Commit graph

24 commits

Author SHA1 Message Date
Jay Oster 3891192796
Update dependencies (#337)
Breaking changes:

- Updates `wgpu` to 0.16
2023-06-11 21:25:25 -07:00
Jay Oster 5a96eea6ba
Handle all wgpu::SurfaceError variants (#348)
This fixes error handling for all `wgpu::SurfaceError` variants. It also adds more context to error messages printed by the examples.

Closes #346
2023-03-21 07:16:51 -07:00
Jay Oster 899e27bafa
Remove get_ and set_ prefixes from public APIs (#341)
This renames:

- `get_frame` to `frame`
- `get_frame_mut` to `frame_mut`
- `set_clear_color` to `clear_color`

Which more closely follows convention set by the standard library et al.
2023-03-09 19:42:57 -08:00
Jay Oster 6f4fa6c967
Fix invalid texture sizes (#250)
- Makes methods fallible when they create textures.
- Correctly handle window resize in fltk example.
- TODO: tests
- Closes #240
2022-12-17 20:21:28 -08:00
Jay Oster 5c2985f1b6
Update all dependencies in the workspace (#323) 2022-12-17 17:35:02 -08:00
Jay Oster a2c639823f
Update winit 0.27 (#302)
* Update winit 0.27

Closes #292

This _does not_ update `winit` in the `imgui-winit` example. See https://github.com/parasyte/pixels/pull/302#issuecomment-1264483040 for discussion.
2022-10-01 14:27:21 -07:00
Alex 0b380b637d
Allow accessing frame on immutable buffer (#288)
* Allow accessing frame on immutable buffer

* Rename `get_frame` to `get_frame_mut`

* Use `get_frame_mut` in examples
2022-08-14 15:44:23 -07:00
Jay Oster 5c1600926e
Update dependencies (#272)
* Update dependencies

- Closes #270

* Unify controls in Invaders example

The fire button on gamepads was allowing trapid fire when holding the
button. Keyboard controls required the fire key to be released between
each shot fired. This commit fixes the difference by making the gamepad
fire button act like the keyboard fire key.
2022-04-25 05:04:51 -07:00
Jay Oster c1962ae35c
Update dependencies (#230)
* Move to Edition 2021
* Update `wgpu`, `raw-window-handle`, and all dependencies for the examples
* Update MSRV
* Closes #244
2021-12-31 14:57:57 -08:00
Jay Oster 210b373882
Add resolver = "2" to all examples (#192)
- These are ignored, but it should prevent copy-pasta errors from users
2021-09-01 21:48:51 -07:00
Jay Oster 303f1d90f5
Prepare 0.5.0 (#183)
* Prepare 0.5.0

* Update dependencies
2021-07-17 08:57:25 -07:00
Jay Oster b76ae1f7bc
Update winit to 0.25 (#168)
- Update winit
- Update egui_winit_platform
- Update imgui_winit_support
- Fix hyperlink and resize in `egui-winit` example
2021-05-29 02:18:48 -07:00
Jay Oster 8071f34a1f
Rename resize to resize_surface (#149)
- Also cleanup documentation.
- Workaround FLTK window resize issues by disabling resizability.
2021-03-09 04:15:24 -08:00
Jay Oster 509bb24b19
Update dependencies (#148) 2021-03-09 02:47:44 -08:00
Jay Oster 0a893d6eff
Update all dependencies (#130) 2021-01-05 18:20:36 -08:00
Jay Oster 265ba2e5b3
Render API v2 (#112)
* WIP: Render API v2

* Fix doctests

* Expose all of PixelsContext (#110)

* Fix ScalingRenderer::new() taking &mut Device

* Replace getters with direct access to &mut PixelsContext

* Fix wrong reference type

* Fix unneeded mut

* Remove unnecessary mutable borrow, resurrect the shorter getter methods

* Initial port to wgpu master (0.6)
Surface creation is broken (see examples)
Does not support compressed textures

* Fix SurfaceTexture and examples

* Add support for compressed texture formats

* resize doesn't need mutability

* Update documentation

* Update wgpu

* Prepare release

* Goodbye Travis! Thanks for all the fish

Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
2020-08-20 16:49:19 -07:00
Jay Oster fcc8f9fe65
Fix surface texture size in some of the examples (#102) 2020-07-19 04:38:17 -07:00
Jay Oster b5b55c43f7
Add feature flag to enable all log levels in examples (#98)
- Adds extra troubleshooting documentation to the README
2020-07-18 23:00:26 -07:00
Jay Oster b397eb4e48
Change Vsync setting to use Fifo present mode (#93)
And add a method to set `Mailbox` or other explicit modes.

Closes #88
2020-07-17 16:34:54 -07:00
Jay Oster 91db963490
Fix panic in winit examples when pixels.render() returns Error (#70) 2020-04-13 20:38:51 -07:00
Jay Oster 9de2383712
Fix dependency bloat (#67)
* Move all examples to individual crates

* CI: Add libsdl2

* Use Ubuntu bionic for updated libsdl; 2.0.8

* Clippy

* libudev-dev is a dependency of libsdl2-dev

* Clippy

* Remove unnecessary dev-dependency

* `winit` is actually used in unit tests

* Fix a typo

* Move `simple-invaders` crate
2020-04-13 10:12:18 -07:00
Bernardo Meurer 246375f0e9
treewide: bump dependencies (#60) 2020-04-12 23:13:40 -07:00
Jay Oster 8061ce0ea4
Reorganize dependencies (#46)
* Reorganize dependencies

* Enable logging in the minimal-winit example

* Fix a very minor bug in the minimal-winit example
2019-11-19 19:37:36 -08:00
Jay Oster cb14f2d977
Add minimal example with winit (#45)
- Closes #44
2019-11-09 23:32:37 -08:00