
[dependencies]
bytemuck = "1.12"
raw-window-handle = "0.4"
raw-window-handle = "0.5"
thiserror = "1.0"
ultraviolet = "0.9"
wgpu = "0.13"
wgpu = "0.14"
[target.'cfg(target_arch = "wasm32")'.dependencies]
wgpu = { version = "0.14", features = ["webgl"] }
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
pollster = "0.2"

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@ -2,7 +2,7 @@
| `pixels` version | `rustc` version |
|------------------|-----------------|
| `0.11.0` | `1.61.0` |
| `0.11.0` | `1.65.0` |
| `0.10.0` | `1.61.0` |
| `0.9.0` | `1.57.0` |
| `0.8.0` | `1.52.0` |

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@ -33,7 +33,6 @@ The Minimum Supported Rust Version for `pixels` will always be made available in
- [Dear ImGui example with `winit`](./examples/imgui-winit)
- [Egui example with `winit`](./examples/minimal-egui)
- [Minimal example for WebGL2](./examples/minimal-web)
- [Minimal example with SDL2](./examples/minimal-sdl2)
- [Minimal example with `winit`](./examples/minimal-winit)
- [Minimal example with `tao`](./examples/minimal-tao)
- [Minimal example with `fltk`](./examples/minimal-fltk)

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@ -196,7 +196,7 @@ impl Cell {
fn cool_off(&mut self, decay: f32) {
if !self.alive {
let heat = (self.heat as f32 * decay).min(255.0).max(0.0);
let heat = (self.heat as f32 * decay).clamp(0.0, 255.0);
assert!(heat.is_finite());
self.heat = heat as u8;
}
@ -313,8 +313,8 @@ impl ConwayGrid {
// probably should do sutherland-hodgeman if this were more serious.
// instead just clamp the start pos, and draw until moving towards the
// end pos takes us out of bounds.
let x0 = x0.max(0).min(self.width as isize);
let y0 = y0.max(0).min(self.height as isize);
let x0 = x0.clamp(0, self.width as isize);
let y0 = y0.clamp(0, self.height as isize);
for (x, y) in line_drawing::Bresenham::new((x0, y0), (x1, y1)) {
if let Some(i) = self.grid_idx(x, y) {
self.cells[i].set_alive(alive);

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@ -11,10 +11,10 @@ default = ["optimize"]
[dependencies]
env_logger = "0.9"
imgui = "0.8"
imgui-wgpu = "0.20"
imgui-winit-support = { version = "0.8", default-features = false, features = ["winit-26"] }
imgui = "0.9"
imgui-wgpu = "0.21"
imgui-winit-support = "0.9"
log = "0.4"
pixels = { path = "../.." }
winit = "0.26"
winit_input_helper = "0.12"
winit = "0.27"
winit_input_helper = "0.13"

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@ -87,14 +87,14 @@ impl Gui {
let mouse_cursor = ui.mouse_cursor();
if self.last_cursor != mouse_cursor {
self.last_cursor = mouse_cursor;
self.platform.prepare_render(&ui, window);
self.platform.prepare_render(ui, window);
}
// Draw windows and GUI elements here
let mut about_open = false;
ui.main_menu_bar(|| {
ui.menu("Help", || {
about_open = imgui::MenuItem::new("About...").build(&ui);
about_open = ui.menu_item("About...");
});
});
if about_open {
@ -119,8 +119,12 @@ impl Gui {
depth_stencil_attachment: None,
});
self.renderer
.render(ui.render(), &context.queue, &context.device, &mut rpass)
self.renderer.render(
self.imgui.render(),
&context.queue,
&context.device,
&mut rpass,
)
}
/// Handle any outstanding events.

