Jay Oster
d0a16f9a71
Add player controls and shields ( #4 )
2019-10-08 00:35:53 -07:00
Jay Oster
348533ee9a
Add delta time steps and a placeholder for control inputs
2019-10-07 01:00:33 -07:00
Jay Oster
d815bb464b
Refactor simple-invaders
2019-10-06 13:53:08 -07:00
Jay Oster
3b7638a012
Initial simple-invaders WIP
...
- Currently animates two flavors of invader in their usual formation
- Lots left to do, but this is a good start
2019-10-06 02:24:07 -07:00
Jay Oster
64cd487c37
Merge Pixels::update()
with Pixels::render()
...
- Adds `PixelsBuilder::texture_format()` to configure the format for the pixel buffer
2019-10-03 23:16:23 -07:00
Jay Oster
d0391be62a
Initial pass with texture rendering
...
- The example app generates a scaled version of pixel Ferris as a test.
- TODO:
- Pixel aspect ratio is still unsupported
- The `RenderPass` trait is incomplete
2019-10-02 20:22:20 -07:00
Jay Oster
2ec43fccd1
Cleanly separate the two texture dimensions
...
- The pixel buffer dimensions
- The surface texture dimensions
2019-10-01 22:00:37 -07:00
Jay Oster
5519aafd18
Use RedrawRequested
...
- THis will likely change after https://github.com/rust-windowing/winit/issues/1082 lands
2019-09-29 18:42:31 -07:00
Jay Oster
c4d762d5f5
Rename the Error
type and add docs for the variants.
2019-09-25 23:47:04 -07:00
Jay Oster
f0d7c84a3f
Minor code hygiene.
2019-09-25 23:11:36 -07:00
Jay Oster
cc4976079b
Initial commit.
...
- Just a copy of the wgpu `hello-triangle` example for now... more to come!
2019-09-25 23:07:30 -07:00