Bump wgpu from 0.13
to 0.14
(#320)
* feat(wgpu): upgrade wgpu from 13 to 14 * Address feedback * Bump tao in `minimal-tao` example * Bump fltk in `minimal-fltk` example * Bump egui in `minimal-egui` example * Bump MSRV to `1.65` * Bump crates in `imgui-winit` example * Delete `minimal-sdl2` example * Fix clippy lints * Update examples/minimal-egui/src/gui.rs Co-authored-by: Zageron <hello@zageron.ca> Co-authored-by: Jay Oster <jay@kodewerx.org>
This commit is contained in:
parent
bc8235fdb1
commit
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4
.github/workflows/ci.yml
vendored
4
.github/workflows/ci.yml
vendored
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@ -13,7 +13,7 @@ jobs:
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rust:
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- stable
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- beta
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- 1.61.0
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- 1.65.0
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steps:
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- name: Checkout sources
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uses: actions/checkout@v3
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@ -73,7 +73,7 @@ jobs:
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rust:
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- stable
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- beta
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- 1.61.0
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- 1.65.0
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steps:
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- name: Checkout sources
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uses: actions/checkout@v3
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@ -21,10 +21,13 @@ include = [
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[dependencies]
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bytemuck = "1.12"
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raw-window-handle = "0.4"
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raw-window-handle = "0.5"
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thiserror = "1.0"
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ultraviolet = "0.9"
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wgpu = "0.13"
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wgpu = "0.14"
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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wgpu = { version = "0.14", features = ["webgl"] }
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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pollster = "0.2"
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2
MSRV.md
2
MSRV.md
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@ -2,7 +2,7 @@
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| `pixels` version | `rustc` version |
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|------------------|-----------------|
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| `0.11.0` | `1.61.0` |
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| `0.11.0` | `1.65.0` |
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| `0.10.0` | `1.61.0` |
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| `0.9.0` | `1.57.0` |
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| `0.8.0` | `1.52.0` |
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|
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@ -33,7 +33,6 @@ The Minimum Supported Rust Version for `pixels` will always be made available in
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- [Dear ImGui example with `winit`](./examples/imgui-winit)
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- [Egui example with `winit`](./examples/minimal-egui)
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- [Minimal example for WebGL2](./examples/minimal-web)
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- [Minimal example with SDL2](./examples/minimal-sdl2)
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- [Minimal example with `winit`](./examples/minimal-winit)
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- [Minimal example with `tao`](./examples/minimal-tao)
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- [Minimal example with `fltk`](./examples/minimal-fltk)
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@ -196,7 +196,7 @@ impl Cell {
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fn cool_off(&mut self, decay: f32) {
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if !self.alive {
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let heat = (self.heat as f32 * decay).min(255.0).max(0.0);
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let heat = (self.heat as f32 * decay).clamp(0.0, 255.0);
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assert!(heat.is_finite());
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self.heat = heat as u8;
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}
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@ -313,8 +313,8 @@ impl ConwayGrid {
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// probably should do sutherland-hodgeman if this were more serious.
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// instead just clamp the start pos, and draw until moving towards the
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// end pos takes us out of bounds.
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let x0 = x0.max(0).min(self.width as isize);
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let y0 = y0.max(0).min(self.height as isize);
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let x0 = x0.clamp(0, self.width as isize);
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let y0 = y0.clamp(0, self.height as isize);
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for (x, y) in line_drawing::Bresenham::new((x0, y0), (x1, y1)) {
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if let Some(i) = self.grid_idx(x, y) {
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self.cells[i].set_alive(alive);
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@ -11,10 +11,10 @@ default = ["optimize"]
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[dependencies]
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env_logger = "0.9"
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imgui = "0.8"
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imgui-wgpu = "0.20"
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imgui-winit-support = { version = "0.8", default-features = false, features = ["winit-26"] }
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imgui = "0.9"
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imgui-wgpu = "0.21"
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imgui-winit-support = "0.9"
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log = "0.4"
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pixels = { path = "../.." }
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winit = "0.26"
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winit_input_helper = "0.12"
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winit = "0.27"
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winit_input_helper = "0.13"
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@ -87,14 +87,14 @@ impl Gui {
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let mouse_cursor = ui.mouse_cursor();
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if self.last_cursor != mouse_cursor {
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self.last_cursor = mouse_cursor;
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self.platform.prepare_render(&ui, window);
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self.platform.prepare_render(ui, window);
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}
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// Draw windows and GUI elements here
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let mut about_open = false;
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ui.main_menu_bar(|| {
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ui.menu("Help", || {
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about_open = imgui::MenuItem::new("About...").build(&ui);
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about_open = ui.menu_item("About...");
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});
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});
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if about_open {
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@ -119,8 +119,12 @@ impl Gui {
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depth_stencil_attachment: None,
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});
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self.renderer
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.render(ui.render(), &context.queue, &context.device, &mut rpass)
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self.renderer.render(
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self.imgui.render(),
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&context.queue,
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&context.device,
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&mut rpass,
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)
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}
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/// Handle any outstanding events.