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@ -67,7 +67,7 @@ fn load_pcx(pcx: &[u8]) -> CachedSprite {
let mut buffer = Vec::new();
buffer.resize_with(width * height, Default::default);
for y in 0..height {
let a = y as usize * width;
let a = y * width;
let b = a + width;
reader.next_row_paletted(&mut buffer[a..b]).unwrap();
}

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@ -10,9 +10,9 @@ optimize = ["log/release_max_level_warn"]
default = ["optimize"]
[dependencies]
egui = "0.19"
egui-wgpu = "0.19"
egui-winit = { version = "0.19", default-features = false, features = ["links"] }
egui = "0.20"
egui-wgpu = "0.20"
egui-winit = { version = "0.20", default-features = false, features = ["links"] }
env_logger = "0.9"
log = "0.4"
pixels = { path = "../.." }

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@ -1,5 +1,5 @@
use egui::{ClippedPrimitive, Context, TexturesDelta};
use egui_wgpu::renderer::{RenderPass, ScreenDescriptor};
use egui_wgpu::renderer::{Renderer, ScreenDescriptor};
use pixels::{wgpu, PixelsContext};
use winit::event_loop::EventLoopWindowTarget;
use winit::window::Window;
@ -10,7 +10,7 @@ pub(crate) struct Framework {
egui_ctx: Context,
egui_state: egui_winit::State,
screen_descriptor: ScreenDescriptor,
rpass: RenderPass,
renderer: Renderer,
paint_jobs: Vec<ClippedPrimitive>,
textures: TexturesDelta,
@ -43,7 +43,7 @@ impl Framework {
size_in_pixels: [width, height],
pixels_per_point: scale_factor,
};
let rpass = RenderPass::new(pixels.device(), pixels.render_texture_format(), 1);
let renderer = Renderer::new(pixels.device(), pixels.render_texture_format(), None, 1);
let textures = TexturesDelta::default();
let gui = Gui::new();
@ -51,7 +51,7 @@ impl Framework {
egui_ctx,
egui_state,
screen_descriptor,
rpass,
renderer,
paint_jobs: Vec::new(),
textures,
gui,
@ -60,7 +60,7 @@ impl Framework {
/// Handle input events from the window manager.
pub(crate) fn handle_event(&mut self, event: &winit::event::WindowEvent) {
self.egui_state.on_event(&self.egui_ctx, event);
let _ = self.egui_state.on_event(&self.egui_ctx, event);
}
/// Resize egui.
@ -99,29 +99,40 @@ impl Framework {
) {
// Upload all resources to the GPU.
for (id, image_delta) in &self.textures.set {
self.rpass
self.renderer
.update_texture(&context.device, &context.queue, *id, image_delta);
}
self.rpass.update_buffers(
self.renderer.update_buffers(
&context.device,
&context.queue,
encoder,
&self.paint_jobs,
&self.screen_descriptor,
);
// Record all render passes.
self.rpass.execute(
encoder,
render_target,
&self.paint_jobs,
&self.screen_descriptor,
None,
);
// Render egui with WGPU
{
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("egui"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: render_target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
store: true,
},
})],
depth_stencil_attachment: None,
});
self.renderer
.render(&mut rpass, &self.paint_jobs, &self.screen_descriptor);
}
// Cleanup
let textures = std::mem::take(&mut self.textures);
for id in &textures.free {
self.rpass.free_texture(id);
self.renderer.free_texture(id);
}
}
}

View file

@ -10,7 +10,7 @@ optimize = ["log/release_max_level_warn"]
default = ["optimize"]
[dependencies]
fltk = { version = "=1.3.13", features = ["raw-window-handle", "no-images", "no-pango"] }
fltk = { version = "1.3.17", features = ["rwh05", "no-images", "no-pango"] }
env_logger = "0.9"
log = "0.4"
pixels = { path = "../.." }

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@ -1,18 +0,0 @@
[package]
name = "minimal-sdl2"
version = "0.1.0"
authors = ["Jay Oster <jay@kodewerx.org>"]
edition = "2021"
publish = false
[features]
optimize = ["log/release_max_level_warn"]
default = ["optimize"]
[dependencies]
env_logger = "0.9"
fermium = { version = "20022.0.0", features = ["raw-window-handle"] }
log = "0.4"
pixels = { path = "../.." }
thiserror = "1.0"
zstring = "0.1"

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@ -1,15 +0,0 @@
# Hello Pixels
![Hello Pixels](../../img/minimal-sdl2.png)
Minimal example with SDL2 using `beryllium`.
## Running
```bash
cargo run --release --package minimal-sdl2
```
## About
This example demonstrates the absolute minimum for creating an SDL2 window and pixel buffer. It animates a purple box moving on a blue background, just for _something_ interesting to display.

