This renames:
- `get_frame` to `frame`
- `get_frame_mut` to `frame_mut`
- `set_clear_color` to `clear_color`
Which more closely follows convention set by the standard library et al.
* Update dependencies
- Closes#270
* Unify controls in Invaders example
The fire button on gamepads was allowing trapid fire when holding the
button. Keyboard controls required the fire key to be released between
each shot fired. This commit fixes the difference by making the gamepad
fire button act like the keyboard fire key.
- Vertex UVs can be computed from the positions, which saves a small amount of code and a small amount of bandwidth (both inconsequential).
- This is mostly for readability.
- Fixes vertically-flipped pixel buffer in the `custom-shader` example.
- It would be nice to return an error from the render function
- imgui-winit is still a WIP (open PR: https://github.com/Yatekii/imgui-wgpu-rs/pull/66)
- Update README
Co-authored-by: Mohammed Alyousef <mohammed.alyousef@neurosrg.com>
- Fixes#140
- Adds a public method to get the current GPU framebuffer texture format (AKA the render texture format).
- This wasn't as difficult as it seemed; the extra API is used by the examples to get the right texture format instead of being hardcoded.
* Update to wgpu 0.9
* Fix validation error in WGSL shader
- This moves the hardcoded vertex positions and texture coordinates to
the vertex buffer.
- Replaces the two-triangle quad to 1 full-screen triangle (fixes#180)
- Rewrites the custom shader example to fix a bug with large surface
textures;
- The input texture size was used for the output texture, causing the
purple rectangle to appear very jumpy on large displays in full screen.
- The `ScalingRenderer` now exposes its clipping rectangle. The custom
shader example uses this for its own clipping rectangle, but it can
also be used for interacting with the border in general.
* Switch to `wgpu::include_wgsl!()`
- This is a nice little simplification.
- Thanks to @JMS55 for the suggestion!
* WIP: Render API v2
* Fix doctests
* Expose all of PixelsContext (#110)
* Fix ScalingRenderer::new() taking &mut Device
* Replace getters with direct access to &mut PixelsContext
* Fix wrong reference type
* Fix unneeded mut
* Remove unnecessary mutable borrow, resurrect the shorter getter methods
* Initial port to wgpu master (0.6)
Surface creation is broken (see examples)
Does not support compressed textures
* Fix SurfaceTexture and examples
* Add support for compressed texture formats
* resize doesn't need mutability
* Update documentation
* Update wgpu
* Prepare release
* Goodbye Travis! Thanks for all the fish
Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>