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@ -67,7 +67,7 @@ fn load_pcx(pcx: &[u8]) -> CachedSprite {
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let mut buffer = Vec::new();
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buffer.resize_with(width * height, Default::default);
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for y in 0..height {
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let a = y as usize * width;
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let a = y * width;
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let b = a + width;
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reader.next_row_paletted(&mut buffer[a..b]).unwrap();
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}
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@ -10,9 +10,9 @@ optimize = ["log/release_max_level_warn"]
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default = ["optimize"]
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[dependencies]
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egui = "0.19"
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egui-wgpu = "0.19"
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egui-winit = { version = "0.19", default-features = false, features = ["links"] }
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egui = "0.20"
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egui-wgpu = "0.20"
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egui-winit = { version = "0.20", default-features = false, features = ["links"] }
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env_logger = "0.9"
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log = "0.4"
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pixels = { path = "../.." }
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@ -1,5 +1,5 @@
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use egui::{ClippedPrimitive, Context, TexturesDelta};
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use egui_wgpu::renderer::{RenderPass, ScreenDescriptor};
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use egui_wgpu::renderer::{Renderer, ScreenDescriptor};
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use pixels::{wgpu, PixelsContext};
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use winit::event_loop::EventLoopWindowTarget;
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use winit::window::Window;
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@ -10,7 +10,7 @@ pub(crate) struct Framework {
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egui_ctx: Context,
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egui_state: egui_winit::State,
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screen_descriptor: ScreenDescriptor,
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rpass: RenderPass,
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renderer: Renderer,
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paint_jobs: Vec<ClippedPrimitive>,
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textures: TexturesDelta,
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@ -43,7 +43,7 @@ impl Framework {
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size_in_pixels: [width, height],
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pixels_per_point: scale_factor,
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};
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let rpass = RenderPass::new(pixels.device(), pixels.render_texture_format(), 1);
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let renderer = Renderer::new(pixels.device(), pixels.render_texture_format(), None, 1);
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let textures = TexturesDelta::default();
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let gui = Gui::new();
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egui_ctx,
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egui_state,
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screen_descriptor,
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rpass,
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renderer,
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paint_jobs: Vec::new(),
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textures,
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gui,
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@ -60,7 +60,7 @@ impl Framework {
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/// Handle input events from the window manager.
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pub(crate) fn handle_event(&mut self, event: &winit::event::WindowEvent) {
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self.egui_state.on_event(&self.egui_ctx, event);
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let _ = self.egui_state.on_event(&self.egui_ctx, event);
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}
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/// Resize egui.
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) {
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// Upload all resources to the GPU.
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for (id, image_delta) in &self.textures.set {
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self.rpass
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self.renderer
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.update_texture(&context.device, &context.queue, *id, image_delta);
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}
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self.rpass.update_buffers(
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self.renderer.update_buffers(
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&context.device,
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&context.queue,
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encoder,
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&self.paint_jobs,
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&self.screen_descriptor,
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);
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// Record all render passes.
