parent
316400e6e0
commit
f238814d12
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@ -22,14 +22,15 @@ include = [
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pollster = "0.2"
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raw-window-handle = "0.3"
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thiserror = "1.0"
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ultraviolet = "0.7"
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wgpu = "0.7"
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ultraviolet = "0.8"
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wgpu = "0.8.1"
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[dev-dependencies]
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pixels-mocks = { path = "internals/pixels-mocks" }
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winit = "0.24"
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[workspace]
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resolver = "2"
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members = [
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"examples/*",
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"internals/*",
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@ -147,7 +147,7 @@ fn create_noise_renderer(pixels: &Pixels) -> (wgpu::TextureView, NoiseRenderer)
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size: pixels::wgpu::Extent3d {
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width: WIDTH,
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height: HEIGHT,
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depth: 1,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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@ -83,11 +83,11 @@ impl NoiseRenderer {
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},
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wgpu::BindGroupEntry {
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binding: 2,
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resource: wgpu::BindingResource::Buffer {
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resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
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buffer: &time_buffer,
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offset: 0,
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size: None,
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},
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}),
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},
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],
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});
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@ -114,8 +114,10 @@ impl NoiseRenderer {
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entry_point: "main",
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targets: &[wgpu::ColorTargetState {
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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color_blend: wgpu::BlendState::REPLACE,
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alpha_blend: wgpu::BlendState::REPLACE,
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blend: Some(wgpu::BlendState {
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color: wgpu::BlendComponent::REPLACE,
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alpha: wgpu::BlendComponent::REPLACE,
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}),
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write_mask: wgpu::ColorWrite::ALL,
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}],
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}),
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@ -139,8 +141,8 @@ impl NoiseRenderer {
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) {
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("NoiseRenderer render pass"),
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color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
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attachment: render_target,
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color_attachments: &[wgpu::RenderPassColorAttachment {
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view: render_target,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
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@ -10,9 +10,9 @@ optimize = ["log/release_max_level_warn"]
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default = ["optimize"]
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[dependencies]
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egui = "0.10"
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egui_wgpu_backend = { git = "https://github.com/hasenbanck/egui_wgpu_backend.git", rev = "9d03ad345d15d1e44165849b242d3562fdf3e859" }
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egui_winit_platform = { git = "https://github.com/hasenbanck/egui_winit_platform.git", rev = "17298250e9721e8bf2c1d4a17b3e22777f8cb2e8" }
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egui = "0.11"
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egui_wgpu_backend = "0.7"
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egui_winit_platform = "0.6"
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env_logger = "0.8"
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log = "0.4"
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pixels = { path = "../.." }
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@ -96,7 +96,8 @@ impl Gui {
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ui.separator();
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ui.horizontal_for_text(egui::TextStyle::Body, |ui| {
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ui.horizontal(|ui| {
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ui.spacing_mut().item_spacing.x /= 2.0;
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ui.label("Learn more about egui at");
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ui.hyperlink("https://docs.rs/egui");
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});
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@ -12,7 +12,7 @@ default = ["optimize"]
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[dependencies]
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env_logger = "0.8"
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imgui = "0.7"
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imgui-wgpu = "0.14"
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imgui-wgpu = "0.15.1"
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imgui-winit-support = "0.7"
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log = "0.4"
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pixels = { path = "../.." }
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@ -115,8 +115,8 @@ impl Gui {
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// Render Dear ImGui with WGPU
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("imgui"),
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color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
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attachment: render_target,
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color_attachments: &[wgpu::RenderPassColorAttachment {
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view: render_target,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Load,
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@ -10,7 +10,7 @@ optimize = ["log/release_max_level_warn"]
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default = ["optimize"]
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[dependencies]
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fltk = { version = "0.15", features = ["no-pango"] }
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fltk = { version = "1.0", features = ["no-images", "no-pango"] }
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env_logger = "0.8"
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log = "0.4"
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pixels = { path = "../.." }
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@ -291,7 +291,7 @@ pub(crate) fn create_backing_texture(
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let texture_extent = wgpu::Extent3d {
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width,
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height,
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depth: 1,
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depth_or_array_layers: 1,
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};
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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@ -31,6 +31,7 @@
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pub use crate::builder::PixelsBuilder;
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pub use crate::renderers::ScalingRenderer;
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pub use raw_window_handle;
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use std::num::NonZeroU32;
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pub use wgpu;
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use raw_window_handle::HasRawWindowHandle;
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@ -359,16 +360,16 @@ impl Pixels {
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let bytes_per_row =
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(self.context.texture_extent.width as f32 * self.context.texture_format_size) as u32;
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self.context.queue.write_texture(
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wgpu::TextureCopyView {
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wgpu::ImageCopyTexture {
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texture: &self.context.texture,
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mip_level: 0,
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origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
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},
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&self.pixels,
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wgpu::TextureDataLayout {
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wgpu::ImageDataLayout {
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offset: 0,
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bytes_per_row,
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rows_per_image: self.context.texture_extent.height,
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bytes_per_row: NonZeroU32::new(bytes_per_row),
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rows_per_image: NonZeroU32::new(self.context.texture_extent.height),
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},
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self.context.texture_extent,
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);
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},
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wgpu::BindGroupEntry {
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binding: 2,
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resource: wgpu::BindingResource::Buffer {
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resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
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buffer: &uniform_buffer,
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offset: 0,
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size: None,
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},
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}),
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},
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],
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});
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entry_point: "main",
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targets: &[wgpu::ColorTargetState {
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format: render_texture_format,
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color_blend: wgpu::BlendState::REPLACE,
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alpha_blend: wgpu::BlendState::REPLACE,
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blend: Some(wgpu::BlendState {
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color: wgpu::BlendComponent::REPLACE,
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alpha: wgpu::BlendComponent::REPLACE,
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}),
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write_mask: wgpu::ColorWrite::ALL,
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}],
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}),
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// Draw the updated texture to the render target
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("pixels_scaling_renderer_render_pass"),
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color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
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attachment: render_target,
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color_attachments: &[wgpu::RenderPassColorAttachment {
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view: render_target,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
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