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@ -1,105 +0,0 @@
#![deny(clippy::all)]
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
use crate::sdl::{Event, Sdl};
use pixels::{Pixels, SurfaceTexture};
use zstring::zstr;
mod sdl;
const WIDTH: u32 = 320;
const HEIGHT: u32 = 240;
const BOX_SIZE: i16 = 64;
/// Representation of the application state. In this example, a box will bounce around the screen.
struct World {
box_x: i16,
box_y: i16,
velocity_x: i16,
velocity_y: i16,
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
env_logger::init();
let sdl = Sdl::new(zstr!("Hello Pixels"), WIDTH, HEIGHT)?;
let mut pixels = {
let (width, height) = sdl.drawable_size();
let surface_texture = SurfaceTexture::new(width, height, &sdl);
Pixels::new(WIDTH, HEIGHT, surface_texture)?
};
let mut world = World::new();
'game_loop: loop {
while let Some(event) = sdl.poll_event() {
match event {
// Close events
Event::Quit { .. } => break 'game_loop,
Event::Keyboard(key) if key == fermium::keycode::SDLK_ESCAPE => break 'game_loop,
// Resize the window
Event::WindowResized { width, height, .. } => pixels.resize_surface(width, height),
_ => (),
}
}
// Update internal state
world.update();
// Draw the current frame
world.draw(pixels.get_frame_mut());
pixels.render()?;
}
Ok(())
}
impl World {
/// Create a new `World` instance that can draw a moving box.
fn new() -> Self {
Self {
box_x: 24,
box_y: 16,
velocity_x: 1,
velocity_y: 1,
}
}
/// Update the `World` internal state; bounce the box around the screen.
fn update(&mut self) {
if self.box_x <= 0 || self.box_x + BOX_SIZE > WIDTH as i16 {
self.velocity_x *= -1;
}
if self.box_y <= 0 || self.box_y + BOX_SIZE > HEIGHT as i16 {
self.velocity_y *= -1;
}
self.box_x += self.velocity_x;
self.box_y += self.velocity_y;
}
/// Draw the `World` state to the frame buffer.
///
/// Assumes the default texture format: `wgpu::TextureFormat::Rgba8UnormSrgb`
fn draw(&self, frame: &mut [u8]) {
for (i, pixel) in frame.chunks_exact_mut(4).enumerate() {
let x = (i % WIDTH as usize) as i16;
let y = (i / WIDTH as usize) as i16;
let inside_the_box = x >= self.box_x
&& x < self.box_x + BOX_SIZE
&& y >= self.box_y
&& y < self.box_y + BOX_SIZE;
let rgba = if inside_the_box {
[0x5e, 0x48, 0xe8, 0xff]
} else {
[0x48, 0xb2, 0xe8, 0xff]
};
pixel.copy_from_slice(&rgba);
}
}
}

