Commit graph

38 commits

Author SHA1 Message Date
Jay Oster 3891192796
Update dependencies (#337)
Breaking changes:

- Updates `wgpu` to 0.16
2023-06-11 21:25:25 -07:00
Jay Oster 5a96eea6ba
Handle all wgpu::SurfaceError variants (#348)
This fixes error handling for all `wgpu::SurfaceError` variants. It also adds more context to error messages printed by the examples.

Closes #346
2023-03-21 07:16:51 -07:00
Jay Oster 899e27bafa
Remove get_ and set_ prefixes from public APIs (#341)
This renames:

- `get_frame` to `frame`
- `get_frame_mut` to `frame_mut`
- `set_clear_color` to `clear_color`

Which more closely follows convention set by the standard library et al.
2023-03-09 19:42:57 -08:00
Jay Oster eede10ba42
Fix validation errors with WebGL2 backend (#335)
* Fix validation errors with WebGL2 backend

- view_formats are optional and should be empty unless a specific view format is needed.
- See: https://www.w3.org/TR/webgpu/#dom-gputexturedescriptor-viewformats
2023-01-28 11:19:45 -08:00
Jay Oster c3f63a540d
Use type inference in custom_shader WGSL (#334) 2023-01-28 11:00:51 -08:00
Jay Oster 332a02f12d
Update wgpu to 0.15 (#332)
* Update wgpu to 0.15
* Fix the panic described in #330
* Specify `min_binding_size` since we know what it is.
2023-01-27 21:49:40 -08:00
Jay Oster 6f4fa6c967
Fix invalid texture sizes (#250)
- Makes methods fallible when they create textures.
- Correctly handle window resize in fltk example.
- TODO: tests
- Closes #240
2022-12-17 20:21:28 -08:00
Jay Oster 5c2985f1b6
Update all dependencies in the workspace (#323) 2022-12-17 17:35:02 -08:00
Jay Oster a2c639823f
Update winit 0.27 (#302)
* Update winit 0.27

Closes #292

This _does not_ update `winit` in the `imgui-winit` example. See https://github.com/parasyte/pixels/pull/302#issuecomment-1264483040 for discussion.
2022-10-01 14:27:21 -07:00
Jay Oster 051a523ee6
Update wgpu to 0.13 (#300)
* Intial work towards wgpu 0.13

* Increase MSRV for egui

* Add missing texture formats

* Update fermium

- Replaces beryllium with our own hand-rolled high-level abstraction
  layer for SDL2.

* Update dependencies

Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
2022-08-17 17:30:04 -07:00
Alex 0b380b637d
Allow accessing frame on immutable buffer (#288)
* Allow accessing frame on immutable buffer

* Rename `get_frame` to `get_frame_mut`

* Use `get_frame_mut` in examples
2022-08-14 15:44:23 -07:00
Jay Oster 41063dbf4b
Fix minimize panicking on custom-shader example. (#291)
- Closes #282
2022-07-27 10:26:05 -07:00
Jay Oster 46ddf4e3f0
Fix custom-shader example on macOS (#286)
- Fixes #258
2022-06-20 10:12:30 -07:00
Jay Oster 5c1600926e
Update dependencies (#272)
* Update dependencies

- Closes #270

* Unify controls in Invaders example

The fire button on gamepads was allowing trapid fire when holding the
button. Keyboard controls required the fire key to be released between
each shot fired. This commit fixes the difference by making the gamepad
fire button act like the keyboard fire key.
2022-04-25 05:04:51 -07:00
Jay Oster d3dbc8b4f2
Use Fused-Multiply-Add (#246)
This reverts commit 598cf6c1ba.
2021-12-31 15:40:12 -08:00
Jay Oster c1962ae35c
Update dependencies (#230)
* Move to Edition 2021
* Update `wgpu`, `raw-window-handle`, and all dependencies for the examples
* Update MSRV
* Closes #244
2021-12-31 14:57:57 -08:00
Jay Oster 598cf6c1ba
Revert "Use Fused-Multiply-Add (#232)" (#241)
This reverts commit bd2de37b84.
2021-12-07 17:43:30 -08:00
Jay Oster bd2de37b84
Use Fused-Multiply-Add (#232)
- There are a few places in the `simple-invaders` crate that could use
  `f32::mul_add()` as well.
2021-12-04 09:08:29 -08:00
Jay Oster c2454b01ab
Simplify vertex attributes (#228)
- Vertex UVs can be computed from the positions, which saves a small amount of code and a small amount of bandwidth (both inconsequential).
- This is mostly for readability.
- Fixes vertically-flipped pixel buffer in the `custom-shader` example.
2021-11-20 14:06:23 -08:00
JMS55 800dd931b7
Update to wgpu 0.11 (#209)
Co-authored-by: Jay Oster <jay@kodewerx.org>
2021-10-08 11:49:51 -07:00
Jay Oster db00a67c60
Add user-defined errors for render functions (#196)
- Fixes #189
2021-09-04 09:00:25 -07:00
Jay Oster 210b373882
Add resolver = "2" to all examples (#192)
- These are ignored, but it should prevent copy-pasta errors from users
2021-09-01 21:48:51 -07:00
Jay Oster e08c91bfd2
Update to wgpu 0.10 (#187)
- It would be nice to return an error from the render function
- imgui-winit is still a WIP (open PR: https://github.com/Yatekii/imgui-wgpu-rs/pull/66)
- Update README