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self.rpass.execute(
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encoder,
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render_target,
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&self.paint_jobs,
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&self.screen_descriptor,
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None,
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);
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// Render egui with WGPU
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{
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("egui"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: render_target,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
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store: true,
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},
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})],
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depth_stencil_attachment: None,
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});
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self.renderer
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.render(&mut rpass, &self.paint_jobs, &self.screen_descriptor);
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}
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// Cleanup
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let textures = std::mem::take(&mut self.textures);
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for id in &textures.free {
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self.rpass.free_texture(id);
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self.renderer.free_texture(id);
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}
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}
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}
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@ -10,7 +10,7 @@ optimize = ["log/release_max_level_warn"]
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default = ["optimize"]
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[dependencies]
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fltk = { version = "=1.3.13", features = ["raw-window-handle", "no-images", "no-pango"] }
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fltk = { version = "1.3.17", features = ["rwh05", "no-images", "no-pango"] }
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env_logger = "0.9"
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log = "0.4"
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pixels = { path = "../.." }
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@ -1,18 +0,0 @@
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[package]
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name = "minimal-sdl2"
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version = "0.1.0"
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authors = ["Jay Oster <jay@kodewerx.org>"]
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edition = "2021"
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publish = false
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[features]
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optimize = ["log/release_max_level_warn"]
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default = ["optimize"]
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[dependencies]
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env_logger = "0.9"
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fermium = { version = "20022.0.0", features = ["raw-window-handle"] }
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log = "0.4"
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pixels = { path = "../.." }
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thiserror = "1.0"
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zstring = "0.1"
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@ -1,15 +0,0 @@
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# Hello Pixels
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![Hello Pixels](../../img/minimal-sdl2.png)
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Minimal example with SDL2 using `beryllium`.
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## Running
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```bash
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cargo run --release --package minimal-sdl2
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```
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## About
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This example demonstrates the absolute minimum for creating an SDL2 window and pixel buffer. It animates a purple box moving on a blue background, just for _something_ interesting to display.
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@ -1,105 +0,0 @@
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#![deny(clippy::all)]
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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
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use crate::sdl::{Event, Sdl};
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use pixels::{Pixels, SurfaceTexture};
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use zstring::zstr;
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mod sdl;
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const WIDTH: u32 = 320;
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const HEIGHT: u32 = 240;
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const BOX_SIZE: i16 = 64;
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/// Representation of the application state. In this example, a box will bounce around the screen.
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struct World {
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box_x: i16,
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box_y: i16,
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velocity_x: i16,
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velocity_y: i16,
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}
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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env_logger::init();
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let sdl = Sdl::new(zstr!("Hello Pixels"), WIDTH, HEIGHT)?;
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let mut pixels = {
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let (width, height) = sdl.drawable_size();
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let surface_texture = SurfaceTexture::new(width, height, &sdl);
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Pixels::new(WIDTH, HEIGHT, surface_texture)?
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};
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let mut world = World::new();
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'game_loop: loop {
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while let Some(event) = sdl.poll_event() {
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match event {
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// Close events
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Event::Quit { .. } => break 'game_loop,
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Event::Keyboard(key) if key == fermium::keycode::SDLK_ESCAPE => break 'game_loop,
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// Resize the window
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Event::WindowResized { width, height, .. } => pixels.resize_surface(width, height),
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_ => (),
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}
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}
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// Update internal state
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world.update();
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// Draw the current frame
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world.draw(pixels.get_frame_mut());
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pixels.render()?;
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}
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Ok(())
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}
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impl World {
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/// Create a new `World` instance that can draw a moving box.
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fn new() -> Self {
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Self {
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box_x: 24,
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box_y: 16,
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velocity_x: 1,
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velocity_y: 1,
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}
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}
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/// Update the `World` internal state; bounce the box around the screen.
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fn update(&mut self) {
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if self.box_x <= 0 || self.box_x + BOX_SIZE > WIDTH as i16 {
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self.velocity_x *= -1;
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}
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if self.box_y <= 0 || self.box_y + BOX_SIZE > HEIGHT as i16 {
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self.velocity_y *= -1;
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}
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self.box_x += self.velocity_x;
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self.box_y += self.velocity_y;
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}
|
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|
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/// Draw the `World` state to the frame buffer.
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///
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/// Assumes the default texture format: `wgpu::TextureFormat::Rgba8UnormSrgb`
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fn draw(&self, frame: &mut [u8]) {
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for (i, pixel) in frame.chunks_exact_mut(4).enumerate() {
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let x = (i % WIDTH as usize) as i16;
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let y = (i / WIDTH as usize) as i16;
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|
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let inside_the_box = x >= self.box_x
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&& x < self.box_x + BOX_SIZE
|
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&& y >= self.box_y
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&& y < self.box_y + BOX_SIZE;
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|
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let rgba = if inside_the_box {
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[0x5e, 0x48, 0xe8, 0xff]
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} else {
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[0x48, 0xb2, 0xe8, 0xff]
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};
|
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|
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pixel.copy_from_slice(&rgba);
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}
|
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}
|
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}
|
|
@ -1,132 +0,0 @@
|
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//! This module implements the bare minimum of a high-level abstraction for SDL2 over fermium.