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@ -1,132 +0,0 @@
//! This module implements the bare minimum of a high-level abstraction for SDL2 over fermium.
//!
//! We used to use beryllium, but that crate has lagged behind fermium in maintenance releases.
use ::pixels::raw_window_handle::{HasRawWindowHandle, RawWindowHandle};
use fermium::prelude::*;
use thiserror::Error;
use zstring::ZStr;
pub struct Sdl {
sdl_win: *mut SDL_Window,
_winfo: SDL_SysWMinfo,
rwh: RawWindowHandle,
}
#[derive(Debug, Error)]
pub enum SdlError {
#[error("SDL init failed")]
Init,
#[error("Invalid pixel buffer size")]
Size,
#[error("Create SDL window failed")]
Window,
#[error("Create SDL WM Info failed")]
WMinfo,
#[error("Create Window Handle failed")]
WindowHandle,
}
#[derive(Debug)]
pub enum Event {
Quit,
Keyboard(SDL_Keycode),
WindowResized { width: u32, height: u32 },
}
impl Sdl {
pub fn new(title: ZStr, width: u32, height: u32) -> Result<Self, SdlError> {
// SAFETY: Ensure SDL is initialized and we get a non-null Window pointer.
unsafe {
if SDL_Init(SDL_INIT_EVERYTHING) != 0 {
return Err(SdlError::Init);
}
let window_type = if cfg!(target_os = "macos") {
SDL_WINDOW_METAL
} else {
SDL_WINDOW_VULKAN
};
let sdl_win = SDL_CreateWindow(
title.as_ptr() as *const i8,
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
width.try_into().map_err(|_| SdlError::Size)?,
height.try_into().map_err(|_| SdlError::Size)?,
(window_type | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE).0,
);
if sdl_win.is_null() {
return Err(SdlError::Window);
}
let mut winfo = SDL_SysWMinfo::default();
if SDL_GetWindowWMInfo(sdl_win, &mut winfo) == SDL_FALSE {
return Err(SdlError::WMinfo);
}
let rwh = winfo.try_into().ok_or(SdlError::WindowHandle)?;
Ok(Self {
sdl_win,
_winfo: winfo,
rwh,
})
}
}
// XXX: Fermium doesn't support `SDL_Metal_GetDrawableSize`
#[cfg(not(target_os = "macos"))]
pub fn drawable_size(&self) -> (u32, u32) {
// SAFETY: We have a valid Vulkan window.
unsafe {
let mut width = 0;
let mut height = 0;
SDL_Vulkan_GetDrawableSize(self.sdl_win, &mut width, &mut height);
(width.try_into().unwrap(), height.try_into().unwrap())
}
}
#[must_use]
pub fn poll_event(&self) -> Option<Event> {
let mut e = SDL_Event::default();
if unsafe { SDL_PollEvent(&mut e) } == 0 {
None
} else {
Event::try_from(e).ok()
}
}
}
unsafe impl HasRawWindowHandle for Sdl {
fn raw_window_handle(&self) -> RawWindowHandle {
self.rwh
}
}
impl TryFrom<SDL_Event> for Event {
type Error = ();
fn try_from(event: SDL_Event) -> Result<Self, Self::Error> {
// SAFETY: Only access union fields in when the combinations are known to be valid.
unsafe {
Ok(match event.type_ {
SDL_QUIT => Self::Quit,
SDL_KEYDOWN | SDL_KEYUP => Self::Keyboard(event.key.keysym.sym),
SDL_WINDOWEVENT => match event.window.event {
SDL_WINDOWEVENT_RESIZED => Self::WindowResized {
width: event.window.data1 as _,
height: event.window.data2 as _,
},
_ => return Err(()),
},
_ => return Err(()),
})
}
}
}

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@ -13,4 +13,4 @@ default = ["optimize"]
env_logger = "0.9"
log = "0.4"
pixels = { path = "../.." }
tao = "0.12"
tao = "0.15"

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@ -20,8 +20,7 @@ console_error_panic_hook = "0.1"
console_log = "0.2"
wasm-bindgen = "0.2"
wasm-bindgen-futures = "0.4"
web-sys = "0.3"
wgpu = { version = "0.13", features = ["webgl"] }
web-sys = { version = "0.3", features = ["GpuTextureFormat"] }
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
env_logger = "0.9"

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@ -6,4 +6,4 @@ edition = "2021"
publish = false
[dependencies]
raw-window-handle = "0.4"
raw-window-handle = "0.5"