Co-authored-by: Mohammed Alyousef <mohammed.alyousef@neurosrg.com>
2021-09-01 14:50:43 -07:00
Jay Oster 303f1d90f5
Prepare 0.5.0 (#183)
* Prepare 0.5.0

* Update dependencies
2021-07-17 08:57:25 -07:00
Jay Oster 288da3675f
Use the swapchain-preferred texture format by default (#182)
- Fixes #140
- Adds a public method to get the current GPU framebuffer texture format (AKA the render texture format).
- This wasn't as difficult as it seemed; the extra API is used by the examples to get the right texture format instead of being hardcoded.
2021-07-17 08:21:49 -07:00
Jay Oster c4df23f65d
Update to wgpu 0.9 (#179)
* Update to wgpu 0.9

* Fix validation error in WGSL shader

- This moves the hardcoded vertex positions and texture coordinates to
  the vertex buffer.
- Replaces the two-triangle quad to 1 full-screen triangle (fixes #180)
- Rewrites the custom shader example to fix a bug with large surface
  textures;
  - The input texture size was used for the output texture, causing the
    purple rectangle to appear very jumpy on large displays in full screen.
- The `ScalingRenderer` now exposes its clipping rectangle. The custom
  shader example uses this for its own clipping rectangle, but it can
  also be used for interacting with the border in general.

* Switch to `wgpu::include_wgsl!()`

- This is a nice little simplification.
- Thanks to @JMS55 for the suggestion!
2021-06-27 11:09:29 -07:00
Jay Oster 338a63a40e
Minor improvement: only one shader module is necessary (#175) 2021-06-08 07:09:58 -07:00
Jay Oster 8d77ac2f8b
Rewrite shaders in WGSL (#172)
- Fixes #141
2021-06-05 18:40:33 -07:00
Jay Oster b76ae1f7bc
Update winit to 0.25 (#168)
- Update winit
- Update egui_winit_platform
- Update imgui_winit_support
- Fix hyperlink and resize in `egui-winit` example
2021-05-29 02:18:48 -07:00
Jay Oster f238814d12
Update wgpu to 0.8 (#160)
- Also update other dependencies
2021-05-07 23:52:11 -07:00
JMS55 11c5961e4c
Use default() when making wgpu::RenderPipelineDescriptor (#152) 2021-03-11 18:14:34 -08:00
Jay Oster 8071f34a1f
Rename resize to resize_surface (#149)
- Also cleanup documentation.
- Workaround FLTK window resize issues by disabling resizability.
2021-03-09 04:15:24 -08:00
JMS55 f2d4a4f084
Upgrade to wgpu 0.7 (#134)
Co-authored-by: Jay Oster <jay@kodewerx.org>
2021-02-28 15:29:36 -08:00
Jay Oster 0a893d6eff
Update all dependencies (#130) 2021-01-05 18:20:36 -08:00
Jay Oster 70ff52948b
Refactor builder (#128)
* Refactor PixelsBuilder into its own module

* Remove HasRawWindowHandle from public interface
2020-12-13 19:15:00 -08:00
Jay Oster 265ba2e5b3
Render API v2 (#112)
* WIP: Render API v2

* Fix doctests

* Expose all of PixelsContext (#110)

* Fix ScalingRenderer::new() taking &mut Device

* Replace getters with direct access to &mut PixelsContext

* Fix wrong reference type

* Fix unneeded mut

* Remove unnecessary mutable borrow, resurrect the shorter getter methods

* Initial port to wgpu master (0.6)
Surface creation is broken (see examples)
Does not support compressed textures

* Fix SurfaceTexture and examples

* Add support for compressed texture formats

* resize doesn't need mutability

* Update documentation

* Update wgpu

* Prepare release

* Goodbye Travis! Thanks for all the fish

Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
2020-08-20 16:49:19 -07:00
Jay Oster fcc8f9fe65
Fix surface texture size in some of the examples (#102) 2020-07-19 04:38:17 -07:00
Jay Oster 8190c18241
Add custom shader example (#100)
* Add custom-shader example

* Update README

* Allow log level to be changed in release mode
2020-07-19 02:18:02 -07:00