|
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//!
|
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//! We used to use beryllium, but that crate has lagged behind fermium in maintenance releases.
|
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|
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use ::pixels::raw_window_handle::{HasRawWindowHandle, RawWindowHandle};
|
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use fermium::prelude::*;
|
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use thiserror::Error;
|
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use zstring::ZStr;
|
||||
|
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pub struct Sdl {
|
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sdl_win: *mut SDL_Window,
|
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_winfo: SDL_SysWMinfo,
|
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rwh: RawWindowHandle,
|
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}
|
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|
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#[derive(Debug, Error)]
|
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pub enum SdlError {
|
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#[error("SDL init failed")]
|
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Init,
|
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|
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#[error("Invalid pixel buffer size")]
|
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Size,
|
||||
|
||||
#[error("Create SDL window failed")]
|
||||
Window,
|
||||
|
||||
#[error("Create SDL WM Info failed")]
|
||||
WMinfo,
|
||||
|
||||
#[error("Create Window Handle failed")]
|
||||
WindowHandle,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Event {
|
||||
Quit,
|
||||
Keyboard(SDL_Keycode),
|
||||
WindowResized { width: u32, height: u32 },
|
||||
}
|
||||
|
||||
impl Sdl {
|
||||
pub fn new(title: ZStr, width: u32, height: u32) -> Result<Self, SdlError> {
|
||||
// SAFETY: Ensure SDL is initialized and we get a non-null Window pointer.
|
||||
unsafe {
|
||||
if SDL_Init(SDL_INIT_EVERYTHING) != 0 {
|
||||
return Err(SdlError::Init);
|
||||
}
|
||||
|
||||
let window_type = if cfg!(target_os = "macos") {
|
||||
SDL_WINDOW_METAL
|
||||
} else {
|
||||
SDL_WINDOW_VULKAN
|
||||
};
|
||||
|
||||
let sdl_win = SDL_CreateWindow(
|
||||
title.as_ptr() as *const i8,
|
||||
SDL_WINDOWPOS_CENTERED,
|
||||
SDL_WINDOWPOS_CENTERED,
|
||||
width.try_into().map_err(|_| SdlError::Size)?,
|
||||
height.try_into().map_err(|_| SdlError::Size)?,
|
||||
(window_type | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE).0,
|
||||
);
|
||||
if sdl_win.is_null() {
|
||||
return Err(SdlError::Window);
|
||||
}
|
||||
|
||||
let mut winfo = SDL_SysWMinfo::default();
|
||||
if SDL_GetWindowWMInfo(sdl_win, &mut winfo) == SDL_FALSE {
|
||||
return Err(SdlError::WMinfo);
|
||||
}
|
||||
|
||||
let rwh = winfo.try_into().ok_or(SdlError::WindowHandle)?;
|
||||
|
||||
Ok(Self {
|
||||
sdl_win,
|
||||
_winfo: winfo,
|
||||
rwh,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// XXX: Fermium doesn't support `SDL_Metal_GetDrawableSize`
|
||||
#[cfg(not(target_os = "macos"))]
|
||||
pub fn drawable_size(&self) -> (u32, u32) {
|
||||
// SAFETY: We have a valid Vulkan window.
|
||||
unsafe {
|
||||
let mut width = 0;
|
||||
let mut height = 0;
|
||||
SDL_Vulkan_GetDrawableSize(self.sdl_win, &mut width, &mut height);
|
||||
|
||||
(width.try_into().unwrap(), height.try_into().unwrap())
|
||||
}
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn poll_event(&self) -> Option<Event> {
|
||||
let mut e = SDL_Event::default();
|
||||
if unsafe { SDL_PollEvent(&mut e) } == 0 {
|
||||
None
|
||||
} else {
|
||||
Event::try_from(e).ok()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsafe impl HasRawWindowHandle for Sdl {
|
||||
fn raw_window_handle(&self) -> RawWindowHandle {
|
||||
self.rwh
|
||||
}
|
||||
}
|
||||
|
||||
impl TryFrom<SDL_Event> for Event {
|
||||
type Error = ();
|
||||
|
||||
fn try_from(event: SDL_Event) -> Result<Self, Self::Error> {
|
||||
// SAFETY: Only access union fields in when the combinations are known to be valid.