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@ -5,7 +5,9 @@ pub struct Rwh;
unsafe impl raw_window_handle::HasRawWindowHandle for Rwh {
fn raw_window_handle(&self) -> raw_window_handle::RawWindowHandle {
#[cfg(target_os = "macos")]
return raw_window_handle::RawWindowHandle::AppKit(raw_window_handle::AppKitHandle::empty());
return raw_window_handle::RawWindowHandle::AppKit(
raw_window_handle::AppKitWindowHandle::empty(),
);
#[cfg(any(
target_os = "linux",
target_os = "dragonfly",
@ -14,11 +16,42 @@ unsafe impl raw_window_handle::HasRawWindowHandle for Rwh {
target_os = "openbsd",
))]
return raw_window_handle::RawWindowHandle::Wayland(
raw_window_handle::WaylandHandle::empty(),
raw_window_handle::WaylandWindowHandle::empty(),
);
#[cfg(target_os = "windows")]
return raw_window_handle::RawWindowHandle::Win32(raw_window_handle::Win32Handle::empty());
return raw_window_handle::RawWindowHandle::Win32(
raw_window_handle::Win32WindowHandle::empty(),
);
#[cfg(target_os = "ios")]
return raw_window_handle::RawWindowHandle::UiKit(raw_window_handle::UiKitHandle::empty());
return raw_window_handle::RawWindowHandle::UiKit(
raw_window_handle::UiKitWindowHandle::empty(),
);
}
}
unsafe impl raw_window_handle::HasRawDisplayHandle for Rwh {
fn raw_display_handle(&self) -> raw_window_handle::RawDisplayHandle {
#[cfg(target_os = "macos")]
return raw_window_handle::RawDisplayHandle::AppKit(
raw_window_handle::AppKitDisplayHandle::empty(),
);
#[cfg(any(
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd",
))]
return raw_window_handle::RawDisplayHandle::Wayland(
raw_window_handle::WaylandDisplayHandle::empty(),
);
#[cfg(target_os = "windows")]
return raw_window_handle::RawDisplayHandle::Windows(
raw_window_handle::WindowsDisplayHandle::empty(),
);
#[cfg(target_os = "ios")]
return raw_window_handle::RawDisplayHandle::UiKit(
raw_window_handle::UiKitDisplayHandle::empty(),
);
}
}

View file

@ -1,10 +1,10 @@
use crate::renderers::{ScalingMatrix, ScalingRenderer};
use crate::SurfaceSize;
use crate::{Error, Pixels, PixelsContext, SurfaceTexture};
use raw_window_handle::HasRawWindowHandle;
use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
/// A builder to help create customized pixel buffers.
pub struct PixelsBuilder<'req, 'dev, 'win, W: HasRawWindowHandle> {
pub struct PixelsBuilder<'req, 'dev, 'win, W: HasRawWindowHandle + HasRawDisplayHandle> {
request_adapter_options: Option<wgpu::RequestAdapterOptions<'req>>,
device_descriptor: Option<wgpu::DeviceDescriptor<'dev>>,
backend: wgpu::Backends,
@ -20,7 +20,9 @@ pub struct PixelsBuilder<'req, 'dev, 'win, W: HasRawWindowHandle> {
blend_state: wgpu::BlendState,
}
impl<'req, 'dev, 'win, W: HasRawWindowHandle> PixelsBuilder<'req, 'dev, 'win, W> {
impl<'req, 'dev, 'win, W: HasRawWindowHandle + HasRawDisplayHandle>
PixelsBuilder<'req, 'dev, 'win, W>
{
/// Create a builder that can be finalized into a [`Pixels`] pixel buffer.
///
/// # Examples
@ -325,6 +327,8 @@ impl<'req, 'dev, 'win, W: HasRawWindowHandle> PixelsBuilder<'req, 'dev, 'win, W>
let mut pixels = Vec::with_capacity(pixels_buffer_size);
pixels.resize_with(pixels_buffer_size, Default::default);
let alpha_mode = surface.get_supported_alpha_modes(&adapter)[0];
// Instantiate the Pixels struct
let context = PixelsContext {
device,
@ -346,6 +350,7 @@ impl<'req, 'dev, 'win, W: HasRawWindowHandle> PixelsBuilder<'req, 'dev, 'win, W>
blend_state,
pixels,
scaling_matrix_inverse,
alpha_mode,
};
pixels.reconfigure_surface();
@ -488,7 +493,8 @@ const fn get_texture_format_size(texture_format: wgpu::TextureFormat) -> f32 {
| Rg8Snorm
| Rg8Uint
| Rg8Sint
| Rgb9e5Ufloat => 2.0, // 16.0 / 8.0
| Rgb9e5Ufloat
| Depth16Unorm => 2.0, // 16.0 / 8.0
// 32-bit formats, 8 bits per component
R32Uint
@ -510,8 +516,7 @@ const fn get_texture_format_size(texture_format: wgpu::TextureFormat) -> f32 {
| Rg11b10Float
| Depth32Float
| Depth24Plus
| Depth24PlusStencil8
| Depth24UnormStencil8 => 4.0, // 32.0 / 8.0
| Depth24PlusStencil8 => 4.0, // 32.0 / 8.0
// 64-bit formats, 8 bits per component
Rg32Uint