|
||||
unsafe {
|
||||
Ok(match event.type_ {
|
||||
SDL_QUIT => Self::Quit,
|
||||
SDL_KEYDOWN | SDL_KEYUP => Self::Keyboard(event.key.keysym.sym),
|
||||
SDL_WINDOWEVENT => match event.window.event {
|
||||
SDL_WINDOWEVENT_RESIZED => Self::WindowResized {
|
||||
width: event.window.data1 as _,
|
||||
height: event.window.data2 as _,
|
||||
},
|
||||
_ => return Err(()),
|
||||
},
|
||||
_ => return Err(()),
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
|
@ -13,4 +13,4 @@ default = ["optimize"]
|
|||
env_logger = "0.9"
|
||||
log = "0.4"
|
||||
pixels = { path = "../.." }
|
||||
tao = "0.12"
|
||||
tao = "0.15"
|
||||
|
|
|
@ -20,8 +20,7 @@ console_error_panic_hook = "0.1"
|
|||
console_log = "0.2"
|
||||
wasm-bindgen = "0.2"
|
||||
wasm-bindgen-futures = "0.4"
|
||||
web-sys = "0.3"
|
||||
wgpu = { version = "0.13", features = ["webgl"] }
|
||||
web-sys = { version = "0.3", features = ["GpuTextureFormat"] }
|
||||
|
||||
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
|
||||
env_logger = "0.9"
|
||||
|
|
|
@ -6,4 +6,4 @@ edition = "2021"
|
|||
publish = false
|
||||
|
||||
[dependencies]
|
||||
raw-window-handle = "0.4"
|
||||
raw-window-handle = "0.5"
|
||||
|
|
|
@ -5,7 +5,9 @@ pub struct Rwh;
|
|||
unsafe impl raw_window_handle::HasRawWindowHandle for Rwh {
|
||||
fn raw_window_handle(&self) -> raw_window_handle::RawWindowHandle {
|
||||
#[cfg(target_os = "macos")]
|
||||
return raw_window_handle::RawWindowHandle::AppKit(raw_window_handle::AppKitHandle::empty());
|
||||
return raw_window_handle::RawWindowHandle::AppKit(
|
||||
raw_window_handle::AppKitWindowHandle::empty(),
|
||||
);
|
||||
#[cfg(any(
|
||||
target_os = "linux",
|
||||
target_os = "dragonfly",
|
||||
|
@ -14,11 +16,42 @@ unsafe impl raw_window_handle::HasRawWindowHandle for Rwh {
|
|||
target_os = "openbsd",
|
||||
))]
|
||||
return raw_window_handle::RawWindowHandle::Wayland(
|
||||
raw_window_handle::WaylandHandle::empty(),
|
||||
raw_window_handle::WaylandWindowHandle::empty(),
|
||||
);
|
||||
#[cfg(target_os = "windows")]
|
||||
return raw_window_handle::RawWindowHandle::Win32(raw_window_handle::Win32Handle::empty());
|
||||
return raw_window_handle::RawWindowHandle::Win32(
|
||||
raw_window_handle::Win32WindowHandle::empty(),
|
||||
);
|
||||
#[cfg(target_os = "ios")]
|
||||
return raw_window_handle::RawWindowHandle::UiKit(raw_window_handle::UiKitHandle::empty());
|
||||
return raw_window_handle::RawWindowHandle::UiKit(
|
||||
raw_window_handle::UiKitWindowHandle::empty(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
unsafe impl raw_window_handle::HasRawDisplayHandle for Rwh {
|
||||
fn raw_display_handle(&self) -> raw_window_handle::RawDisplayHandle {
|
||||
#[cfg(target_os = "macos")]
|
||||
return raw_window_handle::RawDisplayHandle::AppKit(
|
||||
raw_window_handle::AppKitDisplayHandle::empty(),
|
||||
);
|
||||
#[cfg(any(
|
||||
target_os = "linux",
|
||||
target_os = "dragonfly",
|
||||
target_os = "freebsd",
|
||||
target_os = "netbsd",
|
||||
target_os = "openbsd",
|
||||
))]
|
||||
return raw_window_handle::RawDisplayHandle::Wayland(
|
||||
raw_window_handle::WaylandDisplayHandle::empty(),
|
||||
);
|
||||
#[cfg(target_os = "windows")]
|
||||
return raw_window_handle::RawDisplayHandle::Windows(
|
||||
raw_window_handle::WindowsDisplayHandle::empty(),
|
||||
);
|
||||
#[cfg(target_os = "ios")]
|
||||
return raw_window_handle::RawDisplayHandle::UiKit(
|
||||
raw_window_handle::UiKitDisplayHandle::empty(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
use crate::renderers::{ScalingMatrix, ScalingRenderer};
|
||||
use crate::SurfaceSize;
|
||||
use crate::{Error, Pixels, PixelsContext, SurfaceTexture};
|
||||
use raw_window_handle::HasRawWindowHandle;
|
||||
use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
|
||||
|
||||
/// A builder to help create customized pixel buffers.
|
||||
pub struct PixelsBuilder<'req, 'dev, 'win, W: HasRawWindowHandle> {
|
||||
pub struct PixelsBuilder<'req, 'dev, 'win, W: HasRawWindowHandle + HasRawDisplayHandle> {
|
||||
request_adapter_options: Option<wgpu::RequestAdapterOptions<'req>>,
|
||||
device_descriptor: Option<wgpu::DeviceDescriptor<'dev>>,
|
||||
backend: wgpu::Backends,
|
||||
|
@ -20,7 +20,9 @@ pub struct PixelsBuilder<'req, 'dev, 'win, W: HasRawWindowHandle> {
|
|||
blend_state: wgpu::BlendState,
|
||||
}
|
||||
|
||||
impl<'req, 'dev, 'win, W: HasRawWindowHandle> PixelsBuilder<'req, 'dev, 'win, W> {
|
||||
impl<'req, 'dev, 'win, W: HasRawWindowHandle + HasRawDisplayHandle>
|
||||
PixelsBuilder<'req, 'dev, 'win, W>
|
||||
{
|
||||
/// Create a builder that can be finalized into a [`Pixels`] pixel buffer.
|
||||
///
|
||||
/// # Examples
|
||||
|
@ -325,6 +327,8 @@ impl<'req, 'dev, 'win, W: HasRawWindowHandle> PixelsBuilder<'req, 'dev, 'win, W>
|
|||
let mut pixels = Vec::with_capacity(pixels_buffer_size);
|
||||
pixels.resize_with(pixels_buffer_size, Default::default);
|
||||
|
||||
let alpha_mode = surface.get_supported_alpha_modes(&adapter)[0];
|
||||
|
||||
// Instantiate the Pixels struct
|
||||
let context = PixelsContext {
|
||||
device,
|
||||
|
@ -346,6 +350,7 @@ impl<'req, 'dev, 'win, W: HasRawWindowHandle> PixelsBuilder<'req, 'dev, 'win, W>
|
|||
blend_state,
|
||||
pixels,
|
||||
scaling_matrix_inverse,
|
||||
alpha_mode,
|
||||
};
|
||||
pixels.reconfigure_surface();
|
||||
|
||||
|
@ -488,7 +493,8 @@ const fn get_texture_format_size(texture_format: wgpu::TextureFormat) -> f32 {
|
|||
| Rg8Snorm
|
||||
| Rg8Uint
|
||||
| Rg8Sint
|
||||
| Rgb9e5Ufloat => 2.0, // 16.0 / 8.0
|
||||
| Rgb9e5Ufloat
|
||||
| Depth16Unorm => 2.0, // 16.0 / 8.0
|
||||
|
||||
// 32-bit formats, 8 bits per component
|
||||
R32Uint
|
||||
|
@ -510,8 +516,7 @@ const fn get_texture_format_size(texture_format: wgpu::TextureFormat) -> f32 {
|
|||
| Rg11b10Float
|
||||
| Depth32Float
|
||||
| Depth24Plus
|
||||
| Depth24PlusStencil8
|
||||
| Depth24UnormStencil8 => 4.0, // 32.0 / 8.0
|
||||
| Depth24PlusStencil8 => 4.0, // 32.0 / 8.0
|
||||
|
||||
// 64-bit formats, 8 bits per component
|
||||
Rg32Uint
|
||||
|
|
18
src/lib.rs
18
src/lib.rs
|
@ -34,7 +34,7 @@
|
|||
pub use crate::builder::PixelsBuilder;
|
||||
pub use crate::renderers::ScalingRenderer;
|
||||
pub use raw_window_handle;
|
||||
use raw_window_handle::HasRawWindowHandle;
|
||||
use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
|
||||
use std::num::NonZeroU32;
|
||||
use thiserror::Error;
|
||||
pub use wgpu;
|
||||
|
@ -44,7 +44,7 @@ mod renderers;
|
|||
|
||||
/// A logical texture for a window surface.