View file

@ -34,7 +34,7 @@
pub use crate::builder::PixelsBuilder;
pub use crate::renderers::ScalingRenderer;
pub use raw_window_handle;
use raw_window_handle::HasRawWindowHandle;
use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
use std::num::NonZeroU32;
use thiserror::Error;
pub use wgpu;
@ -44,7 +44,7 @@ mod renderers;
/// A logical texture for a window surface.
#[derive(Debug)]
pub struct SurfaceTexture<'win, W: HasRawWindowHandle> {
pub struct SurfaceTexture<'win, W: HasRawWindowHandle + HasRawDisplayHandle> {
window: &'win W,
size: SurfaceSize,
}
@ -99,6 +99,7 @@ pub struct Pixels {
render_texture_format: wgpu::TextureFormat,
surface_texture_format: wgpu::TextureFormat,
blend_state: wgpu::BlendState,
alpha_mode: wgpu::CompositeAlphaMode,
// Pixel buffer
pixels: Vec<u8>,
@ -127,7 +128,7 @@ pub enum Error {
type DynError = Box<dyn std::error::Error + Send + Sync + 'static>;
impl<'win, W: HasRawWindowHandle> SurfaceTexture<'win, W> {
impl<'win, W: HasRawWindowHandle + HasRawDisplayHandle> SurfaceTexture<'win, W> {
/// Create a logical texture for a window surface.
///
/// It is recommended (but not required) that the `width` and `height` are equivalent to the
@ -193,7 +194,7 @@ impl Pixels {
///
/// Panics when `width` or `height` are 0.
#[cfg(not(target_arch = "wasm32"))]
pub fn new<W: HasRawWindowHandle>(
pub fn new<W: HasRawWindowHandle + HasRawDisplayHandle>(
width: u32,
height: u32,
surface_texture: SurfaceTexture<'_, W>,
@ -224,7 +225,7 @@ impl Pixels {
/// # Panics
///
/// Panics when `width` or `height` are 0.
pub async fn new_async<W: HasRawWindowHandle>(
pub async fn new_async<W: HasRawWindowHandle + HasRawDisplayHandle>(
width: u32,
height: u32,
surface_texture: SurfaceTexture<'_, W>,
@ -487,6 +488,7 @@ impl Pixels {
width: self.surface_size.width,
height: self.surface_size.height,
present_mode: self.present_mode,
alpha_mode: self.alpha_mode,
},
);
}
@ -588,11 +590,9 @@ impl Pixels {
pub fn clamp_pixel_pos(&self, pos: (isize, isize)) -> (usize, usize) {
(
pos.0
.max(0)
.min(self.context.texture_extent.width as isize - 1) as usize,
.clamp(0, self.context.texture_extent.width as isize - 1) as usize,
pos.1
.max(0)
.min(self.context.texture_extent.height as isize - 1) as usize,
.clamp(0, self.context.texture_extent.height as isize - 1) as usize,
)
}

View file

@ -232,8 +232,7 @@ impl ScalingMatrix {
// Get smallest scale size
let scale = (screen_width / texture_width)
.min(screen_height / texture_height)
.max(1.0)
.clamp(1.0, screen_height / texture_height)
.floor();
let scaled_width = texture_width * scale;