|
||||
#[derive(Debug)]
|
||||
pub struct SurfaceTexture<'win, W: HasRawWindowHandle> {
|
||||
pub struct SurfaceTexture<'win, W: HasRawWindowHandle + HasRawDisplayHandle> {
|
||||
window: &'win W,
|
||||
size: SurfaceSize,
|
||||
}
|
||||
|
@ -99,6 +99,7 @@ pub struct Pixels {
|
|||
render_texture_format: wgpu::TextureFormat,
|
||||
surface_texture_format: wgpu::TextureFormat,
|
||||
blend_state: wgpu::BlendState,
|
||||
alpha_mode: wgpu::CompositeAlphaMode,
|
||||
|
||||
// Pixel buffer
|
||||
pixels: Vec<u8>,
|
||||
|
@ -127,7 +128,7 @@ pub enum Error {
|
|||
|
||||
type DynError = Box<dyn std::error::Error + Send + Sync + 'static>;
|
||||
|
||||
impl<'win, W: HasRawWindowHandle> SurfaceTexture<'win, W> {
|
||||
impl<'win, W: HasRawWindowHandle + HasRawDisplayHandle> SurfaceTexture<'win, W> {
|
||||
/// Create a logical texture for a window surface.
|
||||
///
|
||||
/// It is recommended (but not required) that the `width` and `height` are equivalent to the
|
||||
|
@ -193,7 +194,7 @@ impl Pixels {
|
|||
///
|
||||
/// Panics when `width` or `height` are 0.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub fn new<W: HasRawWindowHandle>(
|
||||
pub fn new<W: HasRawWindowHandle + HasRawDisplayHandle>(
|
||||
width: u32,
|
||||
height: u32,
|
||||
surface_texture: SurfaceTexture<'_, W>,
|
||||
|
@ -224,7 +225,7 @@ impl Pixels {
|
|||
/// # Panics
|
||||
///
|
||||
/// Panics when `width` or `height` are 0.
|
||||
pub async fn new_async<W: HasRawWindowHandle>(
|
||||
pub async fn new_async<W: HasRawWindowHandle + HasRawDisplayHandle>(
|
||||
width: u32,
|
||||
height: u32,
|
||||
surface_texture: SurfaceTexture<'_, W>,
|
||||
|
@ -487,6 +488,7 @@ impl Pixels {
|
|||
width: self.surface_size.width,
|
||||
height: self.surface_size.height,
|
||||
present_mode: self.present_mode,
|
||||
alpha_mode: self.alpha_mode,
|
||||
},
|
||||
);
|
||||
}
|
||||
|
@ -588,11 +590,9 @@ impl Pixels {
|
|||
pub fn clamp_pixel_pos(&self, pos: (isize, isize)) -> (usize, usize) {
|
||||
(
|
||||
pos.0
|
||||
.max(0)
|
||||
.min(self.context.texture_extent.width as isize - 1) as usize,
|
||||
.clamp(0, self.context.texture_extent.width as isize - 1) as usize,
|
||||
pos.1
|
||||
.max(0)
|
||||
.min(self.context.texture_extent.height as isize - 1) as usize,
|
||||
.clamp(0, self.context.texture_extent.height as isize - 1) as usize,
|
||||
)
|
||||
}
|
||||
|
||||
|
|
|
@ -232,8 +232,7 @@ impl ScalingMatrix {
|
|||
|
||||
// Get smallest scale size
|
||||
let scale = (screen_width / texture_width)
|
||||
.min(screen_height / texture_height)
|
||||
.max(1.0)
|
||||
.clamp(1.0, screen_height / texture_height)
|
||||
.floor();
|
||||
|
||||
let scaled_width = texture_width * scale;
|
||||
|
|
Loading…
Reference in a new issue